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Master IRB: Essential Tips for Ruby Beginners
Ruby is an elegant, expressive programming language known for its simplicity and productivity. But if you’re just getting started, understanding how the Ruby interpreter works, especially IRB (Interactive Ruby), can be crucial to making your first steps smooth and rewarding. In this post, we will dive deep into the Ruby interpreter, with a focus on using IRB. You’ll learn how to interact with…
Asking "the why" #portrait #debuging #gamedev #sketchbook #drawing #french #illustration (at Arsenalet)
Lighting issues
It’s difficult to figure out how to fine tune the lighting settings so that everyone can have roughly the same experience. In older builds I had a low ambient lighting that allowed one to basically navigate the game without the flashlight. I removed this ambient lighting because I want the player to need the flashlight in order to see, so that turning it off would be something you only do to hide or make a blind dash past a threat. But on high quality monitors, this lack of light proves to be unrealistically dark. I put in a local like to try and simulate that little bit of light people can pick up on even in very dark places, but on older monitors it brings back full visibility of the floor and walls, even if the range in limited. So as it is right now, if you have a low quality monitor you could play the game without the flashlight as before and be completely fine. I suppose it’ll be best if I put in a brightness setting for players to adjust the brightness as they see fit.