@youraveragenutcasethefirst that's a really cool thought! Decided to respond to this here because it was getting a bit too rambling for a comment reply.
The way I interpreted their feelings on death were the opposite, actually - that they tend to take their long lifespans for granted and don't think much about death. There aren't really large-scale conflicts in the current era, so I imagine it's easy to get comfortable in a city and forget that they're still mortal at the end of the day. But I like your idea a lot too and think it's a very interesting take. I'm sure there are a wide variety of feelings on it across a population, especially given that some of them encounter a drastic difference in lifespan.
Expanding on the Boko which Not-Link killed during the game, pretty much all of them are resurrected from Demise's original army (ie: red & blue Bokoblins/Moblins are; but I think of the green Bokoblins as actual descendants from war survivors who just couldn't make it back to Ikana). The ones that came back Super Extra Wrong are left in the Cistern basement caverns. I vaguely assume that the standard enemies you encounter in the game are stuck in their "fighting in a war" mindset from that ancient era and are a bit more resilient to the thought of death, plus they've already experienced it. This route of soldiers' purgatory is unintentionally darker than intended, but it feels like something Ghirahim wouldn't think too deeply on, as he very seldom thinks about how his actions affect others.
Fun sidenote, I also imagine Ghirahim wastes a lot of time reviving troops after Link tears through an area. I like to think that's actually what he's busy with like 75% of the time, and a lot of the enemies Link fights are the same ones. Ghirahim is very passionate about recycling and delegating dirty work! He's not very good at prioritizing though.















