Week 7: Prototyping Stage 1
My project is now in its first week of prototyping. My current concept design is of an Auckland-based gaming convention focused on uplifting queer talents. As an event, I am still in the process of finding ways to portray this in a prototypal form. Following the feedback I had received from Week 6, I now have a more balanced view on both physical and digital prototypes, and will be sketching both kinds of prototypes throughout this phase of my project.
I will be creating a high-fidelity website containing all the information about this event. I plan for this to accompany another prototype, such as a model (physical or digital, still undecided) of the event that will showcase how it may look like for attendees.
As a result, my HMW statement has evolved into: “How might we design a space that empowers queer game developers in the video game industry?”
The tools I’ve used this week are as follows: Value Proposition Canvas, Moodboards
As I mentioned in last week’s reflection, the Value Proposition Canvas is a useful tool to understand the kinds of stakeholders for a product, service, etc. I completed four canvases, including a queer game developer, a non-queer game developer, an indie game company, and a large game company. To avoid repeating myself, a summary of its strengths are in its versatility and depth. A weakness is that it can be hard to understand at first, though it doesn’t take away from the overall effectiveness of the tool.
I created a moodboard of some inspirations, visual and conceptual, to aid my prototyping process.
Miro link for better visibility: https://miro.com/app/board/uXjVM1fT8UI=/?share_link_id=429574282181
My current challenges for this project and my proposed solutions for them are as follows:
A common pitfall that many designers fall into, me included, is the need to find a quick solution. I can have trouble brainstorming ideas as I tend to distrust ideas that seem too implausible. However, it is an important part of the ideation and prototyping process. Thus, I will need to make sure that I don’t let this stop me, and allow myself to think of as many ideas as I can as value can be found in each of them, no matter how seemingly menial it is.
On the positive side, I am feeling more and more confident about my ideas. I think that focusing on rapid prototyping means that I not only will produce more ideas, it will also help me exercise creativity. Especially as I gain more feedback from peers and lecturers, I think that it will be an effective way for me to think beyond my initial assumptions about my project.
On the negative and more personal side, this was the week I found out about Unity’s updates for their pricing plans. In short, Unity will be charging developers for every install of a game without their consent. This will negatively affect developers, both large and small but especially indie game companies who previously relied on Unity to fully produce their games.
As an aspiring developer myself, I find this situation frightening as well as frustrating as many indie studios and developers will or are suffering from this change. It is another example of the video game industry hurting smaller creators, which a large population of are part of the LGBTQ+ community. Red Spring Studio, an indie company I support that is in the process of creating a queer visual novel called Touchstarved, has spoken out about this issue and how it could possibly delay the release of this game.
Although this is a jarring shift within the video game industry, it is a situation that further fuels my passion for my capstone project. The video game industry has historically been exploitative towards its creators, however I will stay positive, and hopefully find some solace in the fact that my project can help myself and others visualize a future where game developers, queer or not, young or old, can thrive.
More rapid prototyping and recording every idea
Asking peers and lecturers for feedback
Screenshot from Google Docs
Screenshots from Miro Board
Value proposition canvas – Download the official template. (2023, August 29). Corporate Innovation Strategy, Tools & Training | Strategyzer. https://www.strategyzer.com/library/the-value-proposition-canvas
TOUCHSTARVED [@redspringstudio]. (2023, September 16). Our statement regarding recent Unity term changes #Unity #UnityEngine [Tweet; attached image]. Twitter. https://twitter.com/redspringstudio/status/1702755884609245595?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet