Emilija Jaugelaite

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Emilija Jaugelaite
This is my submission to the FAMICLUB ARENA Design Jam! (Including some discarded alternate ideas.) The prompt was to design some stuff for a fictional Game Gear game called Sunrise.01. See more here: https://forum.fami.club/viewtopic.php?p=356
Famiclub is hosting its first video game logo design jam!
Famiclub Arena is a creative, non-competitive, video game logo design jam focused on a singular fictional game, and is the first in an ongoing series of casual design jams for Famiclub members. Check the details in the thread below, and join Famiclub to enter or follow along!
https://forum.fami.club/viewtopic.php?p=315
Data transparency and notification in practice
Had the opportunity to participate, and facilitate collaboration this event at At Startup Station, Singapore - alongside TTCLabs.
UXCamp Brighton 2018: Co-Creating UX for Interesting times
UXCamp Brighton 2018: Co-Creating UX for Interesting times
I love barcamps and unconferences and I wish there were more of them for designers. When I saw UXCamp Brighton come up on a list of meetups and conferences, I pretty much signed up on the spot!
They’re actually one of the things I love most about the maker community – unconferences (combined with sturdy code of conducts!) are so intrinsically democratic, if you’ll excuse my theory hat it just…
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For Mozfest 2018, I decided to go a little deeper on the topic of smart cities. The first workshop I ever facilitated there had been on the topic of pervasive computing which has many intersections with smart cities but now I wanted to explore some of the outcomes a bit further.
I am still a bit obsessed with this whole question of approaches to designing complex systems and design jams allow me to explore that. Plus it means I get to better understand the issues that come up with collaborative approaches instead of… just lecturing people.
Description
The session will be structured as a design jam where participants go through the user centred creation process to prototype features for (or even an entire) smart city which puts intersectionality at the heart of its digital and physical architecture.
Combining methods inspired by critical design and community centred practice and traditional Igbo masquerade (mmanwu) performance, we will start by ideating based on not only issues but also existing solutions we see in our own contexts, then perform light ethnography amongst fellow Mozfest attendees and the local community before getting down to prototyping our solutions through cardboard, code and post-its!
Following an iterative design and test process, we will end up with prototypes of a human+environment centred smart city.
Outcomes
There is always something cool that happens with a design jam. As a method I’m always aware of and trying to mitigate their accessibility limitations, and its the range of amazing things that come out which encourages me to make them as easy as possible to do for everyone.
One of the really in depth outcomes was this prototype of a self sustaining living unit, the idea being that these would be the units of a truly just smart city because one of the things that’s needed to be self-sustaining is… community. The goal here isn’t to encourage people to sequester themselves away, but instead to design to enable people to share their goods as they might wish to.
There were lots of other outcomes which I’ll go into in more depth. I think the best way of approaching this is to combine learnings from all these type of workshops into some systems maps and a prototyping strategy that can be interrogated further.
Thoughts
I’ve pretty much made it my mission to attend every single Mozfest in some capacity. Whether as volunteer or workshop facilitator, you will definitely find me there having a blast, half-attending as many sessions as I possibly can and eagerly taking notes.
Now some caveats – I will be the first to say that the setup is hideously unaccessible. if you have autism, find crowds too much are physically disabled… yes getting around and understanding the space is flat out unpleasant. I am fairly neurotypical and there have been times where I just don’t do anything because it’s too much. Part of why I want to volunteer is to do my part in making it just a bit more manageable for folks.
Another reason is to keep advocating for Mozfest to go to Africa. Every year it’s predominantly African speakers who have issues getting visas to come to the UK, when we know it’s so much easier for UK/American speakers to go to Africa. A distributed Mozfest would be a great challenge for Mozilla to live up to its name on creating a web that is for everyone.
Anyway
Mozfest 2018: The co-designed city; building smart cities with embedded social justice For Mozfest 2018, I decided to go a little deeper on the topic of smart cities. The first workshop I ever facilitated there had been on the topic of pervasive computing which has many intersections with smart cities but now I wanted to explore some of the outcomes a bit further.
The Power of the Jam
Design jams are the basis of my collaborative design practice. They are very adaptable and can be easily extended and cut down depending on one’s needs. Personally I’ve used them to co-ideate and design digital games, museum gallery interactives, content strategy and product prototypes.
One of my first talks, ‘The Power of the Jam’ was on this very topic and you can watch below.
You can find the slides here.
Core values and challenges
Through discussion we arrived at some underlying themes and challenges that we will be using to align and interrogate our process going forwards:
How do we abolish binary thinking?
We need to ensure we are not proposing or underestimating existing/new binaries in our conception of the intelligent city.
Binaries such as Material//Immaterial and Values//Transactions
How do we ensure equality in the system?