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Pre-production: Design document
Hi and hello reader! We just finished the theoretical first part of our bachellor degree project and now the time for production has come. Through some group tutoring this week we realized that the idea of our game was not completely synced in our minds. We sat down and talked through the different aspects of the game that we want to create.
Here's the first lite design document for the game, note that the plot is not included in this version due to spoilers.
Design document #1
With “Spaaace” we want to present a game heavily influenced by the retro scene of video games. We want to let the player take part in an adventure which with a high focus on aesthetics and game mechanics of older games. The player will be creeping through the different areas of a spaceship in 3:rd person, from medical, cargo hold, hangar to the command bridge. Occasional confrontation involving firearms will also be part of the game but not in the same sense as an action gun play game, we want guns to be part of the problem solving as a means to get through a situation. The game will be driven forward by the story of the game, we will encourage the player to explore the different areas of the ship by using secret areas (in retro fashion) stacked with supplies which will help the player get through more easily.
Pacing: We want the game to play quite slow and steady we don't want an action game we want to build our game on suspense and the feeling that you are alone.
Presentation: We want to present the game using a retro smelling visual design, we will represent the actor in the game through 2d sprites while the environments in the game will be in 3d. We believe that this will set a contrast between the two different elements in the game and we feel that this will serve our purpose in creating a game which ties to the retro aesthetics. This visual style is something we strongly believe in and an element of the game that we see as essential. The sound of the game will be heavy on ambiance spaceship noises and the dark humming of space.
*Note that “Spaaace” is a not the final title of the game.
This is not final and is subject to change.
PEACE! // Casp