Prototype v6
This is what I’ll get users to try out. It is significantly shorter than previous prototypes only because there are only a few things I want to really test out.
seen from Italy

seen from Türkiye
seen from T1

seen from Tunisia

seen from United States
seen from Canada
seen from Netherlands
seen from Italy
seen from Yemen
seen from Türkiye

seen from United States
seen from United States

seen from United States

seen from Australia
seen from United States
seen from Ireland
seen from Germany
seen from Germany

seen from United States
seen from China
Prototype v6
This is what I’ll get users to try out. It is significantly shorter than previous prototypes only because there are only a few things I want to really test out.
Research #6
I wanted to focus on a few things for my last iteration with topics that I was interested in exploring technological advancements, especially because I wanted to make use of technology and its perks for this application.
Geo-Fencing:
Geofencing is a digital perimeter around a location. Entering or exiting the perimeter signals some sort of action.
I was just thinking about my own experiences with filling out my own diary, and I did notice that I only fill out my diary when I’m at home. Thinking about my own schedule, it isn’t the same everyday. I come home at different nights and I fill out my diary at different times. I think that for reminders, it not only needs to be at an appropriate time, but an appropriate location. I think that using geofencing along with a period of time ie if i’m at home 30 mins before or after 8pm, then send me a reminder, would be more appropriate than just sending me a reminder if I’m out at 8pm, or if I get home at 2pm.
According to McIntyre, (2018), geofencing reminders needs to be to-the-point. There is no use for it if the user receives too many notifications. I think that it would also be appropriate for the app to analyse how many times the user responds to the reminders, and if the user doesn’t use it, then the app will take initiative and let the user know they should pick a different time, or even suggest another time.
Gestures:
Because I partly am bringing real and physical things to the digital realm, gestures, in a way also bring something more tactile and physical to something on the screen McGowan, (2017). The only problem with gestures, is that it isn’t really that usable, because it usually is hidden from a user – especially a new user. However, like on Nielsen’s heuristics, there needs to be some kind of work around or shortcuts for more expert users, and I think that using gestures is a lot like using keyboard shortcuts on the desktop. An idea is to use the idea of swiping to delete:
Information Retention:
In my previous iteration, I had an onboarding (instruction manual kinda thing) before a hands on walkthrough. I wanted just to make sure that it is the best way for users to remember the information that’s presented to them and put it to use.
Kelly, (2012) proposed this learning pyramid. Retention works better when the ideas nearer to the base are employed. In my app, there is reading involved (10%) but Practice by Doing too (75%).
Reference List:
Kelly, J. (2012). The Learning Pyramid. Retrieved September 17 2018, from http://thepeakperformancecenter.com/educational-learning/learning/principles-of-learning/learning-pyramid/ McGowan, S. (2017). So You Have A New Gesture. Retrieved September 17 2017, from https://usabilitygeek.com/so-you-have-new-gesture/ McIntyre, N. (2018). Geofences Are Everywhere — And We’re Cool With It. Retrieved Monday 17 September 2018, from https://uxplanet.org/geofences-are-everywhere-and-were-cool-with-it-8c5fb125de8d
Chao-Siao Ltd. is planing to build a second Asiatique on the opposite site of the Chao-Praya river. Connecting both location through cable car. Letting people enjoy a new bird eye view of the city in a different new way. This building is inspired from water drop. Taken advantage of the cable car pole. Anchored the floating building in the heart of Chao-Praya River.
Event: Mist-tafa is Event party platform floating on water.
The flotation is party event operating at night. Designing to integrate stage into body of party event. Bonfire alike. The space is divided into different concentric ring depend on the distance from the stage, the closer to the center the more intense and further is more about rest or chill out. Ref. Reyner Bayham.
psychedelic music -fest
music styles that attempted to replicate or enhance the psychedelic experiences of psychedelic drugs.
ARCADIA VIDEO
In this research, seeking for how the spider, dj and vj can lead the crowd in a different new way than normal dance club. Our group experienced the show and found some aspect of the spider to campfire alike. Furthermore, study about Reyner Banham campfire research.
The Spider is a 360 degree, spell bindingly interactive environment with a fully programmable DJ booth suspended above the sweet spot of the dance floor. This incredible stage is also armed with lasers, giant jets of CO2 and fire cannons that shoot flames 50ft high into the air sending shock waves through the crowd.
Last fight befor the big one :D :D #design6 #jury #done
Nice nice.
Bilis magprocess ng utak ng ganitong oras, tuloy tuloy. Nakakaelibs wala akong ginawa kung di derederetsong magdraft, feeling ko matatapos ko to on time wag lang talaga ako tamaan ng katamaran pls.
Hello bakit gising ka pa?