Research #6
I wanted to focus on a few things for my last iteration with topics that I was interested in exploring technological advancements, especially because I wanted to make use of technology and its perks for this application.
Geo-Fencing:
Geofencing is a digital perimeter around a location. Entering or exiting the perimeter signals some sort of action.
I was just thinking about my own experiences with filling out my own diary, and I did notice that I only fill out my diary when I’m at home. Thinking about my own schedule, it isn’t the same everyday. I come home at different nights and I fill out my diary at different times. I think that for reminders, it not only needs to be at an appropriate time, but an appropriate location. I think that using geofencing along with a period of time ie if i’m at home 30 mins before or after 8pm, then send me a reminder, would be more appropriate than just sending me a reminder if I’m out at 8pm, or if I get home at 2pm.
According to McIntyre, (2018), geofencing reminders needs to be to-the-point. There is no use for it if the user receives too many notifications. I think that it would also be appropriate for the app to analyse how many times the user responds to the reminders, and if the user doesn’t use it, then the app will take initiative and let the user know they should pick a different time, or even suggest another time.
Gestures:
Because I partly am bringing real and physical things to the digital realm, gestures, in a way also bring something more tactile and physical to something on the screen McGowan, (2017). The only problem with gestures, is that it isn’t really that usable, because it usually is hidden from a user – especially a new user. However, like on Nielsen’s heuristics, there needs to be some kind of work around or shortcuts for more expert users, and I think that using gestures is a lot like using keyboard shortcuts on the desktop. An idea is to use the idea of swiping to delete:
Information Retention:
In my previous iteration, I had an onboarding (instruction manual kinda thing) before a hands on walkthrough. I wanted just to make sure that it is the best way for users to remember the information that’s presented to them and put it to use.
Kelly, (2012) proposed this learning pyramid. Retention works better when the ideas nearer to the base are employed. In my app, there is reading involved (10%) but Practice by Doing too (75%).
Reference List:
Kelly, J. (2012). The Learning Pyramid. Retrieved September 17 2018, from http://thepeakperformancecenter.com/educational-learning/learning/principles-of-learning/learning-pyramid/ McGowan, S. (2017). So You Have A New Gesture. Retrieved September 17 2017, from https://usabilitygeek.com/so-you-have-new-gesture/ McIntyre, N. (2018). Geofences Are Everywhere — And We’re Cool With It. Retrieved Monday 17 September 2018, from https://uxplanet.org/geofences-are-everywhere-and-were-cool-with-it-8c5fb125de8d










