Development 1: Blog 8
I had some more time so I modelled the street lantern reference:
Final output without postprocessing
After post-processing
#dc#dc comics#batman#bruce wayne#dick grayson#batfam#tim drake#dc fanart#batfamily



seen from Singapore
seen from United States
seen from Brazil

seen from Malaysia
seen from United States

seen from Malaysia
seen from United States

seen from United States

seen from Qatar

seen from United States
seen from United States
seen from China
seen from Qatar
seen from United States
seen from Qatar

seen from Malaysia

seen from Germany
seen from China
seen from Türkiye
seen from Canada
Development 1: Blog 8
I had some more time so I modelled the street lantern reference:
Final output without postprocessing
After post-processing
Development 1: Blog 7
Importing in unreal and setting up a scene using 3rd party assets
My scene setup reference.
3rd party assets from fab, mega scan and TurboSquid used to create HwaseongHaenggung-asset pack(Fab) Watermaterials(Fab) WaterPlane(Fab) YuccaPack(Fab)
Development 1: Blog 6
Exported the mesh from blender and imported it in SUbsatnc painter for texturing.
Connecting the texture using blender nodes.
Development 1: Blog 5
I have finally finished modelling the whole house and now.
I am going to do the UV unwrapping and assign material for the modelling
Development 1: Blog 4
update in modelling since struggle a lot with roof modelling and the design complexity. and blended made it easy with modifiers. here is the breakdown of the roof.
Development 1: Blog 3
I have done basic grey boxing in Unreal. also started modelling the house/mansion in Blender.
Development 1: Blog 2
Collection reference before starting to work. I took this Ubuyashiki house from Demon Slayer to work. Side reference of the house
even the base support and inside the house it is more visible to work on the details.
roof and floor reference.
I am planning to this view shot in the render.