which was inspired by learning that assigning labors before retiring the fort will let the units start the next fort session with the labor tools equipped so this bogeyman who way to small for fort mode to let them grab a pick, would gladly hold a pick when I'm not looking.
So currently working on a project where I taken this Minotaur and send them through hell with a nomad wagon with the task of hauling an Adamantine throne to some queen.
it was at this moment I realize how far the queen is from the minotaur's lair
well this going to be a fun run.
Oh yeah another fun note due to how nomad keeps revealing tiles being in hell and having the adamantine tubes be reveal causes a wave of demons to pop up (usually it happens once if there already an wave of demons that spawn from that event and doesn't spawn another wave for each hole... but from what I seen if there's no other tube revealed or 'breached' the game will breach the next one and spawn in more fiends so it not just a one time deal.)
Ok so finally finish that helmad run I started a few days ago.
the Minotaur has finally arrived at the Dwarven queen's fort from hell and had delivered the Adamantine throne
the process to pull this off took like pushing the limit of the nomad set up with how many embark spaces the game would let me,
and finding out that if you keep setting the site size to be 1x20 or 20x1 a bunch you could push it to 40 or 50 I think I had one time where I hit 100 embark spaces ... but usually I also just crash the game in an attempt to load the next really large map chunk.
the cavern layer kinda took a hit during the accelerated speed and loaded in normal grass tiles in the cavern layer.
would say the experience was like playing Desert bus but in Dwarf fortress than playing Oregon trail.
oh and the dwarves that were in the cage were let out and they all dashed towards the food stockpiles and the site's tavern for drinks.
well lesson learn it's possible to nomad it across the world though it probably saner on my behalf to just void fort it next time I need to travel great distances
My recent DF 50.09 sessions has been now focusing on a nomadic hermit run, and this one is geared around this divine goddess of Death and Murder name Bax.
the side project outside of studying how folks handle and interact with a deity is running a tavern.
it does seem like knowing the deity doesn't align with worshiping the deity, but the game will connect the unit data with the historical figure relationships if someone does worship the deity that exist on site.
oh yeah and the hermit aspect of this is I'm exiling a bunch of migrants over to a holding of a lair the starting 7 conquered.
So figured out a way to do nomad a bit faster than I usually did to the point of finally getting a gif of the process.
Now I'm kinda stunned on what to do now given the faster pace means I could explore sites more quickly.