Hey sorry to bother you but do you have any ideas on a reimagined Tiamat/Tiamat worship? I've come an inspirational roadblock trying to figure out why anybody would worship a greedy power hungry (and pretty one note) evil dragon lady? Why does Bahamut get all the love?
Monsters Reimagined: Tiamat, Goddess of Primordial Waters.
Alright folks, strap in. This is overhaul has been a long time coming and is one that've I've been thinking about since long before I started this series, or even this blog.
Like most of the evil gods in d&d, worshiping Tiamat is silly. She's a one note god that cares nothing for her followers and has zero actual ideology. She exists solely so that there can be a god of evil dragons, but I'll get into that below the cut. TLDR: Rather than the clunky default version, you should use a riff on the ancient babylonian deity she's based on/steals the name from. The original Tiamat is a water/ocean goddess that's said to also represent the primal chaos from which all things spring. With her consort she gives birth to the first gods, then transforms into a great monster to battle her children when they try to pre kill her lover. From her body the earth itself is created, and are great monsters born. I think this is an amazing foundational myth that you can use for any campaign world, and gives plenty of reason for people within that world to worship Tiamat into the present day.
What's wrong: Right of the bat I'm going to say I never liked how d&d does dragons. Color coding them for our convenience decreases a lot of wonder when it comes to facing off against a such an iconic foe, and the way that their personalities have become codified over time further limits our ability to tell stories about them. I'm going to save my actual gripes about this canonization for a monsters reimagined focusing on dragons, but for the time being, I'm going to say that Tiamat's design looks a little silly and needs an overhaul on optics alone.
Next comes the divinity part: Tiamat isn't just THE mega evil dragon, she's THE GOD of evil dragons, which is silly for a bunch of reasons.
Why would dragons need a god? Dragons are ego given form, and the only worship they engage in is worship of the self.
From a cultural perspective, Gods are also creations of societies, reflecting the elements that society deals with or the ideologies that govern it. Dragons don't have a society or a culture, they're loners and alpha predators that can talk who may on occasion insert themselves into the culture of other civilizations either as a covert agent or by installing themselves at the top.
No mortal would worship Tiamat as she explicitly DOES NOT CARE for her followers, and only shows up if there's something in it for her. Even though she's listed as a goddess of greed, it's not like she embodies some kind of ideology that will enrich her dedicated followers: If you get too rich and worship Tiamat, she's going to show up and TAKE YOUR STUFF FROM YOU.
Lets fix it: We don't talk enough about bronze age cultures in d&d settings. Sure, there'll be remnants of the not!roman empire laying around, and there'll be ancient elvan enclaves or antlantis inspired lost civilizations.. but generally these things are so far off in the distant past that they're disconnected from the campaign's actual chronology. Much like LOTR or GoT, the faux-medieval period is presumed to have gone on forever, sometimes for tens of millennia, with no progress ever being made save for the occasional apocalypse to stagger back from.
In my own writing, I've been playing around with something I call " The Dawn Age" this is a semi-mythic era that served as a sort of trial and error period for the gods, as they made things, gave shape to the world, and figured out how they'd run things from thereon out. Like any alpha test, things go very wrong, very many times, and the gods and other nacient creatures of that time need a few attempt to figure out what works.
Tiamat and the bones of her original Babylonian mythology fit into this idea perfectly: one of the original creator deities that shaped the world out of the astral sea. Collaborating and conflicting with other powerful demiurges as they defined what would and wouldn't be for the plane our heroes would one day trek across. Tiamat eventually came into conflict with a group of semi-divine entities that had arisen from her creation, who wished to stop her chaotic reshaping of reality and institute a more settled and orderly process ( for a myriad of reasons, ranging form self preservation or the appreciation of what might be wiped away in her next revision). These entities would defeat Tiamat and use the power they stole from her to shape reality as they liked it, putting a gradual end to the dawn age and letting reality solidify and progress into the current chronology.
To bring it all Together:
In a way, Tiamat is the world itself, or at least the underlying primal forces that keep it in a cohesive shape. She is worshiped by those cultures with ancient knowledge for her miracle of creation and lifegiving, and remembered by others as a destroyer who would have gladly kept the world in a state of primordial chaos, destroying whole civilizations for the sake of an inspired whim.
Tiamat's primordial chaos and the way her essence was used to shape the world also explains why it keeps spitting out monsters, strange creatures arising from the wilderness with no explanation in ever more astonishing variations. In a way, she is still creating: seeping in through the cracks that formed since her defeat.
Titles: Spring of Origin, Primordia, Mother Hydra. She who wets the clay. The maker unmade
Signs: plantlife growing in the shape of animals, verdant springs, scale patterns on rocks, Her destructive aspects are heralded by tarpits, snakelike creatures with multiple heads, or water acting unnaturally.
Symbols: Entwining serpents, hydras, spiraling pictograms. A Tree with snake-tails for roots. Her destructive aspect is represented by interlocking maws full of fangs, usually in a jagged star pattern.
Followers: Perhaps one of the first "nature" deities, Tiamat's influence is less an ideology than it is a push towards creation and flow, and works guided by her end up becoming verdant and fruitful. Mystics may seek Tiamat’s influence to invoke a flow of ideas or the “will” of creation, while healers may channel her primal vigor to encourage new growth and stave off old rot. Those seeking to embody Tiamat’s more destructive aspects often resent the world the way it is, and wish in some way to restart the process of creation and perhaps even usher in a new dawn age. These groups or individuals are often outcasts from civilization, and seek a radical return to nature or opposition to forces that would “tame” the wilds.
Spaces that that flow and erode are sacred to Tiamat, such as riverbends, swamps, coastlines, deltas, springs, as well as less obvious places such as caves or lavaflows. Creatures and cultures that dwell around or within these areas may feel the mother hydra's influence
Adventure Hooks:
A temple to a more modern deity is famous as a site of pilgrimage for its healing spring, but suffers a dramatic turn of events when their main attraction starts producing poisonous tar instead. Requested by a friendly acolyte of the temple, or Employed by one seeking healing and looking to force the issue, the party must delve down into a nearby cave system to discover the origin of this blight. . There they find an ancient altar to Tiamat that was the source of the spring’s healing abilities, which was desecrated by unknown hands. Before the party was able to investigate, strange creatures begin to emerge from the tar, seeking victims. After teh beasts are dispatched, the party can piece together clues that it was a particularly zealous acolyte in the temple, who scorned the existence of a “heathen” shrine on their patrons holy ground.
There is a strong connection between Tiamat and the Yuan-Ti ( who some believe directly obtained their flesh reshaping magic by studying Tiamats primordial influence). Likewise, there is a strong connection her and Pharika, a serpentine goddess who is said to have shaped the world and its monsters with secret knowledge entwined within them. A priestess of this newer goddess of affliction and cure seeks the party’s help in exploring old sites sacred to Mother Hydra, but may run into some fundamentalist snake cultists guarding the ruins.
Depending on which canons you follow, Moradin Allhammer, god of craft and dwarvenkind, was part of the coalition of beings that rose against Tiamat and her primordial tumult, with his epithet originating in the ability he gained from defeating the Spring of Origin, and the labors he undertook to give shape to reality afterwords. Some religious hardliners have decided to finish what their patron started, and have begun a witchhunt against a local enclave of Tiamat worshipers, claiming them to be an origin of a spreading plague.
Dragons often nest in long abandoned temples to Tiamat because these sacred spaces are natural laylines, which attract wyrms the way that hot stones attract other reptiles. When an earthquake causes a shift in layline energy, a local dragon begins seeking the expertise of mystics and other scholars to “get the power back on”. Starting out disguised as a socially malajusted noble ( the nobility is a disguise, they have no idea how to talk to people), this dragon is not above returning to its original form and kidnapping a bunch of geomancers and terrified academics to see its mission through.