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SELF PROMO ˚ ༘♡ ⋆。˚ ˚⋆。˚
Indie || Multi-Muse || Semi-Selective || Penned by Britt! || Multi-ships || +18
Hey, question about 3rd gen DK’s! Do you know if Eternal Hunger is directly tied to the runeblade?
It’s honestly unclear, but my inclination has always been yes.
(Mix of canon and headcanon ahead!)
This is because in the intro quests, it isn’t until after you make your first runeblade that Razuvius informs you that you have “the mark of war etched upon you” and “the endless hunger will soon take hold of you”.
While not maliciously sentient like a lot of infamous named blades, a 3rd gen DK’s runeblade is still vampiric. This means that it feeds on the essence of its victims as a means to empower its runes, which are constantly being drained to strengthen the wielder and thus constantly in need of charging. The endless hunger is a manifestation of its demand.
It can be satisfied by inflicting pain, but only in the way that itching a rash can make it feel better momentarily. It doesn’t cure it-- that requires killing, and it will still come back. Disposing of the blade is a death sentence, because its power is what maintains their physical condition and they will wither away without one. If they need to replace the one they have, it needs to be immediately.
(Some people, like myself, prefer to RP their DK being bound by their soul to a specific, irreplaceable blade. This is not necessary though; it’s made very clear that blades can be replaced.)
It’s possible that the hunger is something just “programmed” into them the moment they’re risen, though, as a means to keep them under control. If a mind is occupied by a constant stream of murderous intent, it’s not likely to question the morality of a situation.
If this were the case, however, that would mean new DKs (those risen at the Broken Shore) would not have it, as the Ebon Blade, while guilty of some repugnant things, isn’t the Scourge. Thus, I relate it more to the runeblade, or perhaps a little of both-- meaning that the new knights don’t experience it to the same degree as those borne of the Scourge.
There is also a theory that the shades that torment death knights are somehow connected to the hunger. Arthas implies that in his service they were kept at bay but those who left are no longer protected from them. Perhaps the inscription of runes draws them near to nag at the knights, but outside of that quest they are never addressed and I personally don’t think they’re related.
Okay, I don't know who to ask this, but is the Ebon Blade capable of making new death knights and are they currently? We've got ourselves shiny new horsemen and dragon pals, but are we getting some "4th gens"? Acherus is -right- above where a shit ton of peeps are dying after all and it seems like great material to waste.
Yes, they are currently raising new death knights! Korgaz Deadaxe is the knight responsible for rounding up bodies from the Broken Isles to raise into undeath.
This is only acknowledged briefly as the form of recruitment for mission troops (Ebon Ravagers). We are not given insight into how much of a choice they are given in the matter, if they suffer the Endless Hunger like the previous generation, how strong they are in comparison to other generations, or if raising them is something any knight can do.
I personally lean toward: they are risen without much of a choice but the Ebon Blade doesn’t care if they decide to return themselves to the grave (let the weak ones who don’t care that much about fighting the Legion weed themselves out), they do not suffer the same maddening form of Endless Hunger but still have the compulsion to kill due to runic power requiring stolen life, they’re a bit weaker than previous generations, and any knight adept at necromancy is capable of raising them but must go through clearance to do so.
That last bit is all headcanon, but the fact that they are raising new troops is unquestionably canon.
You might've answered this before, but how often does Oliver have to sate his rune blade? Can it go a while before it starts getting grumpy/even more murdery with him, or does he have to go out every day, kill some things, and hope for the best? Does his rune blade have a preference for what kind of blood/souls/???? it likes? Humanoids/sentients only, or will it also accept like, beasts and such?
HUM I’m actually not sure if I’ve answered this before, it’s been a long time since I’ve had an ask about him!
He can keep himself pretty under control if it’s just once a week, but he’ll be pretty grouchy by the end of that week. By the end of the second week he’ll just be a violent, death-craving monster. Every day is ideal, every other day isn’t terrible, etc. And this is assuming a standard expenditure of energy; if he does something like wells up a huge mass of unholy magic to heal another death knight, then he’s going to need to go out immediately.
Sentients are the intention behind its murderous purpose, so they are what sates it the most. If they are a meal, beasts and lower creatures are more of a snack. I don’t know the game universe’s actual specifics on what makes a soul so potent when consumed or used, but I have a personal headcanon that a soul is comprised of cumulative knowledge and experience– consuming a king or a legendary warrior or an archmage is infinitely more satisfying than, say, a child. Or keeping in line with the question, an animal.
But obviously there isn’t a huge free flow of sentient beings that you can just go out and kill, or at least not feel bad about doing so as an ex-paladin. Sure, he might be praised for going out and obliterating a Defias hideout, but in the end they were still humans who just had a bad hand dealt to them and he’d feel pretty shitty about.
So! He solves the problem in two ways. One is that he targets lesser sentients for which he can’t really muster a whole lot of empathy– troggs, murlocs, kobolds, all depending on the region he’s in at the time. They are numerous and violent, and in large numbers can be as satisfying as humanoids. The other is his current solution, in that he has been active in the Plaguelands, hunting down Cult of the Damned members… some of the few humanoids he feels absolutely no guilt eliminating from existence. But they won’t always be around, so he’ll have to find something new eventually.
There's something I enjoy about death knights being aggressively affectionate. Something about them annoying the heck out of their partners when they try to show affection really just fits the DK aesthetic.
Heya. What do you think about Koltira's spec? I always believed him to represent unholy, Thassarian Frost and Orbaz Blood. But his follower data in Legion says "blood death knight" and now I'm confused. Everything about him seemed unholy, from his anti magic zone to his face. Also, it's unnerving to write this ask while Tev is giving a bored stare from your avatar lol
Actually it’s super confusing because the champion that was marked as the blood DK version of Kolitra is now Nazgrim, and Kolitra is now frost: http://legion.wowhead.com/champion=599#championnpcs I mostly see spec as a game mechanic anyway. For example: Tev likes blood magic, but can do frost magic, and is actually quite adept at unholy through necromancy, but likes stabbing dudes more than he likes raising dudes.To be fair, Tev would actually look at you like that if you asked him about this.
Okay. So since u always end up being a cool go-to person for unique wow characters.. You have your undead elf, which makes sense. But what about like.. An undead mage who appears forsaken.. But is actually one of guldans
-- Original warlocks that became dks (gorefiend). So orcess spirit in human corpse. I've searched for lore against any still being around and can't find much AGAINST it besides gorefiend claiming to be the last. Your thoughts??
I’ve seen a few people RP first gen DKs. Not common, but not unheard of!
I’ve said this before about the concept and I stick by it that, while it’s definitely a neat idea and the lore surrounding it is sketchy enough to pull it off, it’s also going to be something that’s very difficult to maintain if you plan to RP it ingame with other people.
A character like that will be hard to integrate, even moreso than a regular death knight. What purpose would they have just hanging around RP hubs chatting with people? What paths of character development would they be able to travel down with such a rich history already behind them? Because of that history, will they be reasonably able to muster a reaction to the situations they face or will they just be kind of blase and mildly cranky? If they keep their identity a secret, are you prepared for other players to back away (either IC or OOC) when they find out?
I don’t ask these things to dissuade you from trying, but they are questions you need to ask yourself before rolling up a unique character! This is the pitfall of outsider characters like G1 DKs, liches, mogu, etc.-- they make fantastic plot characters for guilds but are extremely difficult without prior connections. They have to be able to mesh with their surroundings and other characters or you’re gonna find yourself getting bored very quickly.
Just stuff to consider! I’d not worry about the lore if you do decide to make the character. It’s entirely possible that one faked their death and slunk behind on Azeroth in the Second War and went into hiding or something.
Did the Lich King and the Scourge ever have a naval presence, or did they just stick with big floaty ziggurats? I need to know to flesh out my DK's storyline.
Sooooort of. In the RTS there are a few missions in the Scourge campaign that involve the use of battleships against naga and elves but all evidence of these is gone by the time we encounter the Scourge in-game. We also run into a few “ghost ships” here and there but with highly-mobile air fortresses like the ziggurats they probably never felt the need to formally put together something that assaults by water. Even the invasion of Stormwind Harbor involved no use of ships.
But this doesn’t mean that it couldn’t have had a fleet at its disposal. As I said, they did exist in Warcraft III, and they likely dredged up whatever else they managed to sink through the same magic the Forsaken use to keep their ships afloat. By the time we properly face the Scourge they weren’t an important branch of their forces and were probably just used to ambush anybody daring too close to Northrend shores, or to possibly run supply lines to their strongholds in the Plaguelands.
Not sure what sort of backstory ideas you had but I think it would be perfectly reasonable to include a Scourge fleet, it just wouldn’t have played a key role in the grand scheme of things.