Here she is! A new Variant Class, the sha'ir! The sha'ir is my second favourite class in older dnd (first place going to the binder) because of the interesting gameplay in its design.
In gameplay, it's a Variant wizard with vancian-esque casting with you calling upon individual spells throughout the day, while also being aided by your gen Familiar.
And in flavour, it's a fun mix of the elemental planes alongside some historical influences from Arabia
I'm a big fan of how it turned out. I think I got a good mix of taking what I liked from 3.5, while making it work in 5e, while adding a whole new layer of gameplay.
A fun developer note was turning the historically classic "tech" of the sha'ir shuffle into a true and proper game mechanic.
And yeah, the gens are a good bit stronger in this, turning the class into a companion/summoner archetype of sorts.
I hope you enjoy reading (and hopefully playing) this as much I did writing it (:
Homebrewery Link








