[s k i l l ]
So, we talk a lot about Quarry headcanons and what could have been on the Brainrot Discord server that Kat made and one of the things I keep thinking about is how they gave (at least some of) the characters these sets of skills that never really impact gameplay, and I think it would be really cool if they did. Like, if there was more variety in who could be sent on which path. Switching Kaitlyn to the Hackett house path with Laura and Ryan to the scrapyard with Dylan being a popular one for fanfic, but also, idk, maybe Dylan won't let Ryan go without him so he ends up on the Hackett house path too? Maybe Abi steps up to go with Kaitlyn to the scrapyard and has to figure out the crane even though it's way out of her skillset, maybe Emma and Jacob can actually come back and link up with the rest of the gang instead of being stuck out in the woods for so long, stuff like that.
I'm just thinking about what their skills might be and how that might impact the game. Also keep in mind that if the character you most need for a task ends up up dead before that task comes along, it's going to be carnage for everyone else, which would up the replay value significantly IMO.
Kaitlyn: Shooting. She's a MUCH better shot than Ryan, if we can believe the Shooting Stars scoreboard (four of the actual children attending the camp score higher than him), but we never see that in the game? What if the aiming mechanism was actually different between different characters? What if there were shots you could make more easily as Kaitlyn, that were harder to pull off as Ryan?
Ryan: Agility. Guy does a lot of running and jumping, what if there were timed segments that were easier to complete as Ryan within the allotted time, or else something consequential happened? Good luck if you ended up plodding along with Jacob instead, now Abi and Nick are both mauled and turning, or something like that.
Dylan: Tech. Dylan's the physics nerd who slays at the crane game. What if you could bring him to the Hackett house and he could figure out the electric circuit puzzle in no time, but that meant someone else had to help Kaitlyn in the scrapyard? Maybe Ryan can still save Jacob without him but he takes too much time and the Hacketts catch you and pick off one of your party.
Jacob: Strength. Jakey's probably the buffest of the dudes, so maybe there are times you need a pair of strong arms or legs and Jacob's the only one who can come through. They also show us him picking locks but he never does that in an impactful situation, so maybe he'd have a lesser talent for that as well.
Abi: Stealth. Okay, so Abi runs and hides? Maybe she's awesome at hiding, then? Maybe she can get through parts of the game undiscovered by the werewolves that other characters can't. Maybe her being short AF means she can fit into hiding spots that you can't cram the leggy bois like Dylan and Nick into.
Emma: Observation. Emma's always watching and analyzing everyone's behavior and documenting things on her phone. Maybe she can find evidence or tarot cards others can't, or put pieces of the mystery together in ways no one else thinks of. Emma's a badass in the game, but it would be cool to see her 'documentarian' side come in handy prior to the credits rolling, too.
Nick: Climbing. I completely made this up because we don't get to see Nick do much besides try to pull his crush, suck face on a dare with Emma, and get mauled, but we do know he takes kids through the ropes course based on his dialogue with Abi, plus he's tall so he's got long arms and legs! Maybe he's the aerial expert. Maybe he can scale fences and get important items down from trees. Maybe he can climb up and free other characters who get stuck in those snare traps. (Obviously this assumes someone else can be the Designated Werewolf Victim, which I also think would improve the game.)
This also assumes Laura and Max keep their current roles, but I'd be up for that to be changeable too. It's not that I necessarily want a higher number of choices available, I just want the choices we can make to actually impact the gameplay and story arc more! Anyway, that's my Quarry ramble for the day (unless I come up with another one). Anyone else have thoughts?












