Dragunity Guisarme

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Dragunity Guisarme
Travel poster prints are now available! DM to order.
Can you do some Dragunity cards? They’re my favorite
Dragunity Darkspear, Dragunity Legionnaire, & Dragunity Knight - Gae Dearg
Over the Nexus Deck Profile: Horus Lockdown
Horus the Black Flame Dragon LV8 is probably the most beloved floodgate in the game. Being a powerful, FIRE-attribute Dragon that referenced the game's Egyptian inspirations whilst not being overtly associated with any particular anime characters (the guy from GX doesn't count) makes Horus distinct and fascinating, especially for a DM era monster. Its goal is simple: summon Horus the Black Flame Dragon LV8 and have Royal Decree running at the same time to lock the opponent out of spells and traps, forcing them to rely on monsters. Koa'ki Meiru Drago in turn helps restrict those monsters, though notably it doesn't stop this deck's primary weakness; Brionac, Dragon of the Ice Barrier. Fortunately, this deck is not entirely reliant on summoning Horus to win, as the standard Dragon engine is powerful enough to win games on its own if you're lucky. My build prefers to summon Horus the Black Flame Dragon LV6 directly instead of relying on LV4, but using LV4 is still viable, thanks to Dragunity Knight - Gae Dearg making it searchable. Regardless, LV4 is good for making sure we can get to Horus LV8 as soon as possible. If something happens to Horus LV8, Pot of Avarice helps to recycle it, allowing it to potentially be Summoned again. All versions of Horus appreciate Book of Moon, an all-purpose tool that can make it easier for them to destroy opposing monsters to enable their level up. A Dragunity package is played here to enable Synchro Summons, as Stardust Dragon in particular helps a lot to keep Horus safe. Here's the list: MONSTERS (20): Dragunity Dux x2 Dragunity Phalanx x2 Horus the Black Flame Dragon LV4 x3 Horus the Black Flame Dragon LV6 x3 Horus the Black Flame Dragon LV8 x1 Koa'ki Meiru Drago x3 Red-Eyes Darkness Metal Dragon x3 Red-Eyes Wyvern x3 SPELLS (17): Book of Moon x3 Dark Hole x1 Dragon Ravine x3 Future Fusion x1 Gold Sarcophagus x2 Monster Reborn x1 Mystical Space Typhoon x2 Pot of Avarice x1 Terraforming x3 TRAPS (3): Royal Decree x3 EXTRA DECK: Five-Headed Dragon x1 Ally of Justice Catastor x1 Black Rose Dragon x1 Brionac, Dragon of the Ice Barrier x1 Colossal Fighter x1 Dragunity Knight - Gae Dearg x1 Dragunity Knight - Vajrayana x1 Goyo Guardian x1 Red Dragon Archfiend x1 Red Nova Dragon x1 Scrap Dragon x1 Stardust Dragon x1 Thought Ruler Archfiend x1 Trident Dragion x1 Trishula, Dragon of the Ice Barrier x1
Commissioned @valmey-me !!! I love how it turned out!
LVP2-JP001 Konton no Senshi Chaos Soldier / Black Luster Soldier, the Chaos Warrior Link 3 EARTH Warrior Link Effect Monster ATK 3000 Link Arrows: Top-Center, Bottom-Left, Bottom-Right Link Materials: 3 monsters with different names (1) If this card was Link Summoned using a Level 7 or higher monster as material, this card cannot be targeted by, or destroyed by, your opponent’s card effects. (2) When this card destroys an opponent’s monster by battle: You can activate 1 of these effects; -This card gains 1500 ATK. -This card can make a second attack during each of your next turn’s Battle Phases. -Banish 1 card on the field.
LVP2-JP011 Gourai Kiryuu – Thunder Dragon / Thunder Dragon Goliath Link 4 LIGHT Thunder Link Effect Monster ATK 2800 Link Arrows: Middle-Left, Middle-Right, Bottom-Center, Bottom-Right Link Materials: 2+ Thunder monsters You can use the (1)st effect with this card’s name only once per turn. (1) During your Main Phase, if this card was Link Summoned: You can target 1 “Thunder Dragon” monster in your possession that is banished or in the GY; apply its effect which it activates by discarding itself, then place it on the top or bottom of the Deck. (2) If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.
LVP2-JP016 The Celestial Knight Lord Parshath Link 3 LIGHT Fairy Link Effect Monster ATK 2400 Link Arrows: Bottom-Left, Bottom-Center, Bottom-Right Link Materials: 2+ Fairy monsters You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) You can discard 1 card; add, from your Deck to your hand, 1 “The Sanctuary in the Sky” or 1 card that specifically lists the card “The Sanctuary in the Sky” in its text. If “The Sanctuary in the Sky” is on the field, you can add 1 Fairy monster instead. (2) If a face-up Fairy monster(s) you control is sent from the field to the GY: You can banish 1 Fairy monster from your GY; Special Summon from your hand 1 Fairy monster whose Level is higher than the banished monster’s.
LVP2-JP026 Alien Soldier Mighty/Frame / Alien Shocktrooper Mighty/Frame Link 2 LIGHT Reptile Link Effect Monster ATK 1900 Link Arrows: Bottom-Left, Bottom-Right Link Materials: 2 Reptile monsters You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) (Quick Effect): You can discard 1 monster; distribute A-Counters equal to its original Level among face-up monsters on the field. (2) If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon any number of Reptile monsters with different names from your GY, except Link Monsters, up to the number of monsters your opponent controls with A-Counters.
LVP2-JP031 Dragunity Knight – Romulus Link 2 WIND Dragon Link Effect Monster ATK 1200 Link Arrows: Bottom-Left, Bottom-Right Link Materials: 2 Dragon and/or Winged Beast monsters, except Tokens You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) If this card is Link Summoned: You can add 1 “Dragunity” Spell/Trap or “Dragon Ravine” from your Deck to your hand. (2) If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone(s) this card points to: You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, and if you do, for the rest of this turn, it has its effects negated and it cannot be used as Link Material.
LVP2-JP066 DDD Shin’en-Oh Bilgames / D/D/D Abyss King Gilgamesh Link 2 DARK Find Link Effect Monster ATK 1800 Link Arrows: Bottom-Left, Bottom-Right Link Materials: 2 “D/D” monsters You can use each effect among the (1)st and (2)nd effects with this card’s name only once per turn. (1) If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except “D/D” monsters, also choose 2 “D/D” Pendulum Monsters with different names from your Deck, and if you do, place them in your Pendulum Zones, and if you do that, take 1000 damage. (2) If this Link Summoned card in its owner’s Monster Zone is destroyed by an opponent’s attack or card effect: You can Special Summon 1 “D/D” monster from your Extra Deck or GY in Defense Position.
Dragunity Travel Poster - Dragon Ravine
Over the Nexus Deck Profile: Majestic Dragunity
Majestic Dragon is a truly terrible card. Level 1 tuner with 0 attack, 0 defense, and its only effect is a restriction. What were they thinking? Anime nonsense, probably. Fortunately, the Dragunity archetype once again demonstrates that anything is possible, and thus makes Majestic Dragon somewhat usable. The goal is simple: Summon Stardust Dragon or Red Dragon Archfiend, alongside Dragunity Tribus or Stardust Xiaolong, and use them with Majestic Dragon to Synchro Summon Majestic Star Dragon or Majestic Red Dragon. Both of these are very powerful Monsters that can negate an opponent's Monster's effect, to either gain its effect for Star or gain its ATK for Red, and feature upgraded versions of their original form's effects. Unfortunately, forcing you to play a nearly useless card in Majestic Dragon wasn't enough of a limitation, and both of these return to your Extra Deck during the end phase, like they were Neos Fusions or something. At least they have the decency to give you the Stardust Dragon or Red Dragon Archfiend back. The nice thing is, though, if you control two copies of Red-Eyes Darkness Metal Dragon, you can use them to revive Majestic Dragon and Stardust Xiaolong to continuously make the Majestic Synchros as many times as you need to. Ideally, you shouldn't have to resummon them more than once, but at least you have the option to do so. While I prefer Majestic Red Dragon, Majestic Star Dragon is likely the safer pick if you have a choice, because it has the ability to negate anything, and in the process it destroys all cards your opponent controls. Both Majestic Dragons have to be wary of Starlight Road, but if you can play around that you'll be fine. Here's the list: MONSTERS (20): Dragunity Aklys x2 Dragunity Arma Mystletainn x1 Dragunity Dux x3 Dragunity Legionnaire x2 Dragunity Phalanx x3 Dragunity Tribus x1 Majestic Dragon x1 Red-Eyes Darkness Metal Dragon x3 Red-Eyes Wyvern x3 Stardust Xiaolong x1 SPELLS (10): Dark Hole x1 Dragon Ravine x3 Future Fusion x1 Monster Reborn x1 One for One x1 Terraforming x3 TRAPS (10): Call of the Haunted x1 Icarus Attack x3 Mirror Force x1 Solemn Judgment x1 Solemn Warning x2 Starlight Road x1 Torrential Tribute x1 EXTRA DECK: Five-Headed Dragon x1 Ally of Justice Catastor x1 Black Rose Dragon x1 Brionac, Dragon of the Ice Barrier x1 Colossal Fighter x1 Dragunity Knight - Vajrayana x1 Goyo Guardian x1 Majestic Red Dragon x1 Majestic Star Dragon x1 Red Dragon Archfiend x1 Scrap Dragon x1 Stardust Dragon x1 Thought Ruler Archfiend x1 Trident Dragion x1 Trishula, Dragon of the Ice Barrier x1