Zel x Slonaut - 777
seen from China

seen from Germany
seen from Australia

seen from United States
seen from United States
seen from Malaysia
seen from Brazil
seen from Australia

seen from Netherlands

seen from Netherlands
seen from Germany
seen from United States
seen from United States

seen from United States
seen from United States

seen from Singapore
seen from United States

seen from Malaysia
seen from Singapore

seen from T1
Zel x Slonaut - 777
Everyone talking about how, in the new Percy Jackson series, Luke seems so nice and unassuming even when we know how it ends but did you guys hear the instant music change when he shook Percy’s hand for the first time?
“I’m Luke,” [*EVIL MUSIC INTENSIFIES*]
Guys when I tell you my whole being mourned for who Luke is and who he was and who he will be.
Teaser of a new dynamic composition for Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz. The track has 3 layers to it, initially very sparse but growing in complexity as you investigate.
Here's a short snippet of the track, showing each of the layers as well as what it might sound like to have each layer "fade in". Enjoy!
(Speaking of the Amadeus soundtrack... in case you missed it, the full demo OST is available here with unique art and a short narrative excerpt for each track! Thanks for 100 Wishlists on Steam!)
Play the demo and stay up-to-date here: linktr.ee/amadeusgame
New vid! "How I Made Music that Reacts to Your Gameplay", where I talk about all of the features of the Dynamic Music System I made for Kitten Burst!
This month’s installment of “me and 3 friends from music school give each other a silly prompt to make something experimental that kind of sucks and then listen together.”
...Except this month the prompt was a bit more serious than usual, because the friend who set the prompt has recently gone through some really demotivating horseshit in the film scoring industry, and she wanted to use this as a way to ground herself in what she really wants to do. The prompt for this month was:
Create a pitch for your dream gig as a composer, that is very authentically YOUR voice, bringing what only you can bring to the table.
In a certain sense, I am already working on my dream project... Amadeus. So the prompt became to prove to myself why I am the best composer for my own project. I made a brief to write to, and the track above is the result.
Brief: Compose a track for a point-and-click puzzle/gameplay sequence with 3 stems. Base layer is always playing, 2nd and 3rd are added dynamically during gameplay.
Length: 1 minute
Mood: must convey disorientation to parallel the protagonist's loss of memory, as well as fascination, intrigue, and a connection with the past.
Intensity:
base layer - sparse, ambient, unsettling or lonely
second layer - a new voice: at times lively/encouraging, at times haunting
third layer - complex, exciting, on the verge of discovery
Setting/Aesthetics:
Scene takes place within an old, historic watchtower. Visuals are pencil-on-sepia monochromatic with certain jarringly inked/colored elements. Instrumentation should feature acoustic instruments as well as contrasting electronic elements to match.
....So I mean yeah in other words I used this as an excuse to work on a track I already wanted to work on for Amadeus, but it also still felt meaningful to take this prompt seriously knowing what my friend's been going through. It's good for me to remember how special it is to be working on art that feels worthwhile.
[Fun fact... this composition is actually built off of a much more experimental and unfinished track that I wrote for a previous prompt with these friends: "Florals? For spring? Groundbreaking."]
Best Dynamic Music Tracks - Elevate Your Vibe
Elevate Your Vibe with Dynamic Music Tracks Dynamic music – it’s more than just a soundtrack; it’s reactive audio designed to heighten the intensity of your experiences. Whether you’re immersed in a gripping video game or seeking focus during a workout, dynamic music systems are transforming how we perceive and interact with sound. This article dives into the fascinating world of these systems,…
Today I sat down and on-and-off spent about 4-5 hours mixing a big new piece I've written for Amadeus, that is going to have layers just like the marimba piece. The base layer is very sparse, then a guitar layer fades in at a certain gameplay cue, and a percussion layer fades in last.
This is a sort of vague demonstration of the progression using only part of the piece (can't spoil the whole thing just yet) - but just imagine that the guitars and drums can fade in at ANY point, and you're expected to hear the piece in each phase at least once all the way through - anyway I think I got it about 80% to where I want it to be? so I am VERY pleased
(play my game btw)
casually just adds the same piece of music twice in one night because i made a video instead of doing my other homework
Copypaste of YT description:
(Warning is just in case the image is jarring. Just tab out and listen to it, you're not missing anything in the video.)
This was a homework assignment but it slaps so I'm sharing it. The prompt was to make a piece in 3 distinct layers: a background layer, and 2 variations on a "melody" layer that might randomly play on top. The context would be BGM in a video game.
My approach was to make one of the "melodies" very textural and the other melodic. Both "melodies" are recordings of me playing cello but with, shall we say, lots of post-processing lol.
0:00 - Background Track 1:00 - Background + Texture Layer 2:00 - Background + Melody Layer
Tools:
* So many Logic Loops. Thank you Logic Loops * An Alchemy preset (forget which one sorry) * An original Alchemy synth built from my own weird samples * My cello + an SM58 microphone, baby * Phasers. Lots of phasers
Background image is a fabric collage based on Kratos Aurion that I made for a friend and edited the crap out of. I like editing the crap out of visual art just as much as I like processing the crap out of music. lol