Cloud System so far, need to finish the grid generator in the blueprint, as well as an optimization pass. As of now, the more clouds are spawned the lower the frame rate. So I’m thinking I may need to do away with transparency and use a color fade driven by a depth pass. Also, as you can see in the picture it does not extend to the horizon line. I will also need to account for that, but I’ll have to do something fancy because I’ll need to work in the curvature of the Earth, as right now the clouds are really sitting on a flat plane.
I’d also like to add a mask to increase some variation in the cloud grouping as well as randomizing the scale of some of the clouds. I think most of this can be driven by blueprints, as I want these to change over time.
Otherwise, I like how it is coming out, it looks pretty legit.









