Tom Walker was kind enough to point me to nVidia’s new PhysX and VisualFX library for UE4. UE4 was another software that I had several people suggest I use for sake of speedier simulation, because of the real-time rendering. If I can’t achieve the level of quality I want in UE4 then I will be looking into getting FumeFX for Maya and doing the rest of the project in Maya.













