Hi! So, I'm curious about something. I'm thinking about giving ReShade another try (the first one was... rather unsuccessful), so here are my two doubts. One of my biggest problems is that, without edge smoothing, things where quite pixelated at the edges. I tried messing with the FXAA and the SMAA setting, but still the rough edges were noticeable. I probably was doing something wrong or something, any recommendation? And the other I think will go on another ask, haha. Anyway, thank you!
Hi anon.
SMAA generally gives a better result in most games than FXAA, and is the one I use.
Change the threshold setting to 0.02. You’ll need to double-click or right-click in the box and type it in because the slider doesn’t go that low (you can do that with more or less all boxes that contain a numerical value). With that threshold and all the other settings as high as they can go (except for corner rounding, which should be left either on 0 or very low, because it messes too much with text in menus otherwise) you should catch quite a lot of those jaggies.
There will still be some that escape. Most noticeable will be on windows and some other things with transparency. That’s because the shader treats it as a solid object and doesn’t know to apply anti-aliasing to inner edges around panes of glass. You can try playing around with the transparency anti-aliasing settings of your graphics card driver (through nvidia control panel if that’s what you use) but I haven’t noticed a massive difference doing so myself.
You’ll also want to pay attention to where in the load order SMAA comes. It should as a rule be below effects like MXAO and DoF. I sandwich it between them and the rest of the colour effects. (MXAO should generally come first in the load order, certainly before any other depth effects like fog, depth haze, and DoF). You can reorder effects by dragging and dropping them in the list in the ReShade menu.
I’ll answer your other question in a separate reply!












