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Another weekend another check in...
The ribbons had been have and the festival closed its door (until March next year!), so it was time to post my PostComp Mortem. Super long post detailing where the idea came from, how the process went, and what the reception was (and the lessons I should have learned...).
I've also released the full code of the SpringThing version on my Github to view it freely.
There will be an update at one point in the future to clean out some code, fix some little issues with the parser, and add some missing content.
The translation of this game is now complete!! I've managed to fix some issues from the French version as well, and included pretty graphics, too!
The English version in the testing phase, and will be up and running at the end of the month (so not next week, but the one after next weekend). It know I will have some kinks to iron out, and getting a whole week for that will be great!
The translation will be added to the original page, and an announcement will be made about it! (a.k.a a new intro post for it all)
Oh and the French version will be fixed as well...
The Writing is going, with almost half of the small exploration bit being drafted. MelS and I have discussed puzzles for the Chapter (there will be a few of those), as well as secret lore location. There will also be some interaction with a certain someone, and some more investigation.
But that will take its course. We are on MelS time for this :P
Guess who still hasn't made the map again...
I've announced it on the @neo-twiny-jam page (and reblogged it here), of my pledge to match the submission amount of the jam into a donation. Consider participating! (or share the announcement post)
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Also on my GitHub now: the source code for :
Exquisite Cadaver (Jam version)
SPS Iron Hammer (Jam version)
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There might be less news from me in the next few weeks, for personal stuff. But I should be back to continuing my old projects for a while! (I don't think I could make it to the IFComp this year. I have an amazing idea but I think I would need a good year to implement it properly. You might see smaller mini-project pop up tho.)
Also my analytics showed I passed some milestones with games/blog, I should prob do something but I need to think about what.
June Check-In
Life has gotten a bit... errr... weird. Hopefully things calm down soon and I manage to write more than a sentence somewhere without wanting to throw the computer at the wall...
In the meantime...
The game is now available in English here. This is temporary, just until the Text Adventure Literacy Jam's voting period ends. Then it will go back to the main one.
Anyway, try out some fun and easy (?) parsers. The whole jam is meant for beginners, and all includes at least a tutorial to play.
MelS has made some decent progress on the next chapter, about at the half-way point? Almost done with the small exploration, still need to go over the investigation and puzzles.
And the map is drafted (can't finish it until the chapter is done :P )
We are hoping to be done with drafting by the end of the month. But that depends on MelS's schedule.
Honestly not much. IRL's been in the way of things. Probably will be for a few more days.
What can you expect this month? I dunno... Me taking a break, maybe?
Anyways...
At least, I am being somewhat productive by reviewing games I've played (see @manonamora-if-reviews - you can submit a title if you want my take on a game btw)
The confession box has truly risen from its grave and had some spicy takes lately (@if-confessions)
In the jam/comp corner we have:
the Anti-Romance jam 🖤 is slowly approaching its half-way point. Start the summer by hating on romance or flip off Cupid or something...
@neo-twiny-jam has passed the 20 submissions mark! 🥳
If you want to make your summer spicy, there is the Orifice Jam starting soon. Make it a Summer of Holes... (and share the post)
Want some feedback on an unpublished demo and an extra incentive to finish the project (there is a cash prize...), check out the IntroComp!
Oh I almost forgot it's Sunday.... And the start of a new month... and it's been 6 months since Jan... I'll do the whole 6month check in later this week... Welps a small one for now!
Because work and other stuff, progress has slowed a bit. MelS is on the last investigation part. And I should be starting the first round of edits next week. Time willing, we maaaaayyyy be looking at a end of July/start of August release???? MelS free time is super limited unfortunately. He tried to add words when he can....
Not a template... BUT AN ACTUAL SUGARCUBE GUIDE!
Making its premiere debut, 85% complete... the Twine SugarCube Guide, covering from the basics of the basics to start out with the format, to ALL the macros, some customisation, and more advanced stuff.
Get your guide today!!!!
Did you know I've been pretty much working on it only for the past... three weeks or so?
My final entry for the Neo Twiny Jam: Clarence Street 14. Completed in 3hs (and I had dinner in between). It's pretty ugly, and the story is not much brighter...
I wasn't thinking much when I wrote it. It came pretty much by itself while I was struggling to create a 500-only parser for the jam (next year!).
An Eggcelent Preparation ranked 6th at the Text-Adventure Literacy Jam. While it is in the bottom-half of the ranking, I received an overall of 3.510/5 (or 7/10 ~with 17 votes), which is crazy high for a ranked jam! Lots of really good entry indeed!! Very tough competition, with mainly experienced creators!
And for a first proper parser try, I'm pretty happy with myself. I received 2 glowing reviews as well! This is a proper win, right there!
I'm going to do a post-mortem to wrap up this project, sometimes this month....
NOTE: the game page of the English version might disappear, in preference to the French/OG one (which I need to update). I will notify it here as well, but just in case, here's a head's up!
A few hours left for latecomers to submit to the Neo Twiny Jam..
And then I will be wrapping it all up :)
In the meantime, all entries have been played ! and reviewed on @manonamora-if-reviews (it might be in the queue if not posted). I've been so busy this week...
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Some random stuff:
I need to update my website at one point, I haven't since may, and EDOC doesn't have a page yet (neither are the other jams mentioned....)
I may or may not have sent an intent to participate in the IntroComp to test out an idea that has been floating in my brain for a while. Whether it happens is another story.
You can submit an intent to the Intro Comp (I won't this year, really can't).
Anti-Romance Jam is ending in less than 2 weeks!!!! Get your submissions in!!
A bit less than 2 months to submit to the Orifice Jam as well!
Another non-ranked SFW jam will be popping up soon-ish.
Also another thing this week will be dropping (in relation to jams)
I think that's IT!
~toodles~
For someone not used to playing parsers, playing 🥚 An Eggcellent Preparation was an Eggcellent Experience. Between The Roads not Taken and Eggcellent Experience, the latter was much better than the former. Eggcellent Work your Eggcellency 🍳
The Road not Taken crawled so An Eggcellent Preparation could run....
But in all seriousness, attempting to make a parser in Twine even before trying to make a parser in a regular parser system was like... a choice. It did teach me a lot about commands and stuff. I don't think EDOC* would have been this decent if I hadn't done TRNT first. *Entre-d'oeufs coquilles = An Eggcellent Preparation
Now to remaster TRNT in the quality should have had in the first place...
By Rakesh Dadhich
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