for love, you see, for love
You meet your lover at midnight in a secluded place. The two of you have a promise to fulfil, and you always will.
487 words. For Neo-Twiny 2026.
Play & rate on itch!

seen from United States

seen from United States
seen from Germany
seen from United States

seen from Türkiye
seen from Canada
seen from United Kingdom

seen from Netherlands

seen from Russia

seen from Germany
seen from United States

seen from Italy

seen from United Kingdom

seen from Italy
seen from Estonia
seen from United States
seen from United States
seen from Türkiye
seen from Uruguay
seen from United States
for love, you see, for love
You meet your lover at midnight in a secluded place. The two of you have a promise to fulfil, and you always will.
487 words. For Neo-Twiny 2026.
Play & rate on itch!
Neo-Twiny Jam 2026
A game jam from 2026-05-31 to 2026-06-30 hosted by manonamora, Autumn Chen & Lapin Lunaire Games. Create a tiny Interactive Fiction piece in
Returning for a 4th edition!
The Neo-Twiny Jam is an interactive fiction game jam with one primary rule:
Don't write more than 500 words.
Any type of Interactive Fiction is welcome, from any kind of IF system/format, regardless of genre/theme.
Other rules:
Unlike the original Twiny Jam, you can use any program/medium, as long as the piece can be considered Interactive Fiction (i.e. the game is interactive, and its focus is on the text).
The Jam is open to any language, as long as the word count is respected.
Sounds, graphics and code are not included in the word count.
Entries can have NSFW content, as long as you indicate it in your submission.
You must credit any asset used.
No AI/LLM generated content, incl. game cover/title card.
No Hate/Spam submissions.
The Neo Twiny Jam will run from June 1st 2026 (3:00 PM PDT) to June 30th 2026 (11:59 PM PDT).
The inspiration for this jam comes from Porpentine's Twiny jam, which ran in 2015. During the original three-week jam, creators were asked to submit a Twine game with no more than 300 words.
As in previous years, we will be matching the number of entries into a donation to an LGBTQ+ charity. This year's chosen organisations include Point of Pride, Campaign for Southern Equality, and Transgender Law Center. Please contact us if you would like to donate as well.
Join the Jam!
We will track entries on Tumblr with the #neotwinyjam, but you can also tag @neointeractives/@neo-twiny-jam!
Join the Neo-Interactive Discord
Neo-Twiny Jam 2025
Returning for a third edition! Still fundraising for LGBTQ+ organisations! Come make a Tiny Game for charity!
The Neo Twiny Jam is an Interactive Fiction Jam with one rule:
Don't write more than 500 words.
Any type of Interactive Fiction is welcome, from any kind of IF system/format, regardless of genre/theme.
You are not limited to Twine only. Use any program you want as long as the output is interactive fiction.
NSFW content is acceptable (NSFW themes must be clearly indicated in the submission).
Sounds, graphics and code are not included in the word count.
No AI/LLM generated content, incl. game cover/title card.
No Hate/Spam submissions.
You must credit any asset used.
The Neo Twiny Jam will run from June 1st 2025 (12:00 AM/00:00 EST) to June 30th 2025 (12:00 AM/00:00 PST).
This Jam is unranked.
The inspiration for this jam comes from Porpentine's Twiny jam, which ran in 2015. During the original three-week jam, creators were asked to submit a Twine game with no more than 300 words.
Like the previous years, I will be matching the number of entries into a donation to an LGBTQ+ charity - Trevor Project and SAGE. Please contact us if you would like to donate as well.
Join the Jam!
We will track entries on Tumblr with the #neotwinyjam, but you can also tag @neointeractives/@neo-twiny-jam!
Join the Neo-Interactive Discord
Cassandra
A Neo-Twiny Jam game (and for the Decker VN and pink decker jams)
Fire rages on.
Fire rages on. Warnings dismissed by thousands. If only they had listen… Would it truly change a thing?
Cassandra is a tiny Interactive Fiction game made in Decker, based on the mythological character.
Traverse the dark, familiar pathways through the royal palace, hounded by spectres from your past that seek to sway you from your mission.
crowned in vermilion is out now!! you play as an assassin walking through the royal palace while reliving memories of his childhood.
this was a solo project over the month for neo-twiny jam :) the game is about 5-10 minutes long, go check it out (as well as the many other amazing neo-twiny submissions)! <33
…for, bleak as it may be, there is an end to this beginning…
Compendium II is the second chapter of a volume dedicated to stories of the decline. This gilt-golden age of magic and doctrine, empire and war is dying. These things were preordained in premonition long ago and recorded thusly.
Created for the Neo-Twiny Jam (2025), with the stipulation that the game be shorter than 500 words in length, Compendium II is precisely 500 words in length, excluding code.
No generative AI was used in this project or will ever be used in any of my projects. All art and writing was created by a human, by hand. Do not use code from or re-upload this work without permission. Do not distribute, repost, or use this work for the purpose of training generative AI or any other AI training.
Play Compendium II
Presenting the 3rd and last entry for NeoTwiny Jam!!
You've had this interview a million times before. It doesn't make it any less unsettling.
Play here!
A Cup of Coffee by Bottlecap Rabbit Games
Twine/Chapbook - Neo-Twiny Jam - @bottlecaprabbitgames Play the game
A Cup of Coffee is a micro interactive piece about making coffee. The game prompts you to pick a base, creamer, and toppings to add to your cup, before your drink is ready. I'm not a coffee drinker*, but I'm a sucker for all those cooking/mixing games, so it was nice to see that mechanic in the jam. *I pretended the base was cocoa instead :P
This might be the tiniest entry we've ever had?