A Fairy Wooing (1898) - Charles Sims (1873–1928)
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A Fairy Wooing (1898) - Charles Sims (1873–1928)
An infantryman of the Kingdom of Cordone, for my tabletop wargame concept Hello! Our Promised Future (brought to life by the incredible and talented Danil Luzin).
Hello! Our Promised Future takes place in an edwardian fantasy world that takes inspiration from such works as Diana Wynne Jones' Howl's Moving Castle (especially the Hayao Miyazaki movie adaption), Winsor McCay's Little Nemo in Slumberland and L. Frank Baum's Wizard of Oz.
The project is on hiatus, but who knows, someday you may see more!
WIP
I’m gonna count this as my second paragraph for the calvinball game @hollers-and-holmes started. I started a new rule where the reblogged had to post a paragraph, but I’m not gonna reblog AGAIN cause I think that will just start a vicious cycle. I’m also gonna post more than one paragrah ~~~~ The trained chugged along, unaware of the two passengers it had left behind. Lucy ran up alongside Marianne. “Give me your luggage,” she panted. “You’ll need to jump first. You’re taller.” Marianne didn’t argue, she passed her suitcase to Lucy who bore it with cumbersome dignity. Marianne dropped back slightly, let the train gain some speed. The luggage car was coming fast. Marianne waited for just the right moment, rushed sideways and jumped on the car’s metal edging, and fell forward against the door, holding on to the inside of the frame with all her might. “Now for this stupid lock,” muttered Marianne to herself. Lucy was still ahead, running hard and looking dreadfully overwhelmed with luggage. She probably wouldn’t last much longer. Marianne’s own sides burned from her exercise. She breathed deeply and brushed the lock. It was a metal latch, rather like the latch on a vault, an iron lever. She would have to heave it and turn it back down without losing her balance.
She attempted it once, twice, but the mechanism was strong and unfortunately she was not. At least not right now, with her hands shaking. Maybe she could do it in better times but she wasn’t in a position to lament. Instead, she breathed on her hands warming them like fire. Then she grabbed hold of the lock. It melted off in her hand, falling to the rails with a dreadful spark. “Drat,” swore Marianne. But it wasn’t “Drat.” She was in no position to fix her mistake even if she could, and the heat from the lock spread across the railway for about twelve feet before fizzling out. It sparked beautifully, and a small fire started on the grass near the edge of the train tracks. All this happened in seconds. Lucy noticed Marianne had the cargo door opened and slowed her pace. “Here,” she hollered. “Take it.” She gave no further warning, but hurled the first suitcase at Marianne. It hit Marianne square in the chest and both fell back into the luggage compartment. The door to the cargo hung open and through the gap Lucy’s suitcase came, spilling all it’s contents out. Marianne struggled to her feet, clambering back to the door. “Lucy, catch my hand!”
Lucy gave a terrific leap, her left foot coming down on the train’s iron step-up. Marianne caught her hand and pulled her in. They fell down together admist the rest of the luggage. Neither said anything for a moment, and presently they began laughing.
“Of all the crazy things,” gasped Lucy between laughs, “this is the craziest. Melting the lock? Marianne, what have I told you about that spell? You can’t control it!”
“Tsh,” Marianne said. She sat up on her hands breathing deeply to stop the next fit of laughter. “It worked out for the best you know.” The door rocked back and forth on it’s slide, the area where the lock had been still smoking from Marianne’s botched spell. Marianne crawled over to close it, but first she looked over the wheat fields that had fallen behind them. “The fire’s gone out. Thank goodness it’s been a wet summer. Then again, Mamma says it’s hard for anything to stay lit out here in the hills.”
Lucy shook her head in amazement but her tone was gruntled and merry. “Maybe Aunt Claudia has a point about us.”
"To My-Lady Bug" - Postcard, c. 1910s
"Dear Daughter-, the package received today- don't send the berries up until we send for them- from your Mother", reads the message written on the back.
A military mage from the Kingdom of Cordone, for my tabletop wargame concept Hello! Our Promised Future (brought to life by the incredible and talented Danil Luzin).
Hello! Our Promised Future takes place in an edwardian fantasy world that takes inspiration from such works as Diana Wynne Jones' Howl's Moving Castle (especially the Hayao Miyazaki movie adaption), Winsor McCay's Little Nemo in Slumberland and L. Frank Baum's Wizard of Oz.
The project is on hiatus, but who knows, someday you may see more!
A wickerman from the Kingdom of Cordone, for my tabletop wargame concept Hello! Our Promised Future (brought to life by the incredible and talented Danil Luzin).
Hello! Our Promised Future takes place in an edwardian fantasy world that takes inspiration from such works as Diana Wynne Jones' Howl's Moving Castle (especially the Hayao Miyazaki movie adaption), Winsor McCay's Little Nemo in Slumberland and L. Frank Baum's Wizard of Oz.
The project is on hiatus, but who knows, someday you may see more!
“Fond Birthday Wishes” - c. 1900s
'Hello! Our Promised Future' Faction Highlight: Industrial Kingdoms
In the southern hemisphere is the massive island chain known as Neorea, also called the Thousand Kingdoms. True to its nickname, the island continents are home to almost a thousand nations. The most common of these are the Industrialized Kingdoms.
An industrial kingdom generally refers to a monarchy nation that has fully industrialized, however there were a significant number of republics, theocracies, and dictatorships included under the term as well. In fact, there is such a diversity of cultures, languages, and peoples across Neorea that the designation Industrial Kingdom is most helpful as a way to differentiate them from the more radical and chaotic nation types of Neorea.
One similarity, however, are their modern militaries. Pictured above are four common elements of any industrial kingdom's military.
Infantry (Top Left) - Most industrialized kingdoms have a standing army and riflemen known as infantry form the core of it. Armed with the most modern rifles their governments can afford, infantry are trained to shoot and advance while supported by artillery, until they are in range for a bayonet charge.
Wicker-Man (Top Right) - Wicker men are a result of combining the alchemical arts and industrial production. Less effective and responsive than traditional homunculi, wicker men can nevertheless be produced in great numbers to overwhelm the enemy. Their rifles are generally older models and their ability to distinguish friend from foe is limited, therefore they are often deployed en masse to shield the advance of infantry soldiers.
Military Mage (Bottom Left) - Military mages are those trained in the use of mage-craft, a relatively recent alternative to magic and sorcery. Although powerful, mage-craft is inherently harmful to the wielder. Most military mages are recruited young from orphanages and trained for years to wield the craft. Military mages not only serve to counter enemy sorcery and evil spirits but are also quite adept at laying waste to infantry lines with their ability to fly.
Iron Suit (Bottom Right) - Iron Suits are the name for steam, gear, or electrically-powered armor. Soldiers who wear the iron suits are equipped with heavy guns and close-range weapons, making them a dangerous foe for enemy infantry and armored units alike. Because of their limited operating time, iron suits are typically deployed in the thickest of fighting to wreck as much damage on the enemy as possible.
Art by the amazing Danil Luzin
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About the setting:
Hello! Our Promised Future takes place in an edwardian fantasy world that takes inspiration from such works as Diana Wynne Jones' Howl's Moving Castle (especially the Hayao Miyazaki movie adaption), Winsor McCay's Little Nemo in Slumberland and L. Frank Baum's Wizard of Oz.