I've been discussing wargaming campaign structure, got onto the topic of a friend's thoughts about historical gaming with a faction distinction between "the people who live here" and "the people who rule this land," and found myself saying I'd like to see tax evasion as a faction objective. I thought you ought to know.
You might be surprised how many historical peasant rebellions basically boil down to tax evasion schemes that got out of hand.
There's so much more I'm sure I could have done here, but I feel like I'm at a point where if I keep working on it, I'm going to overwork it and wind up messing up things I do like about it. So, here's my completed* Nightbringer. Hope you like it!
This is something I made for personal use, mostly off the clock, and cleaned up for public release. It’s essentially solo rules for Warhammer 40,000 and some similar games, a set of procedures for how to move enemy units youre playing against and what they’ll do.
I’m not the first person to do this but, of the ones I’ve seen, I might be the first person to do it well.
You assign Unit Types to each enemy unit, and based on some rolls and other context, this will decide what they do each turn, mostly playing to the strengths of the datasheet.
I know most of you follow A.N.I.M. for TTRPGs not tabletop wargames, but hopefully occasionally posting painted models for the past couple of weeks has drawn a little attention from Warhammer players who’d like to try this out and maybe pay us a little money if you like it.
I’m super pleased to have finished Lady Olynder for my Nighthaunt army, it’s a great miniature but was quite fiddly to paint with all of the delicate and thin areas to be mindful of when holding it.
The two heralds/handmaidens were also quite tricky to attach to the main body of the miniature as they have very small contact points which are not easily held together.
Overall it’s definitely not my best work but I did enjoy painting it and it will be a great addition to my Nighthaunt army, the Grand Procession of Nagash.