VocaDuo2025 / Team パンダ工房 Sennzai - Monochrome にて3DCGを担当致しました。
seen from China

seen from Malaysia
seen from Malaysia

seen from United States
seen from Türkiye
seen from Indonesia
seen from China

seen from Singapore
seen from Kuwait
seen from China
seen from Türkiye
seen from United Kingdom
seen from China
seen from Australia
seen from Belarus
seen from Spain
seen from China
seen from Russia
seen from United States

seen from Türkiye
VocaDuo2025 / Team パンダ工房 Sennzai - Monochrome にて3DCGを担当致しました。
VocaDuo2025 / Team ミドフィルム ミドリノハサミ - またひだまりに出会えたのなら にて映像を浅葱(@asagi_diary)と制作致しました。
Did an animation for an app with Lottielab. Phone rendered with Blender. Sound made in Ableton using synths and effects. No samples. #icons #graphicdesign #redesign #ableton #allthehashtags #sounddesign #lottie
Fun with 3D. Modeling, materials, lights, and renders test.
So quite a few things has happened since I announced I was back! On the first day I started downloading material assets to use with ArmourPaint as the cloud system doesn't work for me, and I much prefer having that sort of thing local anyways... But that would be a kinda boring thing to post here!
But after that it's where it has started to get interesting: For the last week I've been wrestling with Blender to create a particle system for the rain element of the cyberpunk scene. I'll be honest, this took longer then I anticipated to get looking right as I couldn't get the splash quantity correct and the rain droplets themselves just didn't look right in EEVEE and not enough were in frame to give the effect I wanted... I hoped to have done it by Wednesday, but I think the extra time I put into it has been well worth it. The splashes themselves I kinda cheated and took a page out of Source's book - they're just an animated decal texture a few mm above the ground mesh, and I think the end result is pretty convincing honestly!
There is still a few things left to do with the rain - namely adding collision to the buildings as the rain is just phasing through them (like in Source); but it is done enough where I have something to show! Hopefully tomorrow I can begin chipping away at the props for the scene that needs to be completed! =)
日本工学院専門学校2年次グループ制作Music : Uytrere - TheoriaDirector : Hikaru Fujiwara3DCG Modeling : Wataru Matsuyama rotoRot
Theoria Music : Uytrere - Theoria Director : Hikaru Fujiwara 3DCG Modeling : Wataru Matsuyama
roto Rotoscope : Yi Guanlin Hiroto Tokuda
Gravity Control
It ain't fair
Look at this gorgeous hair material. It's so luscious and perfect! And the best part is it works with - wait, cycles you say? The worst part is that it's cycles only!
Anisotropy doesn't work in eevee, and as a result the hair looks a lot more bland.
I've already tried the tangent + layer weight combo, and it just isn't the same. I'm heartbroken that this effect is locked behind cycles; my computer is not powerful enough to render animations with cycles in any meaningful amount of time.