Intro to the Basic Magic Types
There are five types of essences that make up the world and interact with one another to balance in the form of magic. Based on the Chinese elements with a hint of Greek.

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Intro to the Basic Magic Types
There are five types of essences that make up the world and interact with one another to balance in the form of magic. Based on the Chinese elements with a hint of Greek.
Siblings of Life and Death Preview/WIP
Goddess of Life Preview/WIP
One characteristic I want to do is the Life Goddess to be a bit of an asshole and the Death God to be more practical/understanding. Don't get me wrong, neither of them are good nor bad, but I want Life to be like how life is around us: Beautiful and abundant, but uncaring to those who fail to survive and thrive. The phrases, "Survival of the fittest" and "Mother Nature is a cruel mistress" would definitely describe Her, as well as this badass quote that described the honey badger's attitude, "There is no church in the wild and Hell is not a consequence."
She wants Her domain to continue forever, so if one part of it fails (ex: niche species goes extinct), she will make something to replace it (ex: new species arises to fill that open niche). She balances plants and animals alike so they live in harmony, but absolutely despises outside influence towards them not from Her, which is why She doesn't like hetrans and their agricultural ways. Yes, She can be reasoned and convinced to help you and your people, but you have to make sure it doesn't negatively affect Her domain.
God of Death Preview/WIP
Now, with Death, I want Him to be based on comfort and sympathy for the lives that once have lived, yet judicious and uncaring to those who have squandered their lives. Yes, his domain is all about judging the dead, torturing those who have done wicked acts, but also reward those who have done good. Unlike His Sister, the Goddess of Life, who hates hetrans, Death loves them and wants them to be the best they can be. So, what is it He judges people on? Well, it's complicated yet simple; It's along the lines of who they were, how they lived, and what they did in their community (any group of people they felt to belong in). His "guidelines" of judgment are more of that, just guidelines, which a lot of His underling Judges (lesser Judges of Hell) are not happy with. The Death God just wants people to be kind when they can, live the life they want to live, and be a part of their environment.
I really want Him to be like Death the Wolf from Puss in Boots, the greatest supporter of life by hating and targeting those that squander it XD
Technically He is the, like, "Grand Judge of Spirits" or something because His main job is to pass the final judgement of spirits and send them on their way to be reincarnated, which He does so by slapping certain "stamps" on them, make them lose their memories, and send them down this underworld river like one of those luggage transporter things at airports. I want Him to be a Silly Guy that likes to tell jokes and says things like "Welcome back!" when a favorite spirit of His comes back, and yet He revels in the horrific torture that wicked spirits go through and laughs at them. The Life Goddess does not share His sense of humor even though She doesn't like people overall. Torture just doesn't tickle Her Funny Bone.
I also really really really want to make a Judgement Boy (Gregory Horror Show) reference somewhere in His domain because I really think He'd like that silly, judgmental lawyer dude.
He will tell a joke when a meeting is going on and a bunch of the other Judges would just groan or keep a straight face. When you live for as long as He has, you'll try to make the horrible working life something to be entertaining even if you force it. Hell in this world is very dark and gloomy, so the Death God tries to "liven" it up a bit with comedy, little joke parties, and enjoying little out-of-the-ordinary things that may come into His domain. Like, technically He doesn't like the living to enter Hell (mostly because you have to go through a special process that does not involve dying to do so because literally nothing alive can actually get there), but would like to ask questions and is generally curious as to why the individual wanted to get here so badly. The "sin" isn't from entering Hell while being alive, but as to why you did it. Your memory of the underworld would be erased, but whatever you came down there for, if it was with good reason, would stay, but that "memory loss" thing is someone else's job, not His.
Also, yeah, Hell in this world is heavily based on the Chinese one, so the "desk job" would be the obvious similarity.
On the Nature of My Deities… (WIP)
A lot of fantasy creators say that too many gods are a huge problem, and I agree, but I'm trying to make a happy medium with mine. The most common solutions to the "God(s) Problem" are: A) Have very few powerful ones and make them picky with who they help
B) Have a lot of weak gods that will help anyone for reasons
C) Have a bunch of gods follow this guideline of "no direct interaction because of their destructive powers" with the world but only through mortals (DnD does this)
D) Have a bunch of gods but limit their power to specific areas/fields (Shinto Gods follow this).
So, for me, there are tons of gods, both powerful and comparatively weak ones. The few powerful ones will follow that aforementioned guideline and aim to help the world, or really Eleturn, overall, not just specific people. The many comparatively weak gods will tollow the Shinto Gods rule of having physical/ metaphysical limitations but are free to help who they want, but will have consequences if shit goes down, potentially their death, imprisonment, and/or torture. The powerful gods don't really have those particular consequences because of who and what they are, but bad things can happen to them in different ways, but that's another story.
The two things I do want to avoid is a single most powerful God that can and will interact with the world regularly (Christianity), and numerous gods that can sprout out of everything and everyone at any time (Egyptian).
Potential creation history for Fernweh— er I mean Trash Planet?
I wanted to make two “separate” creation histories: One for the Solar System and its residences, and one for Fernweh in particular. However, I want to make the histories a mix between the science we know and myths we have created, thus purposefully making a Heliocentric system exist but someone actually crafting it instead of random chance.
Some WIP of the Dragon Kings of Fernweh. Yes, they are based on the Chinese Dragon Kings, but I mixed them with the Four Symbols.
Intro Basic to the Energies
Thermal and Light- Magic that comes from fire, sovereignty, summer, expansion, love, courage, resolution, hate - Strengthened by Sky and Beast energies - Weakens from Transitional energies - Overcomes, or Destroyed, by Sea and Darkness energies - Succumbs to Land and Mind energies
Sky and Beast- Magic that comes from wood, leadership, harmony, spring, generation, reaction, honor, compassion, idealism, curiosity, anger - Strengthened by Sea and Darkness energies - Weakens from Thermal and Light energies - Overcomes, or Destroyed, by Land and Mind energies - Succumbs to Transitional energies
Transitional- Magic that comes from earth, heroes, sensation, change, stability, action, loyalty, self-control, agreeableness, anxiety - Strengthened by Thermal and Light energies - Weakens from Land and Mind energies - Overcomes, or Destroyed, by Sky and Beast energies - Succumbs to Sea and Darkness energies
Land and Mind- Magic that comes from metal, philosophy, holy merrymaking, autumn, contracting, observation, integrity, respect, rationality, guilt - Strengthened by Transitional energies - Weakens from Sea and Darkness energies - Overcomes, or Destroyed, by Thermal and Light energies - Succumbs to Sky and Beast energies
Sea and Darkness- Magic that comes from water, pilgrimage, winter, conservation, ownership, honesty, resourcefulness, fear - Strengthened by Land and Mind energies - Weakens from Sky and Beast energies - Overcomes, or Destroyed, by Transitional energies - Succumbs to Thermal and Light energies
So working on Magic Types in my Fantasy World, got to Reality Magic and its two subtypes... Love how I made Chaos a sort of "unsung hero" for Existence itself 👌 👌 👌 (FYI, Wújí and Hùndùn are just names for the magic of Nothing and Chaos, not actual beings)
Reality- Magic that has the power over Existence itself and lack thereof. Although Wújí was first, Hùndùn is responsible for the birth of Existence. From Hùndùn, Order developed and manifests as Tàijí, continuing the growth. Without Hùndùn, Existence itself would cease to be, devolving back to Wújí. It is unknown, believed to be impossible, for anyone and anything to possess any Reality Magic.
Hùndùn- The power over Chaos is the erratic and unpredictable changing of extremes, having influence over anything, everything, and even other realities. This Reality Magic spontaneously generates and changes things to disrupt any possible sprouting of eternal stagnation and/or Nothingness in Existence. Although it is the most powerful magic known to exist currently, it is only the second most formidable magic ever to be known.
Wújí- The power over Nothingness, as in having influence over No Thing, as opposed to Some Thing; it is believed to completely rid of anything from Existence like it never was here in the first place. Any and all realities can be changed and even undone by this Reality Magic. It is the most formidable magic ever known to have existed, and perhaps will exist.
Primordial Gods fight, and possibly kill, each other out of anger and hatred
Primordial Gods fight, and possibly kill, each other out of intrigue and science
“Bro, can we also go into this motionless state??”
“Bro, I dunno. We’ve been on this rock for who knows how long and we never stopped moving.”
“Bro, we should, like, hit each other until it happens, just like with these little dudes right here,” *motions to the tiny creatures swimming in the water*
“Bro great idea!”