20230123
Embergeで簡単な炎とか煙とか作るんだったらすぐ作れるな~
次はHoudiniで似たようなの作ってみようかな
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20230123
Embergeで簡単な炎とか煙とか作るんだったらすぐ作れるな~
次はHoudiniで似たようなの作ってみようかな
20220314
ツイストさせてみる
・EmitterのForceにLineForceを割り当てる
Push Strengh(押す力):5 Twist Strengh(ねじる力):5 Reple Strength(弾く力):-2 ※マイナスなので引き寄せてる
Falloff distance(フォールオフの距離):5 Falloff inner bound(力が最大になるエミッターからの距離):1
※Falloff inner boundで設定した付近はフォースは100%かかり、 Falloff distanceの距離によりフォースが減衰しているんだと思う
Same fire vfx from the post below, maybe youtube video compression would be more gentle xD
I started playing Last Epoch recently and was charmed by the graphics. Vfx in game are awesome, and there is so many of those.
This inspired me to do something similar, test myself, finally try myself in the fantasy art style and craft a couple of fanarts. Of course, I could not pass by the first mini boss and his fire spells ( on video below )
Yeap, i've created new character just to record this xD
I've already recorded lots of references for other effects.
By the way, Embergen turned out to be very useful in creating fire sprites. You can achieve the necessary detail level in just an hour or two, and as a bonus there is an infinite number of variations. For this vfx didn't want to create whole effect with flipbook sequences, so used 4 flame spites, animated by displace texture.
I've quickly made shaders in shadergraph, nothing special here, dissolve and displace.
03-08-2023 // Fire Ball
More tinkering with Embergen. Smoke and combustion simulation rendered in Blender as volume sequence. Lots of settings to experiment with.
Edit and audio in Adobe After Effects.
02-08-2023 // Smoke Dancer
Tinkering more with Embergen. Getting a feel for the various settings.