nue nue nue (soung of crying) — Team 12 Gold Round
Things in life are cyclical. From the ashes of death comes birth again. From the night, comes day. In every ending, comes a new beginning.
And so, light bathes Serra once again, and though she should know better than anyone that life is a simple cycle of actions, it is a surprise to her.
She wakes, face down in the dirt. For many moments, she doesn’t move. She thinks — this must be death, to be laying here, like this, blankly. But finally feeling begins to break through a barrier of shock — pricks of pain against her skin, seeping wounds and scratches still fresh and smarting.
She pushes against the ground, and looks up.
Before her, whatever, another enemy, who cares. Around her is what’s more interesting. Veronica, decked out and poised as ever. Seliph and Hilda, slowly coming to terms. And best of all… best of all…
“Colm!”
Shakily, she puts feet beneath her body and runs. It’s a staggering, stumbling sort of run, but she still makes it in the end to the side of the boy she’d let die only moments ago. Thoughtlessly, she hugs him — throws arms around his shoulders and leans her weight against him for a moment, before his last few seconds play against her mind and she pulls back, swatting at him with no real power behind it, more a light tap of her hand.
“You promised you’d hang in there! What’s the matter with you? You wanted me to worry, did you? Ha… what a way to get a girl’s attention! Well, it’s not gentlemanly at all, you hear me? I’ll forgive you this time, but you’re on shaky feet, understand?”
Speaking of… he is looking a little worse for wear. And this time, she can fix that.
Holding her hand in the air like she would a staff, she summons healing magic. She’s surprised by the strength of it — the light seems to float not only to Colm, but to all of her other allies, too.
Serra used Fortify. (1d20. Roll: 16. Great heal!) All allies recover 8 HP. Hilda HP: 10/10 Seliph HP: 10/10 Veronica HP: 10/10 Colm HP: 10/10
And even more of a shock, she feels her own wounds close in response to her healing light. “Wha…?”
Serra recovers 8 HP from Live to Serve. Serra HP: 10/10
Ha ha! Amazing! Everyone’s looking better now, and it’s all thanks to her! She’s prideful in the way she stands up straight — it seems her failure with Colm has been momentarily forgotten in face of her new help. Her eyes drift across the field, to Veronica, sizing up the enemy, and there’s pain in her chest, deflating her for a moment.
“Veronica… are you feeling better? I was so worried about you, too.” She moves to her side, Colm seemingly forgotten about now that she’d said her piece. “Don’t overwork yourself, alright? You have us to see you through!”
And sure enough, Serra feels ready to take on anything. This time, she’ll do better! This time… she won’t use magic so recklessly.
This time… no one will die!
Alert Stance+ activates! Serra gains 6 avoid through the following enemy phase.
next: @encursed











