The town needed a farm. I added a few fields around the property. I like how it turned out.
seen from Türkiye
seen from Türkiye
seen from China

seen from Israel
seen from Netherlands

seen from Ukraine
seen from Türkiye

seen from Singapore

seen from United States

seen from United States
seen from United States
seen from United States

seen from Australia

seen from Singapore
seen from Kazakhstan

seen from Canada
seen from South Korea
seen from Kazakhstan

seen from United States

seen from United States
The town needed a farm. I added a few fields around the property. I like how it turned out.
I had an idea of an unfinished house with storage containers and scaffolding. This is how it turned out. Plumbing arrived in the back of the truck. Doors and windows delivered.
It adds to the storytelling aspect of the town, but it isn't particularly nice to look at.
I was thinking it could be fun to play on this lot as a rags to riches challenge and live in the storage container.
Graveyard next to the church for the graves that usually pile up in my game.
I wanted to make a main neighborhood for New Downtown. I got a bit carried away and it's honestly turning out nicely. Almost halfway done with 10 lots fully furnished.
A quiet, idyllic town and commercial district connected to the larger Simcity area by train and highway.
Impact crater from a UFO. Records show a strange rise in green babies being born by men in the area.
The largest manor in town is at the end of High Street. Isolated and private with high hedges and fence.
It is the most expensive home. It has a secret basement with prison cells and room for a coffin bed.
The industrial district on the opposite side of town connected by bridge over the highway.
Floorplan of the manor house below. It features secret library entrance, witchy attic and vampire basement.