Another very quick one this time, featuring the best introduction to horror comedy a kid could ask for. Literally this was the funniest show from my memories.
Background art collaged and retrieved from FusionFall concept art.
Jack O’Lantern created using works from ProdigyDuck on deviantart, used with his complete permission. You can find the selections here: https://www.deviantart.com/prodigyduck/art/Jack-O-Lantern-Monster-536134207 https://www.deviantart.com/prodigyduck/art/Drawlloween2015-Scarecrow-569016410
As always, you can find the first story in this series right here: https://www.fanfiction.net/s/11418172/1/Cartoon-Network-Universe-Earth-One-FusionFall
Previously on Cartoon Network...
Coming up on Cartoon Network...
¡¡Happy Halloween!! Finally, the last day of the Artober, it was fun but a bit challenging for me, specially because I didn't followed any list. This is also for my 2020 seven holidays pictures.
This picture is based in one of my stories, in which Jack returns with the Scythe 2.0, both seeking revenge against Grim.
FusionFall Bases and Outposts Headcanons: Endsville
Endville’s importance to the war effort lies in two strengths: The resources from the Nuclear Plant and the ease of travel through Endsville in order to get to the Downtown area. The base is, in reality, nothing much more than a block of the neighborhood just south of the plant sectioned off for the Fusion Fighters–hastily established after the plant’s capture by Fuse. However, with enemy forces surrounding the base on all sides and often at all times, the people stationed there are left on the defense more often than they can push to attack.
Due to the large presence of fusion monsters, much of the area surrounding the base has been left abandoned by the general public: Only a handful of residents have opted to stay on-site, but still open their homes in exchange for protection and/or resources, or because they themselves have joined the Fusion Fighters. This in turn has allowed Fusion Fighters to move into the mostly abandoned locations, such as an apartment complex that once housed many of the Nuclear Plant’s employees.
Some of the former employees have joined the Fusion Fighters as technicians or, in general, just people with inside knowledge of the workings of the massive plant. While progress is slow or sometimes even lost, this has allowed Fusion Fighters to perform raids on the plant to try to steadily reclaim it.
The Fusion Fighters raiding the plant have one of the most dangerous jobs within their forces, because not only do they have to worry about fusion contamination, but radioactive contamination as well. Prior to the war, the plant actually had a pretty successful means of containment; however, with the plant experiencing wear over time and with the risk of fusion monsters potentially using the radiation against Fusion Fighters–being seemingly immune to it themselves–there’s a growing concern that the location is effectively a bomb waiting to go off. Scientists–particularly a group serving under the Plumbers–are researching a better way to contain any potential leaks or hopefully get rid of that possibility completely.
People who aren’t assigned to reclaiming the plant are often assigned to protecting the Slider from various attacks, which occur almost daily. Patrols along its tracks are not only common, they’re constant.
Constant attacks and loss of ground thanks to Fuse’s army means that the work is tiring. Endsville covers a vast amount of territory that no one is willing to lose. (The Nuclear Plant is a massive supply of energy and, without the route to the Downtown area, people would have to take the much more difficult journey through the mountains.) Forgive anyone stationed there if they come off as more than a little disgruntled by the workload or pessimistic from Endsville’s bleak atmosphere: They’re doing their best.
There’s an overall, gripping sense of paranoia about Endsville thanks to the town’s strong connections with the supernatural, particularly in regards to the Underworld. No one really trusts the underworlders and–with a few, rare exceptions such as Grim, Dracula, and Him–the underworlders seem content with the chaos overall. War and death isn’t anything new to most of them: If anything, many of them would enjoy taking part in it. About the only thing keeping them at bay is Fuse’s disregard for the Underworld and its people as well as Earth and their own odd set of rules. You should keep an eye on a few of them; however, while a Fusion Fighter won’t get much help from them, they’ll rarely hinder you either.
A lot of Fusion Fighters can’t stand Billy due to his often destructive or detrimental behavior when they’re on missions, even while knowing his heart’s often in the right place. Still, he and his “pet,” Runty, are the base’s unofficial mascots. Many people actually do like Runty, although they’re also loath to admit it…
Him is both a terror and enigma to many recruits, and they try to keep him at a distance. No one really understands why he’s even there and his devil-may-care persona means that no one’s really sure what’ll ever set him off. Although Him never does anything that’ll cost their forces, he’s also not above lashing out in rage or acting in petty bouts of “revenge” over the most minor of offences. Many have experienced nightmares and, whether or not Him is actually behind them, he doesn’t say or do anything to dismiss the whispered accusations either. Some have established a mutual respect, but Him is quick to establish fear among all newcomers.