Before you download this version: I have no idea if this will replace your character or not. I’d go to:
And copy either TrChar000, Boy_Run, Boy_Surf, and Boy_Bike, or TrChar001, Girl_Run, Girl_Surf and Girl_Bike and paste them somewhere outside the game’s files. If your character changed after downloading this version, close your game, then paste the copied files into the “characters” folder and say “yes” to replace them.
I wanted to do a bit more but right now I’m emotionally exhausted, and on Friday I’ll be physically exhausted too for a few days. I feel like I need to focus on something else at the moment (it probably won’t take long) and I think I did significant work on this build anyway.
+Finished Kai’s pre-marriage schedule dialogue.
-I have transformed the “video game floor” in the Nemorensis department store to a clothing floor, where you can buy “special clothing.” Specifically what you wear during contests in ORAS, DPP and BDSP. I do plan on having more simple, cheaper outfits, probably based on Pokemon in the future.
-Also you can get your hair dyed in two tones on this floor. No different hair styles yet and I doubt I would ever want to subject myself to such, but maybe I’ll do “wigs” in the future so I’d have an excuse to not color every hair style 15 times for every new hairstyle. Even wigs are a big “maybe” though.
-The “video game floor” in the Fulgora department store is still that, except you can buy a TV and game systems as furniture from there, plus a game that you can play on the NES. It’s only one game that you can play at home right now though. You know those Fossil puzzles in Gen 2 and their remakes? It’s that but the puzzles are art from Pokemon Cards. There’s up to five different pictures you can play with.
-That floor also allows you to play “demos.” One of them is of the puzzle game, except you can only do Pidove. The other is a dungeon crawler game that I made just to prove to myself that I can. I’ll talk about that game below
I don’t know what other games I can make. I thought about making a small dating sim within the dating sim, but I’m already having trouble writing for the dating sim, so how am I supposed to write for the dating sim mini game?
I also thought about making “Pokemon Box” available for purchase. The joke being that it would just function as a PC.
-I finally recolored the white male’s and white non-binary’s back sprite to have skin color that matches their overworld sprites’ skin color. I’m not exactly sure how I forgot that I never changed their skin color from the original sprites I based theirs on until now since I didn’t forget to do that for the female’s sprite. I also did some general fixes to the back sprites of all three. (Mostly focusing on the hair and shirts.)
-The two-toned hair made me want to make the back sprites match the clothes and hair you wear, so they do that now. At least they mostly do. I can’t see myself spriting the “special outfits” in the back sprites any time soon (not unless I’m actually commissioned to do so sooner) so whenever you wear one of those outfits your back sprite will be wearing their original shirts.
-Made the “surprise” and “super happy” mouths look better.
-Fixed up Alan’s, Cerise’s, Alderic’s, and Kai’s overworld sprites.
-I basically completely redid Ollie’s overworld sprites. (I did use one of the “special dresses” as the base for her body, and I fixed up her original head, so it didn’t take me that long.) After fixing up her head the rest of the body seemed weird and I figured out why- her body type in general was kind of messed up.
I used an overworld NPC from Ruby and Sapphire that was completely replaced in Emerald. She didn’t have arms, nor did she have breasts. I know that sounds weird but if you look at the overworld female sprites with dresses on they do have breasts that separates the top and bottom of the body.
-This also means that I redid her Halloween overworld sprites. I didn’t do that for anybody else since it’s only one in-game day but it’d be kind of weird to have a completely different shaped sprite for her on Halloween.
Glitches and oversight fixes:
-I forgot to delete the old “clock” thing where it’d show you the time of day but not the hour on the farm map, so it’d flicker between two different images and it’d look weird. I found and deleted the one that would just say “day, midday...”
-I moved the men who sold TMs in both department stores to the ground floor where they’ll probably be the most noticeable.
Pokemon Dungeon Crawler (about the game):
You can play a “demo” of this game in Fulgora’s department store. Rather or not I make it into a “full” game will depend on feedback and/or if I just feel like finishing it. It’d be a good thing to do while I’m stuck on what to do with something else in the game. Or if I don’t feel good and I don’t feel like thinking too hard since a lot of it is just copying&pasting battles with some tweaks here and there.
In the "demo:"
-The demo only has the most basic stuff, which is why it's so small:
--You start with one full heal, one potion and one revive. (Though I'll probably keep it that way if I make it into a "full" game.)
--There's a treasure chest in the demo map. There's chance that Voltorb will pop out of it. (Since Voltorb is Pokemon's version of a Mimic.) Defeating it will gain you more items than not having one pop out at you would.
--There's only up to five Pokemon you can battle in the "demo." (Including Voltorb.)
--You can recruit a partner, who'd be the healer of the group.
--You can maybe get burned or poisoned by some Pokemon. ("Maybe," because despite this it hasn't happened to me yet.)
--You get a sneak peek of the first boss.
--Hiro can level up to 5, where Happy (and Nyura, maybe) can level up to 3. There's no "stats" on display but for every time you level up you can see the difference when you fight.
--You control it the same way you control your character outside of the game. So if you have your running shoes toggled on, you'll rush through the dungeon. If you don't like this, you can always toggle them off.
Problems and possible problems in the demo that I can't figure out:
--Happy's HP display is reversed for some fucking reason. I know for a fact that I flipped the numbers but the numbers themselves didn't flip for some reason so it's just stuck like that.
--I forgot to change some sound effects, so for some magic attacks you'll probably hear a "poison" sound effect. I'll fix this in the "full game" if I make that (and I remember) but I wouldn't fix it for the demo since it's more fun that way. Any other small things like this would also probably remain unchanged in the demo version. (I still hate the HP thing though.)
--I forgot to change the names of some of the Pokemon in places. So you might see a message like "Houndour used Electric Magic!" because I forgot to replace "Houndour" with "Voltorb." (I just caught it so that instance has been changed now.)
--I haven't fainted or have gotten a "Game Over" yet, so I don't know what will happen if that happens. If it works out the same way it SHOULD you just lose your turn until you're revived, and if everybody dies you go to the title screen.
--You can still open your menu and save your game. I didn't test it and I doubt that this would effect anything, but I'm mentioning it just in case it could.
In the "full game," if I were to make it:
--Make it so you can "buy" and play the game at home. (That'd be the only way to actually play it.)
--Add a "manual" that you can read with it. (I'd probably just have it within text boxes instead of making graphics for it.)
--I'd make the first map bigger. (The "demo" map just shows you the things that could happen in the game.)
--Have up to 3 rooms, and maybe make you crawl out of all three of them once you reach the last room.
--Every time you defeat one of the bosses, you'd gain their magic ability.
--Give you another partner, this one more focused on physical fighting. (It's the BETA Sneasel.)
--Have a better balance between the enemy Pokemon and you. I'd probably actually raise your party's defense during level up, too.
--There would be around 13 different Pokemon to fight for each floor, instead of just five. All based on common RPG monsters, so you can probably guess what they'd be based on that. (Plus their evolutions.) I'd restrict them to Gen 1 and 2. (And mostly the 1997 and 1999 demos of Gen 2, where the sprites look a bit worse.)
--I'll probably make you take damage for every step if you're burned or poisoned.
Some fun facts about the game:
--I didn't need to, but I thought that it'd be fun to recolor the Pokemon with an NES color palette. I was right!
--I did not do that for the other graphics. They just didn't look right when I tried.
--I got most of the sprites from Pokemon Yellow, but I got some of them from the 1999 version of Pokemon Silver since those are a bit wonkier than the final product.
--The Pokemon I chose I chose based on common RPG monsters. Right now you can only fight a Geodude, (golem) a Houndour, (hellhound) Oddish, (mandrake) a "Betobebe," (slime) and Voltorb. (Mimic.)
--"Happy" is BETA Blissey. I like the design but I don't think I want to revamp it and turn it into a Pokemon you can catch, so I placed her here. If I were to revamp it it'd be a fairy type so I made her a fairy type in this game. (Blissey's Japanese name is "Happi," so... Happy.)
--"Nyura" would be BETA Sneasel, since again I like the design but I can't find a reason to put it in the main game. (Like "Happy," I got the name from it's Japanese name, "Nyuura.")
--You can waste your potions and full heals, but not your revives. I did that on purpose since some old RPGs won't stop you from wasting some items either.