MLP AU: Ranger: Equestrian Order
Note this uses the 2024 rules for Ranger
Choose a path at level 3 you may change it at the end of a long rest.
Iron Will:
Ironclad Oath: When you use Hunter's Mark, the target is considered restrained (escape DC equals your spell save DC) until the effect ends.
Dominating Presence: You gain proficiency in Intimidation. When you successfully use Hunter's Mark, you can force the target to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Wisdom modifier). On a failed save, the target is frightened of you until the mark ends.
Twisted Bramble:
Venomous Thorns: When you use Hunter's Mark, the target takes an extra 1d4 poison damage at the start of each of its turns. This damage increases to 1d6 at level 5, 1d8 at level 11, and 1d10 at level 17.
Wild Corruption: As a bonus action, you can corrupt a 5-foot-radius area of terrain within 30 feet of you. The area becomes difficult terrain for creatures other than you and your allies for 1 minute. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Shadowed Grove:
Whispers of the Wild: When you use Hunter's Mark, you gain advantage on Insight checks made against the target.
Veil of Shadows: As a bonus action, you can become invisible until the end of your next turn. While invisible in this way, Hunter's Mark deals an extra 1d6 psychic damage. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Level 7 Equestrian Guile:
You gain proficiency in Intimidation. Additionally, choose one of the following effects:
Aura of Control: While you aren't incapacitated, friendly creatures within 10 feet of you have advantage on saving throws against being charmed or frightened.
Noxious Growth: As a bonus action, you can corrupt a 5-foot-radius area of terrain within 30 feet of you. The area becomes difficult terrain and lightly obscured for creatures other than you and your allies for 1 minute. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Shadow Step: You gain the ability to teleport up to 30 feet to an unoccupied space you can see as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Level 11 Dark Majesty:
When you successfully use Hunter's Mark, you can force the target to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Wisdom modifier). On a failed save, the target is frightened of you until the mark ends. Additionally, choose one of the following effects:
Unwavering Focus: You are immune to the charmed and frightened conditions.
Widespread Decay: The radius of Noxious Growth increases to 10 feet.
Deeper Shadows: When you use Shadow Step, you also gain advantage on attack rolls against the marked target until the end of your next turn.
Level 15 Equestrian Dominance:
Choose one of the following effects:
Iron Tyranny: When a creature within 30 feet of you that you can see makes an attack roll against a friendly creature within 10 feet of you, you can use your reaction to impose disadvantage on the roll. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Overwhelming Corruption: When a creature starts its turn in an area affected by Noxious Growth, it takes 2d6 poison damage.
Master of Shadows: When you use Shadow Step, you also have advantage on Stealth checks.











