tis the season for art summaries! Was looking back on how characters changed and art improved over the years and its fun to have the 20 year span of characters I've had the whole time!
2005-2009 started drawing people for the first time in my life at the age of *checks watch* 12 on account of "baby's first oc" which is a hell of a motivator. Bad at drawing something? Make up a character outside your current comfort zone you're invested in.
2010-2014 I was in art school, so yeah learning how to draw again, how to animate and find my visual style and all that. Would count Gus/Hans as my first oc that had any real thought put into a story and a world (spoilers: a lot of it came from RP's lol). Eric is a 20 year old oc but I think his visual/character journey hasn't changed all that much in all this time.
2015-2019 I fully entered the work force as an animator, so I think I had a lot of pencil mileage and picked up style quirks from just working on tons of different projects both personally and as a professional. Tlakeln came into existence when I was introduced to D&D for the first time, so he is my "baby's first d&d character" and I did not know how to draw beef back then lskjdflsd.
2020-2025 I started teaching while also working as an animator and I think teaching fundamentally changed how I approach design and charaters (see: needing to speedrun character design so I could effectively teach it to others), just in terms of being more deliberate with shape language, pose, expression, et al so going back to older character designs with fresh eyes and massive changes in how I choose to stylize.
If nothing else, keep on drawing your blorbos, something something its about the journey and the lessons you've learned along the way :>








