just some guys on the job
hans wants to get the job done and go home cuz its cold out and posing for this group photo is a waste of time homie is on the clock and taking his job seriously
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just some guys on the job
hans wants to get the job done and go home cuz its cold out and posing for this group photo is a waste of time homie is on the clock and taking his job seriously
Nothing suspicious here (ft @mernolan's kids in the middle panel)
tis the season for art summaries! Was looking back on how characters changed and art improved over the years and its fun to have the 20 year span of characters I've had the whole time!
2005-2009 started drawing people for the first time in my life at the age of *checks watch* 12 on account of "baby's first oc" which is a hell of a motivator. Bad at drawing something? Make up a character outside your current comfort zone you're invested in.
2010-2014 I was in art school, so yeah learning how to draw again, how to animate and find my visual style and all that. Would count Gus/Hans as my first oc that had any real thought put into a story and a world (spoilers: a lot of it came from RP's lol). Eric is a 20 year old oc but I think his visual/character journey hasn't changed all that much in all this time.
2015-2019 I fully entered the work force as an animator, so I think I had a lot of pencil mileage and picked up style quirks from just working on tons of different projects both personally and as a professional. Tlakeln came into existence when I was introduced to D&D for the first time, so he is my "baby's first d&d character" and I did not know how to draw beef back then lskjdflsd.
2020-2025 I started teaching while also working as an animator and I think teaching fundamentally changed how I approach design and charaters (see: needing to speedrun character design so I could effectively teach it to others), just in terms of being more deliberate with shape language, pose, expression, et al so going back to older character designs with fresh eyes and massive changes in how I choose to stylize.
If nothing else, keep on drawing your blorbos, something something its about the journey and the lessons you've learned along the way :>
i know... that it's not be THAT long since I posted the other "revised" anatomy refs but I was compelled to refine them more so here we are (again)
would say this is anatomy specific to this character, as in he's not one of a species that all share the same anatomy - making it canon (at least in this universe) that the feathers were the result of a genetic splicing surgery that didn't turn out how he was hoping.
do have some ideas about other winged and multi limbed people that potentially exist with different wing shapes, arrangements of extremities and so on
did this expression thing that was going around bsky
i needed to animate something for myself, it has been TOO LONG and the scottish accent works really well on him 👀
wearing reading glasses for manuals and small components, perks of a lifetime of squinting
SPACE AU TIME and a ton of drawings that started out as art fight references for Gus (Hans) but then I kept going. Been doing a lot of writing and rping (lol) with @ashmcgivern putting our guys into situations in spayce.
As mentioned on some other posts, Gus co-owns/operates an old clunky freighter called the Merkavah with crewmates Cole Riley and Rene Severino. Gus’ whole vibe is “introvert who didn’t want to be in charge but no one else can do the job” and is cranky about it.
He’s definitely clinging onto stuff and climbing with those wing claws, i’d like to think he uses them, maybe holds them even,like a second set of arms in certain cases (propping himself like the last image, climbing) and holding them against his back is more so he’s not taking up space in crowded places.