Sacred 3 - As We Play (Review)
I haven’t played, nor was I aware of, either Sacred 1 or Sacred 2. You could – rightfully – say I’m at a disadvantage picking up the story on Part 3, but never deterred, I blunder on in and take up the challenge of – hopefully – being able to pick up the pieces as the story progresses.
Once in, you’re greeted with a lengthy opening scene, but are kept from skipping this due to the quips and sly jokes added, which hope to keep your mind on the story and make sure you are actually paying attention and are not just here for the killing, though we know you really are. I picked the “Archer” chap – as usual – and took to the game. Within minutes of playing the opening level. I see elements of Diablo andGauntlet – look it up, kids – and I’m well away, slaughtering and looting; I’m loving it.
Add to this the noise of arrows swishing, shields thunking, a mortar from a nearby building roaring as it tumbles past and I have to admit, i’m finding all of this very impressive.
Of course, it’s not all killing. There are simple puzzles and quests to complete along the way, and you’re aided by Allies who shout out clues throughout the game. But you’ll also be goaded by enemies. too, the antagonizing lot!
Added to this, skills and tactics are needed to down even some basic mobs, making fights not just basic hack’n’slash affairs. You really do have to think while painting the floor red with the blood of the fools that cross you.
I mowed through levels one and two with relative ease. This made me believe I was some sort of deity, so I was taken aback when, within minutes of Level 3, I died! Believing I wasn’t concentrating, I went back in and again died at the same spot. It’s here I noticed I had to start and change the way I played, as everything seemed that bit more ferocious and smarter and it really was harder.
I had to start using health potions and buying them too! The learni...