Kobold that is SO PRONE to being launched off platforms by exploding barrels!!!!!!

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Kobold that is SO PRONE to being launched off platforms by exploding barrels!!!!!!
Programming
Particles for my exploding bear
The first particle is one meant for my bear when it explodes. It releases a bunch of stuffing up and outwards along with some mesh parts that belong to the original bear (button eyes and detached arm).
The 3 Emitters in it are:
Stuffing
Bear Arm
Buttons
The second particle is a smoke which I did a more advanced material for seeing as the base color contains a few panning cloud textures. I spent more Photoshop time on this one try to get the clouds to tile and the smoke alpha to look natural.
The 3 Emitters in it are:
Base Smoke
Flying Embers
Darker Soot/Flame Smoke at base
I also experimented outside of this video and created a falling feather particle but its 3 emitters are simply 3 feather materials with different densities.
My only issues with these particles was that for some odd reason I couldnt get them to activate with my barrel code. I also couldn’t figure out to make the exploding stuffing a one off particle that explodes at timed intervals. I’ll have to look further into this with more tutorials and help from other students.
Particle Reference
What I want in my particle:
Stuffing (Polyfill / Feathers)
Smoke
Embers
Teddy Bear Parts
Tutorials:
Smoke
Fire/Smoke
Real World Reference:
RIP Mr. Bear :’(
Thoughts:
I will have to make a mesh for the stuffing which I’ll have to mask in order to get the stringyness of polyfill, I’ll do so by making a muli-layer blob.
If I were to go with feather stuffing I’d still have to make a mask but it should be relatively easier since it would just be a curved plane mesh. If I were to go with this choice I’d have to figure out how to make them float downwards in a swaying motion.
I’ll need a GPU smoke sprite, a Ribbon for the embers that will follow the mesh emitter with the stuffing and teddy bear pieces.
I feel as though the most challenging part of this will be getting the angle of debris launching outwards in a way that will make sense and seem natural along with making a decent material for the stuffing mesh. I’m still unsure on whether I want actual light to emit since my own racing level is well lit and the emmissive color from the embers may be enough to pass of as being “light”.
Programming
Higher Res image of my blueprints for the exploding barrel project
At 5:35 you get to see why standing next to an exploding barrel while a fireball throwing imp tries to kill you isn’t the safest action a video game protagonist can take. And yet somehow I survived all that.
Programming
Concept sketch and 3D Model for the Explosive Barrel project
I’d like to do a “sewing/plush” themed racing level in which the players are tiny so they’re maneuvering through giant plushes, fabric bolts, thread bobbins, and other general sewing supplies.
When my bear catches fire I’d like to change its expression if possible and when it explodes stuffing, fabric pieces, and it button eyes fly outward.
References:
Toxic Waste Barrels
No game would be complete without it :D