Dinomelt, June 2!
At last!, Time for a SPECIAL ANNOUNCEMENT... My Dinomelt web demo will finally see a release date on Newgrounds on Friday, June 2 (and other sites after that). The game has been 'complete' for some time (like 3 months!?), but testing bugs and balancing difficulty has been a priority to avoid some of the post-launch potential meltdowns (or reduce them, at least...).
Note that the version you'll be playing on NG, while not a 'DEMO' in its most common definition -it will feature the playable game from beginning to end- is still a 'compact' version of the bigger and more fleshed out game I envision it to be if development continues (something I'll be considering depending of the interest and overall response). From now on I'll be refering to this build as the 'web version' or 'Newgrounds version'.
Now this may seem like an unusual decision for a web release -I'll go into more detail on the motivations behind it in another post- but the main reason behind going through the work of making a 'beatable' build online as a short version of the story, was more related to the personal challenge of going through the whole learning process of developing a game and connecting all of its elements.
While the Web edition leaves out a good bag of potential features, I'm pretty glad with how the finished version is playing and the testers response has been coolibert.
That said, STAY TUNED!, on June 2, a condensed subterranean clay adventure will invade your browser and brain-cells!
While I wrap up the final trailer, here’s a little additional artwork for your bouncing eye-balls ;). You can now follow Dinomelt on its Facebook fanpage for more immediate updates!










