Hybrid vector fontmap/tilemap + volumetric vector sectors game in Unity
Another silly idea but I don't care. It deserves to be expressed still.
A 2D game using Love/Hate MegaOCEAN NPCs and a mixture of F#/C# custom scripts as well as behavior trees and quests as to simulate a small scale planet could be super cool for escapism and as manifestation aids.
I personally would use it for a Teslafunk 1970s-ish planet with much forested feral yet soft communities and morphological freedoms would be super cool but ya still figuring out scene ideas in my DR scriptures.
More information to come for the fontmap + volumetric vector sector system relatively soon but until then enjoy my drafts.