Fae here. Hope I sent this in time for destini hour. What went into writing Quest's route? What was your thought process, what did you want to convey with his character, etc.?
H E L L O FAE!!!!
Oh, man. Okay, so to first understand Quest route you have to understand me................ I am a simp. Every day I wake up and think about how I'm going to simp today. And then when I go to bed I simp and think about how I'm going to simp tomorrow. On my days off, I simp and prepare to simp some more. If simp is a job, I'm dedicated full-time with benefits.
With that in mind, also know the context of my writing Quest route: I was just a humble simp, who decided to join in on a random project because I like to write for games. I didn't know Robo or anyone on it and didn't really speak to anyone at first with a very, very tight deadline and a new method of writing (Google Sheets). I was asked to pick a character from a list and told Robo that I'd like to write someone who is not an asshole (for once, for variety ya know). I was handed Quest as the least assholey option.
And what did I do? I simped.
I didn't have much to simp, but I simped as quickly as I could because it helps the writing go quickly if I like the main character. Unlike Xyx, I didn't have much supervision over the simping process and was mostly left to my own simp devices. His route was moreorless a surprise to everyone. The most horrifying part of the experience was being asked to join Quest Voice Acting sessions. It's not what I signed up for when I wrote all those lines. LOL.
Anyway, I was told Quest was meant to be a "friendly love interest who happens to be the mod somehow and once upon a time went to prison" and what did I do? I thought about what was the hottest thing possible and made it happen. My Quest was never supposed to happen. He was inspired by someone I'm not sure really exists and is a figment of my imagination.
I used that initial blurb of his character to make all of his decisions, so that's probably why they might seem a bit straightforward. His complexity grew the more I wrote him and 1/3 of my Quest Route time (despite the deadline) was just laying in bed thinking of What Would Quest Do. What I really wanted to convey was that, at his core, he's a reformed guy who made some bad decisions that still haunt him to this day. At his core, he's seen things and knows things but chooses his own path, regardless. I think of him as the guy in the room who COULD clear it out but chooses not to. The pacifist with a machine gun, if you will.
In general, when I write I try to focus my efforts on making the characters as likeable or interesting as possible (regardless of villain/hero status). Because if I don't enjoy the writing, who will?
Anyway. I like him. <: Sorry this is all over the place but I'm not very coherent right now so WELP!!!!!!!

















