Day Nine: Show me your moves!
Time for another break! No sense getting tired of that long type slog when you could mix it up and work on something else!
Let's shift away from the fakemon themselves for a minute and focus on what they and their trainers do, how they do it and what they buy with all the money they beat out of young children. Create a new move, a new ability and a new item! These can be anything: a signature move or a move that represents an aspect of a type that you've always felt was missing; an ability that would be great competitively or make it easier to find rare pokémon; an item that evolves a pokémon or one that's necessary for players to move forward with their adventure!
Extra Challenge: Now that you've got all this fancy new stuff, give it to the guys who're gonna use it. Create new fakemon that would know this move/have this ability/have something to do with this item! (Obviously they don't all have to go on the same fakemon if the move and ability and item don't mesh well together.) Whose signature move is this? What type combination and stats would go well with that ability? What might hold this item in the wild? Or, if you like, come up with a character who might give you this item... or might want to take it from you!











