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New Vegas Gothic
A raider catches him in the head, the sickening crunch of bone, but minutes later your companion is awake and babbling. You wonder how he survived. You wonder if he can die at all.
You summit the mountain, horizon stretching out before you. You try to move forward, to leave the desert behind, but something stops you. You stretch out your hands. There is a wall you cannot see.
His eyes are blank, that thousand-yard stare. “We won’t go quietly. The Legion can count on that.” You try to speak to him, but his eyes never move. “We won’t go quietly,” he says. “The Legion can count on that.”
The Lucky 38 is covered in dust. Your hands do not move it. You cannot brush it away. When you walk the faded carpet, it is as a ghost. You leave no footprints.
Your gun goes off, and the legionnaire falls. You see his arm explode, his form go limp. He dies in slow-motion, and you cannot escape. You cannot look away.
The yellow light of your Pip-Boy blinks at you. “Neutral,” it says. You give a Stimpak to a dying man. “Good,” it beeps. You wander the wastes, and it tallies your actions. It decides if you deserve Heaven or Hell.
You load up his pack, but he never tires. You rest, fitful, but he never sleeps. He never eats, but never hungers. You wonder if he can die at all.
... are we allowed to make art based off lines from your fallout 4 gothic jfhdjdjdjj sorry if this is a weird ask but the last like really resonated with me
Yes, absolutely, I'd be honored! If you do, please tag me in it, I'd love to see it! [x]
There is something in the water you can not see.
It is silent, and stationary. The river breaks against it as it watches you, or are you watching it? You take a step back, it takes a step forward. Step by step it walks to the bank as you walk away.
There was something in the water you can not see.
New Vegas Gothic
You have a wrinkle in your brain, and you’re losing time. You walked from Primm to Vegas, but you don’t remember it. You stood in a lobby for an hour, but it passed in a blur. Your only dreams are of a timer, ticking down, down, down.
There is a madman living on the outskirts of Novac. The townspeople avoid him, but you should stop and listen. He will tell you of the rockets and the Nightkin. He knows where she went and who sold her. Like Cassandra of Troy, he only tells the truth - but no one else will ever believe him.
Vault 22 is full of monsters. They leap at you, snarling from the fetid greenery, but you notice some are smaller than the others. Look more closely, and you can make out the remnants of clothing. Scraps of pink rag that were once a small dress. A child’s tennis shoe.
“Well, back to the tomb,” he says, and he means it as a joke, but it starts to keep you up at night. There are many tombs in the Mojave - bunkers full of corpses, dead minds trapped in vats, skeletons in shacks that no one enters. You picture your face, glowing pale in a Securitron, patrolling your tomb.
Deep underground, a war is raging. Men in jumpsuits are hoarding guns, launching grenades, desperate in their fight for food. The door is locked. Outside the Vault, the sun rises, illuminating miles of verdant farmland. The door is locked.
A woman died in Novac, and no one seemed to notice. You make a pilgrimage to the bridge where her body rots in the sun. You wonder why no one mourned her. You wonder if they will mourn you.
You can feel the bullet tear through your lung, and your vision dims as you die. When you awaken, you are miles away. You ask your companion where the raiders went, how you survived, but according to him, the last three days never happened.
You have a wrinkle in your brain, and you’re losing time.
New Vegas Gothic
I made a Fallout 4 Gothic, so it's high time I did New Vegas:
You wake up in a bed. A doctor stands over you. He says he's a doctor at least. You were shot. At least he says you were. You feel fine. At least you think you do.
Your canteen is in your hands. You take a sip, though you didn't feel thirsty til now. You go to take another sip hours later. You were shooting your gun, in the middle of combat. The canteen should've left your hands. It didn't.
The mojave is vast. You see a town a few yards out. You try to approach it but it never gets closer. You decide to turn around and walk back the way you came. The same town is in front of you.
The strip is emptier than you expected. There's more voices than there are people.
You meet the man that shot you. You're supposed to feel angry. You don't feel much of anything. You kill him in his sleep. The blood won't wash off your hands.
You're kidnapped. Your spine, brain, and heart removed. You feel better than you have in a long time.
There's a future to choose. Factions to side with. You throw the chip off of the Hoover Dam instead. Everything goes black.
You wake up in a bed.
Fallout 3 Gothic
I did Fallout 4 and New Vegas, so I'm gonna do Fallout 3 too:
Nineteen years of life pass in a blink of an eye. You can distinctly remember two different memories but nothing else.
Your father goes missing. He's in both of the memories you can recall. He must be important.
You come across a city built upon an unexploded atomic bomb. You can't shake the feeling that, like its residents, you're living on borrowed time.
You stumble upon people that feast on blood. You've felt a sick hunger inside before. You can almost relate. You decide to leave them alone.
You're thrown into a simulation and ordered to kill innocents. There's enough blood on your hands already. You kill the simulation instead.
Your father dies in the quest for something important. It feels less important now.
You stare into the water that your father gave his life for. It stares back.
In the end, you choose to give your life. As you crumple to the ground, the futility of it all isn't lost on you.
When you wake you're small again. Your dad is there. Nothing ever really ends.
Fallout 2 Gothic
I've done 3, 4, and New Vegas, so I'm back with Fallout 2:
You're the Chosen One. You've trained your whole life to be your village's champion. Now faced with an actual task, you feel sick.
You find a car. A working car. Even when you're not driving it, it seems to follow you. You don't mind.
New Reno is just big enough to make you nervous. There's a big political struggle, from what you can gather. You're more worried about how everyone seems to look at you a little too long.
You return to your village to find it captured. You feel a bubbling fury that you've never felt before. It's like seeing red.
The Enclave hid their captives well, but not well enough. You board the offshore oil rig and can already smell their blood. The floors are clean. The floors were clean.
You found the vault dwellers that the Enclave intended to experiment on, to turn them into monsters. You wonder if your dealings with the Enclave has turned you into a monster too.
You destroy the oil rig. The tendrils of oil in the water seem to call to you. You don't listen.
You've freed your people and the remaining residents of Vault 13. The water returns with you. All is right again.
Maybe you really were Chosen after all.