misc sketchbook stuff, from the past few months. can you believe it guys ? christmas, just a week away ! christmas is in a week! woo hoo! I am so happy about this information.
cartooning + loose sketches, with val and hancock
some pipey...
maccready & then him getting jumpscared by solsu who was in the middle of doing himself up
a 'ghoulsha'-looking gal, and some outfit concepts for a character that certainly doesn't look like anybody from anything. heehoo !
Romanced! FO4 Companions and the Little Things They Do in Relationships
Alright, so this one wasn't really a request, but just a lil amalgamation of relationship headcannons that I compiled recently.
I'm definitely still getting back into the swing of things in terms of writing, so my output hasn't been fantastic lately, but hopefully this lil tidbit makes y'all smile 😊
I hope you enjoy!
Cait:
Gives her partner massages often. When there’s that rare bit of downtime, she’ll take the opportunity to help both her and her partner relax, and this is a great way to do it. She's exceptionally gifted at them, given her time spent in the ring and having to combat that bodily soreness herself. She also loves how they tend to end up leading to a lil something more with her partner (wink, wink).
Curie:
This girl compliments you at every turn. Any little good thing that comes to mind, she's the first to say, and she does it often. Always the first to see the best in people, to see their potential, and you, of course, are no exception. Her compliments tend to be about your clothes, words, and actions rather than just flattering your physical appearance. Though, she definitely does that on occasion as well.
Danse:
He always checks in with his partner a few times a day. Even if you're both working on projects separately, he likes to come over and ask how your day is going/how you're feeling. Even if you spend the whole day at each other's side, he takes a couple rest stops and asks how you're doing along the way. Maybe it stems from his time as a CO, always checking in with his team and getting/giving status updates, but it’s one of the main ways he shows that he cares.
Deacon:
He notices a lot about his partner. The way your nails are torn and shortened means you're stressed, or when you bite your lip that certain way it means you're nervous, when you’ve been particularly spacey, it means you’re dwelling on the past and probably not in the best headspace that day. He’s not great at bringing it up and chatting about it, but he adjusts his behavior and his humor to fit the mood you’re in, and when time and space allow, he does what he can to distract you from some of the more negative feelings that may be rising up.
Hancock:
He always needs a hand on his partner, or just to be touching them somehow. It's not that he's really trying to be possessive, per-say, he just can't get enough of you. Always is holding your hand, or throwing an arm over your shoulders, or pulling you practically into his lap with a giddy smile on his face. When you’re not actively in his lap, he’s happy to settle for leaning his head on your shoulder, or brushing your thigh with his own, or even just holding pinkies.
MacCready:
He's a great gift giver. Definitely the partner that often finds little things that remind him of you, and he tends to gift them to you with a blushy explanation of how you come to mind with so much of what he sees. He’s also quite crafty, and enjoys giving homemade gifts as well. Definitely the one to suggest homemade presents for anniversaries and birthdays and such.
Nick:
Always kisses you before he leaves, and it's the first thing he does when he returns to you. Real old-fashioned, but it's a trend that he'd never give up, cuz it means all the more when it's with you. The memories of it with the old Nick just don't hold up the same way.
Piper:
The partner to leave little notes all over the place to let you know she was thinking of you. In the bathroom, on the kitchen counter, over your pillow, anywhere really is fair game. They just contain little compliments and inspirational quotes or reminders of memories with you. Whatever good thing she thinks of you, she just writes it down and leaves it for you to find and reminisce upon yourself.
Preston:
He always brings you flowers (or another, equally thoughtful, gift) whenever he returns home. Usually he tries to find your favorites in terms of blooms, but he just loves the extra color in the house and the way you light up when you see them (he doesn’t really realize that the true reason you’re lighting up is because he’s coming home to you).
X6-88:
He remembers all of the little details about you that anyone else would usually ignore or forget. Favorite color and food, your allergies, your favorite number, favorite song and the artist it's by. All of it is duly noted by the courser, and put into consideration when he's gifting you something, when you two go to eat, or when the radio is playing. He may not be too long-winded in speech, but he’s a tremendous listener and observer.
Companion rambles: could they operate a vehicle + other random assortment of headcannons
Curie:
Knows every single part of a car. Knows every driving safety rule. Do not let her near a vehicle. Her driving style is mad-max levels of fear. She will giggle and comment about how much fun she’s having, and how she wishes she did this sooner. Danger level: 9/10. You won’t die but you’ll never look at a corvega the same.
Cait:
In trying to hotwire it, will either blow it up or will turn it on for just enough time that the alarm goes off. If she did find a functioning one, it would probably end up in a ditch. Danger level: 7/10
Deacon:
He can drive, but in the same way that a elderly person would: you don’t know if he should be behind the wheel, but goddamn it if he’s not going to Tokyo drift into the last parking spot in front of the super-duper mart. Danger level: 5/10
Danse:
Why concern himself with pre-war ruins that aren’t even technologically interesting? He *technically* can fly vertibirds, but also…heights get to him sometimes. If he did have a car, he would dive super safe and basically act like a midwestern dad. Do NOT try and merge without signaling in front of him. Danger level: 2/10
Mac:
Really good at taking cars apart. Only knows about driving from comics. TBH I think he would be the type to only learn how to ride a bike at 10+ years old. He can’t even start the car. Danger level: 0/10
Hancock:
Would try to drive but would get either lost or just confused after about a half hour. Would probably try to add a bunch of stuff on top, like a missile launcher or a turret. It would be so decked out that it wouldn’t even be functional anymore. Would take joy in doing demolition derbies with Mac. Danger level: 3/10
Piper:
She knows how a car works, but like, only from reading 4 pages of a really old manual when she was board. She claims to defunct know how they work, but has no idea what to do when she lifts the hood. Either causes an explosion or ends up breaking at least one part. Never gets it moving. 6/10
Gage:
He can probably figure it out after about a day or two of trying to compare it to a coaster. When he does start it, I think he would actually hate driving. He’s the sole one in control, with his foot on the gas the whole time, and there is no way in hell he is ready for that. Would probably make up some excuse about how raiders don’t need to use cars to make their points. 2/10
Preston:
The safest driver in the world at first, but then he starts going after bigger things. Trucks would help with transporting supplies to settlements, he argues. If we had a garrison of tanks, imagine how many people we could protect, etc. He’s not wrong, and not bad at driving, but he really needs to stop adopting every bubble-top he comes across. 3/10
Nick:
Can drive. Will drive. Then will have to confront the reality of his muscle memory being from a person he never really was. He’ll still take a spin now and then, especially if going long distances, but he prefers to walk. It’s more….him. 1/10
Longfellow:
Cars, no. Boats? Hell yeah. He’s taught just about every sailor far harbor has. But try to get him to drive on land and he will straight out refuse. It’s not who he is. 0/10
Strong:
No. Car for throwing. Inside small, only for weak human. No need metal shell to go fast. 0/10
Dogmeat:
Sticks his head out the window. Can honk the horn. 0/10
Codsworth:
Listen, somewhere in his programming is knowing how to drive a car. Also how to assemble one from 4 cans and a high powered magnet. Can drive it either completely normal and safe or in a way that would make vin diesel scared. 7/10
X6:
Danger level: 10/10. He would succeed in the way Hancock could not. He turns it into a weapon. Stuff of nightmares. Avoid at all costs.