FGO FanServant - Ritsuka Fujimaru, the Last Master of Humanity (Remake)
(artwork by 塩之おむすび, originally found here)
Will contain spoilers for the Arc 2 Finale of Fate/Grand Order after the break
Ascension Stages
First Stage: The male version of Fujimaru, wearing the Arctic Region Mystic Code.
Second Stage: The male version of Fujimaru, wearing the Decisive-Battle Chaldea Uniform.
Third Stage: The male version of Fujimaru, wearing the Seven Heaven Mystic Code.
Another Side: A set of three Simple Spiritron Dresses, featuring the female version of Fujimaru. Equipped Mystic Codes remain the same as the original Ascensions.
Parameters
Class: Caster
Alternate Classes: Alter Ego, Moon Cancer, Foreigner (Traveler)
Source: Fate/Grand Order
Region: Japan (Lostbelt Zero)
Voice Actor: Nobunaga Shimazaki (Male), Akira Sekine (Female)
Rarity: SSR
Alignment: Neutral Good
Attribute: Star
HP: 2027 / 13825
ATK: 1786 / 10912
NP Gain: 0,42%
Deck: Buster/Arts (Buster: 3 hits; Quick: 4 hits; Arts: 4 hits; Extra: 5 hits)
Traits: Humanoid, Enuma Elish Nullification, Loved One, Male (normal Ascensions only), Female (Spiritron Dresses only), Living Human, Costume-Owning
Passive Skills
Magic Resistance - Rank E
In Fujimaru's case, this isn't a natural skill, but rather the result of defensive enchantments on their Mystic Code.
FGO Effect
Increase own debuff resistance by 10%.
Oblivion Denial - Rank A
A variant of Oblivion Correction combined with Oblivion Negation, born from Fujimaru's determination to never forget the Lostbelts. All records previously lost in life are restored, allowing Fujimaru to remember all events they witnessed in life and preserve the memories of their summonings. The skill's rank is slightly increased when manifested as a Moon Cancer, perhaps due to the influence of a certain loving but mischievous kouhai tampering with the records.
FGO Effect
Increase own NP damage by 8%.
Increase own critical damage by 10%.
Gain 4 C.Stars each turn.
Territory Defense (Inherit) - Rank D
The signature skill of the Shielder class, a power manifested to protect one's allies: in Fujimaru's case, however, this skill is not tied to the class, but a representation of the bond they shared with Mash Kyrielight in life. Having been contracted with Mash throughout the Animusphere Grand Order, even with their contract nullified as a Servant, her protection still affects Fujimaru, granting them increased defense and resistance to poison.
FGO Effect
Increase own DEF by 10%.
Apply Poison Immunity to self.
Rayshift Affinity - Rank EX
The impossible level of affinity for Rayshifting Fujimaru had in life is now represented as a unique passive skill. During the Animusphere Grand Order, their status as "a common human that could be found in any age" allowed them to Rayshift without issue to any point in time: as a Servant, this affinity is crystallized as a buff akin to Independent Manifestation. So long as there's some form of humanity at the destination, Ritsuka Fujimaru will always be summonable.
FGO Effect
Increase own Critical Damage by 20%.
Increase own Instant-Kill resistance by 20%.
Increase own Mental Debuff resistance by 20%.
Double Summon (Master) - Unranked
A variant of Double Summon born from Fujimaru's status as a Servant whose deeds in life were performed entirely as a Master. This skill preserves their status as a Master as something akin to a custom class, giving them access to abilities rarely found in Servants.
FGO Effect
Removes offensive/defensive class disadvantages from self.
At the start of battle, add 1 stack of "Command Spell Replica" to self.
- If a Command Spell is used in battle, 1 stack of "Command Spell Replica" will be consumed instead. Does not apply to a full party revival using Command Spells. Revival skills will not reapply the status.
Custom Append Skills
Station Guard for Humanity
Replaces Append Skill 3
Deal extra Special ATK damage to [Extra Class] enemies. (20~30%)
Deal extra Special ATK damage to [Beast or Star Attribute] enemies. (20~30%)
Bond Skill
Increase all allies' NP damage by 15% while on field (including sub-members).
Increase all allies' ATK by 15% while on field (including sub-members).
Active Skills
Final Battle Reinforcement - Rank C+
A combination of buffs included in Fujimaru's original Mystic Codes, the variety of beneficial effects amplifies the whole team's offensive potential for a short time.
FGO Effect
Cooldown: 8-6 turns
Increase all allies' ATK for 3 turns (20~30%)
Increase all allies' NP Strength for 3 turns (20~30%)
Recover all allies' HP (1500~2500)
Remove the latest 3 debuffs from all allies.
Decrease all allies' Skill Cooldown by 1.
Decrease all Master Skills' cooldown by 1.
Grand Summoning - Rank A
The mark of a Master who has managed to contract with an impossible variety of Servants, from Grands to Extra Classes and even Beasts. Any Servant fighting along Fujimaru will have their abilities boosted beyond conventional limits.
FGO Effect
Cooldown: 9~7 turns
Increase one ally's Quick/Buster/Arts/Extra performance for 3 turns (20~30%)
Increase one ally's NP Gauge (30~50%)
[Optional] Decrease own NP Gauge by 100%, OR consume 50 C.Stars: Apply [Grand Duel] buff to one ally for 3 turns.
- A Servant affected by this buff will be treated as a Grand Servant, and the effects of the corresponding Grand Class Score will be applied for the duration of the buff (requires Grand Class Score to be unlocked, only unlocked nodes will be applied. If a Servant was already a designated Grand, the effects of any additional CEs equipped will be applied)
Cosmos in the Lostbelt - Rank B
A skill representing Fujimaru's status as a survivor of the Lostbelts. All their feats during the Animusphere Grand Order, from the defeat of entities such as ORT and Cernunnos to the release of the Archetype, would have been enough on their own to qualify them as a Servant within Lostbelt Zero: their final defeat of Beast VII and subsequent survival, however, managed to mark them as a guardian of the Human Order within Proper Human History as well. Though there may be no more records of their actions, though their adventure might be over, the world will forever remember them.
FGO Effect
Cooldown: 10~8 turns
Apply Guts to all allies (1 time, 5 turns) (4000~6000)
Apply Invincible to all allies (3 times, 3 turns)
Apply Evade to all allies (3 times, 3 turns)
Apply Buff Removal Resistance to all allies (3 turns) (50~100%)
Increases all allies' NP Gauge each turn (3 turns) (10~20%).
Noble Phantasm
Grand Order/Novum Chaldea - Rank EX
[The Story of Us, Taking Back the Future] Rank: EX Type: ??? Range: ??? Max Targets: ???
A manifestation of Fujimaru's status as a Master, this Noble Phantasm emulates forgotten records to recreate Heroic Spirits directly from Fujimaru's history. A partial deployment of this Noble Phantasm allows Fujimaru to summon Shadow Servants at reduced power, acting as their main fighting force: a complete release, however, allows them to replicate their Servants at the peak of their power in life. Factors such as range, maximum number of targets and mana consumption depend on the Servants summoned.
FGO Effect
Arts Noble Phantasm, 7 hits
500% chance to reduce one enemy's Arts resistance for 1 turn by 50%.
Apply [Super Giant] Special ATK to self for 1 turn (30~50%, scales with Overcharge)
Apply [Extra Class] Special ATK to self for 1 turn (30~50%, scales with Overcharge)
Apply [Star or Beast Attribute] Special ATK to self for 1 turn (30~50%, scales with Overcharge)
Deal Special Damage against all [Threat to Humanity] enemies (Special Damage scales with NP Level)
Increase all [Living Human] allies' NP Gauge by 20%.
Writer Notes
I find somehow amusing how one of my first Fate-related FanServants became outdated by canon so fast. Seriously, not too long after I make the post about what Fujimaru would be like as a Servant, here comes Trinity Metatronius, not only proving how the Ruler class really wouldn't be the first fit for them, but also making the Rayproof into Mash's Noble Phantasm! So, to celebrate the recent end of Part 2, here's a remake of that original concept!
Originally, I felt that one of the Extra Classes would have been the best fit for Fujimaru: however, after all of Solomon's statements in the Grand Duel on how "the greatest Caster is the one who controls the greatest familiars", I feel I can safely make Caster their main class. The considerations for Alter Ego and Moon Cancer remain the same as before, and in addition to that, given the reveals about Lostbelt Zero and this concept of Fujimaru as "a Lostbelt hero registered to Proper Human History for their feats", I think I can safely designate them as a potential Foreigner, less for the influence of Outer Gods, and more as an entity whose legend was born outside Proper Human History. While they don't have the typical class passive and traits, I've left the star generation part in one of the passives.
For their passives, I've left in Magic Resistance and Territory Defense as with the original concept, while adding another skill referencing their unusual Rayshift Attitude. And yes, the skill description does make it sound as a variation of Independent Manifestation: that being said, I don't think Fujimaru quite fits the criteria for the Beast Class, so it's not listed as one of the potentials. As for Oblivion Denial, I'm well aware it's quite cheeky given Part 2's ending, but they did make a lot of emphasis on how the Lostbelts (and the whole game, for that matter) shouldn't be forgotten, so it's important to leave it here.
Another addition I made is a passive to mark Fujimaru's status as a Master. I didn't want to make a full-blown custom Class, that seems a bit overkill, so this passive is the closest thing to it, with a change to the affinities to remove their weaknesses as a reference to Mash's Shielder class. While this is pretty powerful at first sight, remember, Caster class have a low damage multiplier, so their full damage potential is still hampered for balance purpose (...yeah, like we can even talk about balance anymore...). In addition to it, a special buff also allows a once-per-battle free use of the Command Spell abilities, offering more flexibility in battle. Think of it as a Command Spell tied to Fujimaru's Noble Phantasm that they can use in place of their Master's if needed.
The first skill has remained as it was, since having a skill tied to Fujimaru's Mystic Codes makes sense in terms of lore. The second skill, on the other hand, is a full sidegrade compared to the original, replacing the class affinity change with a temporary activation of the Grand Score even during normal battles. You can argue this is a positively broken skill, and perhaps you're even correct, but honestly? We live in a post-Lord Logres world, if they can give an official Servant a kit as busted as hers, this is honestly nothing!
The third skill can also be seen as an upgrade to the original, maintaining the original survival effects and adding some more substainable buffs. As for the description, I wanted to make the skill less about Fujimaru's determination to survive, and more about their feats and how they're preserved in history. I don't know if the game is approaching EoS or if there's still more in the future, but one thing is certain: no matter what, the game will not be forgotten.
As for the Noble Phantasm, its concept is heavily inspired by Kondo's: instead of the original concept as just a big laser form the Storm Border, you can imagine this as Fujimaru summoning their main Servants to gang up on the enemies. I'm not sure which Servants would be summoned for this (the Lostbelt Kings might be a safe bet), but I definitely envision the final blow as the dual version of Rayproof Kyrielight they use with Mash to finish off Maris Chaldeas. As for my previous version, the buffs from this Noble Phantasm designate Fujimaru as a boss killer specialized against the highest Threats to Humanity.















