As much as I wish otherwise, history and mythology are not my strong suit, so I'll mostly post about modern fiction, "what if X character from Y fandom was a Servant" type of fan-Servants. I'll put all of them under a #modern fiction fanservant tag, so, in case you follow other fan-related tags and this is not your cup of tea, feel free to ignore that tag!
My focus is less on the lore and more on the gameplay side, so many posts will be very light in terms of lore details. I will at least try to always include some details about the reasoning and inspiration behind my choices, and I might add some nuggets here and there, but they won't be at the level of detail you might see from other blogs such as agnerd-bot (who you should totally check, BTW, his fan-Servants are amazing)
Still on the topic of gameplay, after the release of the Mahoyo collab on JP, I've been inspired to rework my fan-Servants to be as wild as those three were, so expect many Servants to have unashamedly strong or crazy skills. I will do my best to keep things as balanced as possible, but given some recently released Servants? I'm pretty sure my craziest might end being lowkey in a relatively short time!
My fan-Servants will include among their Skills something called a Bond Skill. Simply put, that's my way to rework Bond CEs, as a powerful Passive Skill that only applies at Bond 10+ (the Bond CE would be a collectible with no effect, not dissimilar from some special occasion CEs, but since I focus more on the gameplay side...).
While we're on the topic of reworking, expect to see the third Append Skill as something different than the usual "extra damage to X Class": I don't mind the others as they are, but I want to give the third a bit more utility/imagination! Speaking of which, any post made after the 9th Anniversary on JP (or, for future reference, from Kairi onwards) will only include the Appends that have actually been changed.
Most likely it's because of their gender change mechanic, it works differently from previous switches. I'm guessing they need to update something to handle it: I remember they had issues with Passionlip last summer because of her unusual skill, so it wouldn't be the first time.
It's been interesting seeing people's wants for the Strange Fake collab being this stacked cast of summonable Servants, but realistically based on how FGO did the Samurai Remnant collab, it's most likely going to be 2-3 playable Strange Fake Servants, one of them being the welfare, and then the rest will be NPCs.
Or, considering they specifically mentioned the Camelot Singularity, it's going to be a Camelot Zero-style collab with Richard, probably Molay, and maybe Ayaka and/or No Name Assassin.
Or I'm wrong and Narita gets permission to go nuts on this collab and it does end up being the most stacked release so far.
The recent trend for collab events has been 2 SSR, one of which is released before the event (see Tiamat and Yamato Takeru), 1 SR in the gacha, and 1 welfare. Predictions for the upcoming event:
- Richard counts as the pre-event SSR, and I wouldn't be surprised if he got a rerun during the event, so that leaves 3 Servants.
- The emphasis on Camelot during the stream suggests that at least one of the Servants will be connected to it. The obvious thought is Zealot Assassin, given the heavy focus on the Hassans: she'd be a good choice for the gacha SR.
- More often than not collabs tend to add the non-Servant protagonists as the welfare: Iori, Erice, technically also Hakuno and Sieg. With Richard's presence Ayaka has very high chances, but I think Sigma would also be a solid choice. Flat is technically possible, but that would require adapting the later parts of the series, and he'd probably work better as a gacha Servant.
- That just leaves the event SSR, for which the most obvious choice would be Alcides: he's the heavy hitter who got the most screentime in the early anime, so it works if they want to keep the collab friendly for anime-only players. But then again, we've seen from the FSR collab that they have no issues dropping spoilers for the late game, so they could throw a curveball: if they do, Thia and Prelati would be potential options.
I find it weird that people keep doomposting about the final chapter. I mean, I do get there's some plus and minuses here and there but overall I think it was satisfying ending. And even if there's some unexplained things, the game is still ongoing with there being the foreigner ordeal call's unfinished business. People criticizing it is within their rights but the ones that insult nasu for the writing....making it seem like he's the one who fumbled the story.... Is it genuinely a critic or just them not having their biases met? There's no way anyone could make an ending that's 100% satisfying for the ENTIRE playerbase. Nasu sticking with his storyline despite that gets kudos from me. And the deal with Olga..... Do they know that with the whole thing being undone, she's still somewhere possibly alive? And her Chaldea version is now in the throne.
Like I said, I'm really not going to argue about the ending with anyone. I do think a good ending is either one that sparks discussion or lets everyone breathe a collective sigh of relief... and we're obviously in column A. People will be holding their breath until the 17th, where we may get news on the Foreigner event, which in turn will tell us just how FGO works going forward.
My opinions on the ending have been... nebulous. I don't hate it, I didn't think it was surprising when it happened because they'd been heavily hinting at a 'timeline reset' for a while, and the only real new is that the FGO timeline was treated like a Lostbelt, which wasn't an insanely surprising twist to me.
It set up a challenge for Novum Chaldea. They could say that they regretted destroying the Lostbelts, but it was for the sake of PHH, for them. So... what if they weren't PHH either? Will they act with hypocrisy and begin insisting that their timeline is correct, or will they continue forward and prune themselves? Obviously, everyone would pick the latter, but it serves as one last character moment for everyone.
I do get why a reset ending stings, though.
I like Novum Chaldea, I'm still sad about what happened about Sion, and for them to go down as 'heroes that nobody knows'... well, that's not new for Nasu. It opens up a lot of questions, though. Where do we go from here? Do we go from here? What kind of world is PHH from 2004 onwards? What kind of person is Mash without Chaldea? What kind of person is Ritsuka? You can guess at Ritsuka, but Mash lived a whole new life.
It really seems to come down to whether remembering or not is a reward to you. For some people, they consider keeping those memories a reward. For others, it's best to forget. Part 2 had Novum Chaldea serving as judge, jury, and executioner on a scale that no single person should have been, and so forgetting that could be seen as a mercy.
However, even regarding a 'reset', I think it's unfair to consider the events of FGO as 'meaningless' as some people are saying. I mean, outside of what a thousand characters kept saying during the finale, it literally isn't.
Since the metaphysics of the Nasuverse and Servants don't allow something to be 'erased forever' because it exists persistently in data like the Throne of Heroes or the Moon Cell. Observers from outside of time continue to watch, and those experiences were observed. Lostbelt Servants can only be summoned by Ritsuka in theory, but a core component of the Nasuverse is that rules can be bent if they're meant to be bent. Those Lostbelts existed, Novum Chaldea existed, their experiences weren't meaningless, because they saved the world and will be recognized for that on a more cosmic scale, even if they don't go home to fanfare.
But in the end, there really wasn't a perfect way to stick the landing for FGO. Like you said, there's a massive playerbase, and so many people feel so many different things about this arc. So, it feels like rather than trying to make an ending that tried to appease everyone, he made an ending that aligned with his personal values that people either liked, or didn't.
FGO FanServant - Ritsuka Fujimaru, the Last Master of Humanity (Remake)
(artwork by 塩之おむすび, originally found here)
Will contain spoilers for the Arc 2 Finale of Fate/Grand Order after the break
Ascension Stages
First Stage: The male version of Fujimaru, wearing the Arctic Region Mystic Code.
Second Stage: The male version of Fujimaru, wearing the Decisive-Battle Chaldea Uniform.
Third Stage: The male version of Fujimaru, wearing the Seven Heaven Mystic Code.
Another Side: A set of three Simple Spiritron Dresses, featuring the female version of Fujimaru. Equipped Mystic Codes remain the same as the original Ascensions.
Parameters
Class: Caster
Alternate Classes: Alter Ego, Moon Cancer, Foreigner (Traveler)
Traits: Humanoid, Enuma Elish Nullification, Loved One, Male (normal Ascensions only), Female (Spiritron Dresses only), Living Human, Costume-Owning
Passive Skills
Magic Resistance - Rank E
In Fujimaru's case, this isn't a natural skill, but rather the result of defensive enchantments on their Mystic Code.
FGO Effect
Increase own debuff resistance by 10%.
Oblivion Denial - Rank A
A variant of Oblivion Correction combined with Oblivion Negation, born from Fujimaru's determination to never forget the Lostbelts. All records previously lost in life are restored, allowing Fujimaru to remember all events they witnessed in life and preserve the memories of their summonings. The skill's rank is slightly increased when manifested as a Moon Cancer, perhaps due to the influence of a certain loving but mischievous kouhai tampering with the records.
FGO Effect
Increase own NP damage by 8%.
Increase own critical damage by 10%.
Gain 4 C.Stars each turn.
Territory Defense (Inherit) - Rank D
The signature skill of the Shielder class, a power manifested to protect one's allies: in Fujimaru's case, however, this skill is not tied to the class, but a representation of the bond they shared with Mash Kyrielight in life. Having been contracted with Mash throughout the Animusphere Grand Order, even with their contract nullified as a Servant, her protection still affects Fujimaru, granting them increased defense and resistance to poison.
FGO Effect
Increase own DEF by 10%.
Apply Poison Immunity to self.
Rayshift Affinity - Rank EX
The impossible level of affinity for Rayshifting Fujimaru had in life is now represented as a unique passive skill. During the Animusphere Grand Order, their status as "a common human that could be found in any age" allowed them to Rayshift without issue to any point in time: as a Servant, this affinity is crystallized as a buff akin to Independent Manifestation. So long as there's some form of humanity at the destination, Ritsuka Fujimaru will always be summonable.
FGO Effect
Increase own Critical Damage by 20%.
Increase own Instant-Kill resistance by 20%.
Increase own Mental Debuff resistance by 20%.
Double Summon (Master) - Unranked
A variant of Double Summon born from Fujimaru's status as a Servant whose deeds in life were performed entirely as a Master. This skill preserves their status as a Master as something akin to a custom class, giving them access to abilities rarely found in Servants.
FGO Effect
Removes offensive/defensive class disadvantages from self.
At the start of battle, add 1 stack of "Command Spell Replica" to self.
- If a Command Spell is used in battle, 1 stack of "Command Spell Replica" will be consumed instead. Does not apply to a full party revival using Command Spells. Revival skills will not reapply the status.
Custom Append Skills
Station Guard for Humanity
Replaces Append Skill 3
Deal extra Special ATK damage to [Extra Class] enemies. (20~30%)
Deal extra Special ATK damage to [Beast or Star Attribute] enemies. (20~30%)
Bond Skill
Increase all allies' NP damage by 15% while on field (including sub-members).
Increase all allies' ATK by 15% while on field (including sub-members).
Active Skills
Final Battle Reinforcement - Rank C+
A combination of buffs included in Fujimaru's original Mystic Codes, the variety of beneficial effects amplifies the whole team's offensive potential for a short time.
FGO Effect
Cooldown: 8-6 turns
Increase all allies' ATK for 3 turns (20~30%)
Increase all allies' NP Strength for 3 turns (20~30%)
Recover all allies' HP (1500~2500)
Remove the latest 3 debuffs from all allies.
Decrease all allies' Skill Cooldown by 1.
Decrease all Master Skills' cooldown by 1.
Grand Summoning - Rank A
The mark of a Master who has managed to contract with an impossible variety of Servants, from Grands to Extra Classes and even Beasts. Any Servant fighting along Fujimaru will have their abilities boosted beyond conventional limits.
FGO Effect
Cooldown: 9~7 turns
Increase one ally's Quick/Buster/Arts/Extra performance for 3 turns (20~30%)
Increase one ally's NP Gauge (30~50%)
[Optional] Decrease own NP Gauge by 100%, OR consume 50 C.Stars: Apply [Grand Duel] buff to one ally for 3 turns.
- A Servant affected by this buff will be treated as a Grand Servant, and the effects of the corresponding Grand Class Score will be applied for the duration of the buff (requires Grand Class Score to be unlocked, only unlocked nodes will be applied. If a Servant was already a designated Grand, the effects of any additional CEs equipped will be applied)
Cosmos in the Lostbelt - Rank B
A skill representing Fujimaru's status as a survivor of the Lostbelts. All their feats during the Animusphere Grand Order, from the defeat of entities such as ORT and Cernunnos to the release of the Archetype, would have been enough on their own to qualify them as a Servant within Lostbelt Zero: their final defeat of Beast VII and subsequent survival, however, managed to mark them as a guardian of the Human Order within Proper Human History as well. Though there may be no more records of their actions, though their adventure might be over, the world will forever remember them.
FGO Effect
Cooldown: 10~8 turns
Apply Guts to all allies (1 time, 5 turns) (4000~6000)
Apply Invincible to all allies (3 times, 3 turns)
Apply Evade to all allies (3 times, 3 turns)
Apply Buff Removal Resistance to all allies (3 turns) (50~100%)
Increases all allies' NP Gauge each turn (3 turns) (10~20%).
Noble Phantasm
Grand Order/Novum Chaldea - Rank EX
[The Story of Us, Taking Back the Future]
Rank: EX
Type: ???
Range: ???
Max Targets: ???
A manifestation of Fujimaru's status as a Master, this Noble Phantasm emulates forgotten records to recreate Heroic Spirits directly from Fujimaru's history. A partial deployment of this Noble Phantasm allows Fujimaru to summon Shadow Servants at reduced power, acting as their main fighting force: a complete release, however, allows them to replicate their Servants at the peak of their power in life. Factors such as range, maximum number of targets and mana consumption depend on the Servants summoned.
FGO Effect
Arts Noble Phantasm, 7 hits
500% chance to reduce one enemy's Arts resistance for 1 turn by 50%.
Apply [Super Giant] Special ATK to self for 1 turn (30~50%, scales with Overcharge)
Apply [Extra Class] Special ATK to self for 1 turn (30~50%, scales with Overcharge)
Apply [Star or Beast Attribute] Special ATK to self for 1 turn (30~50%, scales with Overcharge)
Deal Special Damage against all [Threat to Humanity] enemies (Special Damage scales with NP Level)
Increase all [Living Human] allies' NP Gauge by 20%.
Writer Notes
I find somehow amusing how one of my first Fate-related FanServants became outdated by canon so fast. Seriously, not too long after I make the post about what Fujimaru would be like as a Servant, here comes Trinity Metatronius, not only proving how the Ruler class really wouldn't be the first fit for them, but also making the Rayproof into Mash's Noble Phantasm! So, to celebrate the recent end of Part 2, here's a remake of that original concept!
Originally, I felt that one of the Extra Classes would have been the best fit for Fujimaru: however, after all of Solomon's statements in the Grand Duel on how "the greatest Caster is the one who controls the greatest familiars", I feel I can safely make Caster their main class. The considerations for Alter Ego and Moon Cancer remain the same as before, and in addition to that, given the reveals about Lostbelt Zero and this concept of Fujimaru as "a Lostbelt hero registered to Proper Human History for their feats", I think I can safely designate them as a potential Foreigner, less for the influence of Outer Gods, and more as an entity whose legend was born outside Proper Human History. While they don't have the typical class passive and traits, I've left the star generation part in one of the passives.
For their passives, I've left in Magic Resistance and Territory Defense as with the original concept, while adding another skill referencing their unusual Rayshift Attitude. And yes, the skill description does make it sound as a variation of Independent Manifestation: that being said, I don't think Fujimaru quite fits the criteria for the Beast Class, so it's not listed as one of the potentials. As for Oblivion Denial, I'm well aware it's quite cheeky given Part 2's ending, but they did make a lot of emphasis on how the Lostbelts (and the whole game, for that matter) shouldn't be forgotten, so it's important to leave it here.
Another addition I made is a passive to mark Fujimaru's status as a Master. I didn't want to make a full-blown custom Class, that seems a bit overkill, so this passive is the closest thing to it, with a change to the affinities to remove their weaknesses as a reference to Mash's Shielder class. While this is pretty powerful at first sight, remember, Caster class have a low damage multiplier, so their full damage potential is still hampered for balance purpose (...yeah, like we can even talk about balance anymore...). In addition to it, a special buff also allows a once-per-battle free use of the Command Spell abilities, offering more flexibility in battle. Think of it as a Command Spell tied to Fujimaru's Noble Phantasm that they can use in place of their Master's if needed.
The first skill has remained as it was, since having a skill tied to Fujimaru's Mystic Codes makes sense in terms of lore. The second skill, on the other hand, is a full sidegrade compared to the original, replacing the class affinity change with a temporary activation of the Grand Score even during normal battles. You can argue this is a positively broken skill, and perhaps you're even correct, but honestly? We live in a post-Lord Logres world, if they can give an official Servant a kit as busted as hers, this is honestly nothing!
The third skill can also be seen as an upgrade to the original, maintaining the original survival effects and adding some more substainable buffs. As for the description, I wanted to make the skill less about Fujimaru's determination to survive, and more about their feats and how they're preserved in history. I don't know if the game is approaching EoS or if there's still more in the future, but one thing is certain: no matter what, the game will not be forgotten.
As for the Noble Phantasm, its concept is heavily inspired by Kondo's: instead of the original concept as just a big laser form the Storm Border, you can imagine this as Fujimaru summoning their main Servants to gang up on the enemies. I'm not sure which Servants would be summoned for this (the Lostbelt Kings might be a safe bet), but I definitely envision the final blow as the dual version of Rayproof Kyrielight they use with Mash to finish off Maris Chaldeas. As for my previous version, the buffs from this Noble Phantasm designate Fujimaru as a boss killer specialized against the highest Threats to Humanity.
You have no idea how many femme Marisbury edits I've seen in the last two days: the memes for him until yesterday were either that, or about how breedable he is!
Of course, now that we have today's story, things have changed: now the main meme is how Zolgen can look at Marisbury and say with absolute honesty "well, at least I'm not that shitty of a parent!"
absurdly hilarious of the chaldean for the grand caster battle to be like "i only understand and accept being your servant if you beat me up but not like a fight i need you to have me on the floor screaming and begging you to stop and then you have to keep going until my heart is entirely yours" i think we awakened something in goetia
First Stage: Xehanort from his time in Scala ad Caelum, wearing his outfit from Kingdom Hearts Dark Road and wielding Starlight.
Second Stage: Young Xehanort as he appears in his time as one of the Thirteen Darknesses, wearing his signature Black Coat and wielding the Keyblade of Time.
Third Stage: Once again Young Xehanort, at the same age as his Second Ascension, but wearing the same clothes as his older self and wielding the Gazing Eye. In spite of him looking like his younger, more "innocent" self, his mannerism and language heavily resemble Master Xehanort's.
Traits: Humanoid, Male, Weak to Enuma Elish, Keyblade Wielder, Darkness User, Threat to Humanity, Xehanort
Passive Skills
Magic Resistance - Rank B
FGO Effect
Increase own Debuff resistance by 17.5%.
Territory Creation - Rank C
FGO Effect
Increase own Arts performance by 6%.
Guardian of the In-Between - Rank A+
A standard skill among Keybearers who travel in the Lanes Between. Mere possession of a Keyblade grants its wielder a constant supply of magical energy, while the act of travelling across worlds marks them as alien to Proper Human History.
FGO Effect
Charge own NP gauge by 4% each turn.
Gain 3 C.Stars each turn.
Custom Append Skills
Master of XIII
Replaces Append Skill 3
Deal extra Special ATK damage to [Light User] enemies. (20~30%)
Increases the ATK of [Alter Ego] allies while on field. (20~30%)
Bond Skill
Apply On-Guts-Activate to self.
- When Guts is triggered, increases own NP Strength by 30% for 3 turns.
Active Skills
Twilight Survivor - Rank C
A skill representing Xehanort's will to survive past the end of the Keyblade Wars, and the many measures he took to ensure his survival in case of failure.
FGO Effect
Cooldown: 10~8 turns
Apply Guts to self for 2 times (2000~3000 HP)
Apply On-Guts-Activate buff to self for 2 times.
- When Guts is triggered, increases own Buster performance for 3 turns (20~30%) and charges own NP Gauge (20~30%)
Seeker of Darkness - Rank A
The talents of a Keyblade Master who spent years delving into Darkness. Whether it's close combat or magic, Xehanort's skills are unrivaled in his generation.
FGO Effect
Cooldown: 9~7 turns
Increases own ATK for 3 turns (20~30%)
Gains critical stars each turn for 3 turns (5~13)
Gains critical stars (15~25)
Charges own NP Gauge (30~50%)
Recusant's Sigil - Rank EX
An ancient spell from the Age of Fairy Tales, the selected target is marked with a "X", allowing the caster to track their whereabouts. While the original purpose of the spell is lost to time, in the hands of Xehanort this sigil takes a more insidious meaning, being the beginning of a ritual designed to eventually turn the branded into another Xehanort.
FGO Effect
Cooldown: 9~7 turns
Apply [Recusant's Sigil] status to either one ally or one enemy for 13 turns (if applied to an ally, Buff Success Rate effects will affect the application's success. If on an enemy, Debuff Success Rate will affect it. The status is neither a buff or a debuff)
If the application is successful, apply the appropriate effects depending on the target (all status effects apply only while the target has the [Recusant's Sigil] status).
On Enemy:
- Inflict [Xehanort] trait to that enemy
- Apply a status to them that reverses offensive and defensive effects for 3 turns (treated as a buff. ATK Up buffs will be treated as ATK Down effects, and so forth)
- Increases their ATK for 3 turns (treated as buff) (20~30%)
- Increases their DEF for 3 turns (treated as buff) (20~30%)
On Ally:
- Inflict [Xehanort] trait to that ally
- Increases their Quick/Buster/Arts performance for 3 turns (20~30%)
- Overcharges their NP by 2 stages for 1 time, 3 turns
- Reduces their skill cooldown by 1.
Noble Phantasm
Dark Domination - Rank A
Rank: A
Type: Anti-Army
Range: 1~100
Max Targets: 1000
[Gathering of the Thirteen Darknesses]
Also known as [XIII Combo]. Xehanort materializes phantom versions of the Real Organization XIII, who then proceed to bombard the surrounding area with a combination of physical attacks, Formchanges and blasts of pure magic.
FGO Effect
Buster Noble Phantasm, 13 hits
Increases own NP Strength for 1 turn (10~30%, scales with Overcharge)
Further increases own NP Strength by 10% for each [Xehanort] unit on the field except self for 1 turn.
Deals supereffective [Good or Evil] damage to all enemies.
Charges all [Keyblade User] allies' NP Gauge by 10%.
Writer Notes
After all the good guys I've made a profile for, time to add the Big Bad to the roster!
I've had plans for this fanServant since before Archetype Inception released, and I knew from the start he had to be a Moon Cancer: even when the only known trait between them was "they're connected to the moon", the nature of Kingdom Hearts as a giant heart-shaped moon made it a no-brainer. Without getting into spoilers for NA-only FGO players, I'm glad the revealed information didn't end up contradicting it!
As a sidenote, while I'm not planning to add Ansem or Xemnas to the roster, they'd be classed as Alter Egos because of their nature as fragents of the original Xehanort, not so different from the Sakura Series with BB (not the only reference to BB in his profile, since his HP and ATK are equal to BBthotep's). Because of that, his Append Skill has a side effect that supports Alter Ego allies, mostly for lore reasons than for practical synergy.
I was torn for a while on which version of Xehanort to use, and whether to include his old self. In the end I decided to have all Ascensions feature his younger self: these FanServants are "what if X character was playable in FGO", so it'd make sense for his younger version to be the one most willing to help humanity in their time of need.
The core of Xehanort's kit is the Recusant's Sigil he used to mark potential vessels for the Thirteen Darknesses: in this interpretation, the skill lets you designate someone as a Xehanort, granting them different effects depending on their original alignment. On allies, the effect is a standard set of buffs that can benefit pretty much anyone, including, oddly enough, Xehanort himself: it's kinda weird lorewise how he can turn himself into a Xehanort, but it's better than leaving the skill dead if he's going solo. On enemies, on the other hand, the unique boost reversal effect offers heavy debuff for enemies who rely on buffs, while also providing synergy with Servants such as Elizabeth Halloween whose skills rely on the enemy having buffs. The other skills by comparison are more "generic", referring to his status as a Keyblade Master and a recurring villain for a series of standard but useful buffs.
As for the Noble Phantasm, it's based on his Desperation Move from Kingdom Hearts III, specifically the one with the thrones and the multiple laser beams. According to the KHWiki the move is called "XIII Combo", but that's kind of an underwhelming name for a Noble Phantasm, so I decided to name it after the final boss theme from KH3.
Further increases own Buster performance by 2% if a [Female or Feminine-Looking] unit is on the field.
Custom Append Skills
Protection of the Witch
Decreases damage taken from [Female or Feminine-Looking] enemies (500~1500)
Increases own Charm resistance against [Female or Feminine-Looking] enemies (30~70%)
Active Skills
Half-Dead Bloodaxe - Rank C
Cooldown: 7~5 turns
Increases own ATK for 3 turns (10~20%)
Apply On-Defeating-Trigger buff on self for 5 turns.
- Increases own ATK by 10% for 5 turns when defeating an enemy.
Indefatigable - Rank D
Cooldown: 9~7 turns
Apply Guts to self for 1 time, 4 turns (1000~2000 HP).
Apply On-Guts-Trigger buff to self for 1 time, 4 turns.
- Removes own debuffs.
- Increases own Max HP for 4 turns (1000~3000 HP)
Affection of the Witch - Rank A
Cooldown: 8~6 turns
Decreases all enemies' ATK for 3 turns (5~15%).
Decreases all enemies' DEF for 3 turns (5~15%).
Further decreases one [Female or Feminine-Looking] enemy's DEF by 15% for 3 turns.
Inflict Curse with 1000 damage for 3 turns to all [Female or Feminine-Looking] enemies.
Apply On-Attack-Trigger buff to self for 3 turns.
- Charges own NP gauge for each [Female or Feminine-Looking] enemy hit when attacking (10~20%).
Noble Phantasm
Bloodbath Crown - Rank C
Buster NP, 5 hits
Increases own ATK for 1 turn. (30~50%, scales with Overcharge)
Apply Special ATK [Female or Feminine-Looking] to self for 1 turn. (30~50%, scales with Overcharge)
Deals damage to all enemies.
Reduces own HP by 1000 (demerit)
Notes
Oh, Eric Bloodaxe. The Bloodaxe King, he who wields the Half-Dead Bloodaxe of bloody murder at the end of an axe, and who paints said axe in the blood of any foolish foes who oppose him. We all meme Medea as the one left behind, but if there's one Servant forgotten by FGO, that'd be him. It's so bad I couldn't even find a decent image for this post, I was hoping to use something a bit more impactful than his Final Ascension!
So, let's start with what canon gives us to work with: he has a demonic axe that drinks the blood of his enemies, his main worth in gameplay is Big Buster AOE damage, and his wife is so possessive of him that he has to pretend he can only speak in gibberish to ensure no woman will ever come close to him. The last point is probably the biggest part of this characterization, so I used it as the starting point for his revamped kit. As with Jekyll's revamp, stats and Bond Skill are the same as his official version.
The main theme bringing his new kit together is "happy wife happy life": as such, most elements of his kit focus on his interactions with other women, from his Append decreasing the chances of Eric cheating being led astray, to increased damage and debuffs against them, to a lore-accurate Rank increase to his Madness Enhancement around women. These effects are worded to also apply on feminine-looking Servants, because Gunnhild isn't taking any chances. And funnily enough, there is no exception for Gunnhild herself in those buffs, so, if an hypothetical Gunnhild is ever released, she'd still be a threat to herself! Guess you're not a top-tier yandere if you're not possessive enough to be jealous of yourself...
Eric's "Half-Dead Bloodaxe" skill has been revamped into something more offensive, fitting for a Noble Phantasm that's a blood-sucking axe. Befitting his lore, the axe grows stronger the more blood is spilled, here represented by repeated application of an ATK Up buff whenever Eric defeats an enemy. As for the original effects, they've been melded with his original Battle Continuation for a single stronger skill.
As for his "Supporting Curse" skill, it has been revamped into something more powerful, combining its original effects (with a sidegrade to limit the massive DEF down to women in exchange for an AOE effect and a longer duration) with a curse (to reference its original name) and a buff fixing Eric's low NP gain: think of it as Gunnhild being so happy to see Eric fight off other women that she gives him more magical energy. The wording of the buff means the battery works like Saber Alter's post-upgrade Mana Burst, meaning his AOE Noble Phantasm can potentially refund 60% NP against a women-only wave: while very powerful for a 2-star, I feel it's balanced by the fact he gets no battery at all if not against women, so it's more situational.
As for the Noble Phantasm, that's the part I needed to touch the least, just added more anti-woman damage to fit the rest of the kit.
In conclusion, the final result is a cheap anti-Female Servant, a role previously only covered by Carmilla and Jack. He still has the potential to hit very hard for his rarity thanks to all his buffs, while maintaining the original weakness of being a 2-star Berserker with very low survivability.
Increases own buff removal resistance by 50~100% for 1 time, 3 turns. (New effect)
Gains 10~20 critical stars.
Notes
Something different from the usual modern fiction fan-Servants on this blog: taking inspiration from @300iqprower 's Hypothetical Rank-Up series (which sadly seems to be either over or on hiatus), here's my take on an upgrade for everyone's favourite Enforcer!
If there's one major issue with Bazett's gameplay, it's having to rely on the enemy's AI for her Noble Phantasm: there's little more depressing when you're using her than setting up her NP and then having the enemy use non-targeting skills three times in a row. The upgrade to her second skill aims to fix this issue, by applying Skill Seal to one enemy and guaranteeing your NP will be applied that turn: the turn upgrades to the other effects are mostly to improve her general performance, since nowadays it's unusual for a modern Servant to have buffs that only last one turn.
Lorewise, the upgrade is inspired by the Ath nGabla magecraft she used during the climax of her debut event. As Caren said "any warrior who draws that formation can no longer flee in defeat, and any warrior who sees it cannot retreat": the application of Skill Seal enforces the "cannot retreat" clause by ensuring that the battle is unavoidable.
The upgrade to her third skill, on the other hand, is a more standard strengthening for quality of life: the duration of the Debuff Immunity is extended to make it more useful, and the new buff removal resistance will help ensure Bazett will go into battle with all her buffs.
First Stage: Xion's Black Coat from her days in Organization XIII. Her hood is up, her face completely shadowed, and she's wielding the Kingdom Key Replica.
Second Stage: The same Black Coat as the first Ascension, but her head is uncovered and she's wielding Oblivion.
Third Stage: Xion's dress from the ending of Kingdom Hearts III, wielding Aubade.
Increases own critical star generation rate by 6%.
Guardian of the In-Between - Rank C
A standard skill among Keybearers who travel in the Lanes Between. Mere possession of a Keyblade grants its wielder a constant supply of magical energy, while the act of travelling across worlds marks them as alien to Proper Human History.
FGO Effect
Charge own NP gauge by 2% each turn.
Gain 2 C.Stars each turn.
Custom Append Skills
Anti-Berserker Specialization
Replaces Append Skill 3
Deal extra Special ATK damage to [Berserker] enemies. (20~30%)
Increase damage resistance against [Berserker] enemies. (20~30%)
Bond Skill
Increases Quick performance by 15% for all allies while on field.
Active Skills
Ephemeral - Rank B
A variation of "Information Erasure" representing Xion's unstable beginnings as a Replica. Unlike in life, where her condition led to her being erased from the memories of everyone who knew her, as a Servant Xion has full control over this ability, allowing her to become undetectable by her enemies.
FGO Effect
Cooldown: 7~5
Draw attention of all enemies away from her for 3 turns (100~300%)
Increase own debuff resistance for 3 turns (50~100%).
Increases own NP generation rate for 3 turns (20~30%)
Decreases all enemies' buff success chance for 3 turns (15~25%)
Sky Arms Mastery - Rank C
A subcategory of "Eternal Arms Mastery", focused on her innate capabilities as a Replica. As a copy of Sora designed to eventually replace him, Xion is able to learn other abilities at an accelerated rate, with the effect being significantly higher with skills belonging to Sora or someone connected to him.
FGO Effect
Cooldown: 7~5
Increases own ATK for 3 turns (20~30%)
Increases own C.Star absorption for 3 turns (3000~5000%)
Gain 14 C.Stars
(Optional) Transfer the 3 latest buff from one [Sora] enemy or ally (except self) to self.
Imaginary Blue - Rank EX
A by-product of Xion's nature as a Replica, Xion's innate ability to observe and assimilate information from others manifests as something resembling the Blue Magicks used in certain sections of the Realm of Light.
FGO Effect
Cooldown: ?~?
Copy the effect of the last Active Skill used by a party member. (The Level of the replicated skill will match the Level of this skill. Skills with special requirements such as Elizabeth Brave's S3 must still meet the requirements. This skill's cooldown will become the highest value between the copied skill's cooldown at this skill's Level and 8~6)
Noble Phantasm
Event Horizon - Rank B
Rank: B
Type: Anti-Unit
Range: 1~10
Max Targets: 1
Xion's Limit Break. After enhancing herself with Light magic, Xion dashes rapidly through the field, slashing her targets multiple times and peltering it with pillars of light, causing them extreme damage and a variety of dangerous status effects.
FGO Effect
Quick Noble Phantasm, 8 hits
Increases own Quick performance for 1 turn (10~30%, scales with Overcharge)
Deals damage to one enemy.
Decreases its ATK for 3 turns (15~25%, scales with Overcharge)
Increases their damage taken for 3 turns (2000~4000, scales with Overcharge)
Reduces their healing received by 100% for 3 turns.
Writer Notes
Now that I've finally managed to move on from the Destiny Trio, it's time to move on to another Kingdom Hearts character, Xion! Future KH characters will likely be random rather than grouped in trios, I just wanted to finish the main protagonists first.
For her class, the top choice has always been Alter Ego: given the revelations from Paper Moon about the class's nature, putting the clone of Sora born from his memories of Kairi in it is an obvious choice. Alternative classes for her, aside from the usual Traveler, would have been Caster (because of her role as a spellcaster during the final battles in KH3) or Assassin (because of the stealth missions from Days).
A small note for the traits: while she is in her First Ascension, it's unclear whether she is the blank slate No.I from the beginning of Days or the memory-less Xion that took part in the Keyblade War as one of the Thirteen Darknesses. Because of this ambiguity, she still gets the Xehanort trait, as that's meant to represent characters a certain Keyblade wielder might reasonably mistake for Xehanort.
Like with Kairi, an issue with making a fanServant out of her is the lack of a distinctive playstyle for her during the series: unlike Kairi, with her at least I had her nature as a Replica as a starting point, and that ended up being the base for her entire skillset. Her Sky Arms Mastery skill, aside from the obvious pun with Sora, is basically a form of genetic memory, while her Imaginary Blue skill was inspired by her playstyle in the Keyblade Graveyard in KH3 (using Saix's claymore and attacks during the first half of the fight, and copying Roxas's light beams as a party member). As for Epheremal... yeah, basing a skill on her deletion is basically a giant middle finger, but come on, Information Erasure is a thing in Fate, it had to be done! As for her Append Skill, that's a double reference to her enmity with Saix, as well as her conflict with Roxas (who, to the surprise of absolutely no one, will be a Berserker if/when I finally decide what his skillset is going to be).
As for her Noble Phantasm, it's simply her Limit Break from Days. The English localization translated it as Black Hole, but I chose to keep the original name, since it sounds a lot cooler: plus, it's a light attack, it fits better anyway! It's a simple damaging attack, but by virtue of it being Quick, it gives Xion an unique presence as a Quick ST Alter Ego, something only shared with Melt and Bazett (technically) at the time of writing. The debuffs are mostly to enrich the effect, but the recovery down in particular is a reference to her Data version in Re:Mind, who can reduce Sora's max HP when attacking. I would have made more references to Days' status effects, but unfortunately the one associated with Light in that game is the one that disables the map, so it's not something easily translatable here...
Apply Buff-On-Attack to self (apply a Mark of Sin trait to self for 5 turns)
Apply a Buff to self that activates when the 10th Mark of Sin is applied (charge own NP gauge by 10% for each unremovable Mark of Sin + 500% chance to seal own Face Cards for 3 turns) (demerit)
Increases own Max HP by 5% for each Mark of Sin on self (max. 50%).
Increases own Buster performance by 5% for each Mark of Sin on self (max. 50%).
Append Skills
Anti-Berserker Specialization (Jekyll only)
Replaces Append Skill 3
Deal extra Special ATK damage to [Berserker] enemies. (20~30%)
Increase damage resistance against [Berserker] enemies. (20~30%)
Anti-Ruler Specialization (Hyde only)
Replaces Append Skill 3
Deal extra Special ATK damage to [Ruler] enemies. (20~30%)
Increase damage resistance against [Ruler] enemies. (20~30%)
Bond Skill
Increases all allies' Buster performance by 15% while on field.
Begin battle with 2 Mark of Sin traits on self (permanent, unremovable)
Active Skills (Jekyll)
Medical Knowledge - Rank B
Cooldown: 7~5 turns
Recover one ally's HP (1500~2500)
Removes their debuffs
Information Erasure - Rank C
Cooldown: 8~6 turns
Removes latest buffs from one enemy (1 at Level 1~5, 2 at Level 6~9, 3 at Level 10)
Reduces their critical attack chance for 3 turns (10~20%)
Elixir of Debauchery - Rank A
Cooldown: 7~5 turns
Charges own NP Gauge (50~80%)
Gains C.Stars (20~30)
Active Skills (Hyde)
Murderer of West End - Rank B
Cooldown: 7~5 turns
Increases own ATK for 3 turns (5~15%)
Increases own ATK for 3 turns (Hyde only) (20~35%)
Gain C.Stars each turn for 3 turns (5~15)
Howl in the Night - Rank A
Cooldown: 8~6 turns
100% chance to Stun all enemies for 1 turn
Apply Terror to all enemies (1 time, 3 turns)
Apply Special ATK [Stun] to self for 3 turns (Hyde only) (20~40%)
Self-Alteration - Rank A
Cooldown: 7~5 turns
Increases own Critical Strength for 3 turns (5~15%)
Increases own Critical Strength for 3 turns (Hyde only) (20~35%)
Increases own C.Star Gather Rate for 3 turns (Hyde only) (300~500%)
Noble Phantasms
Dangerous Game - Rank C+ (Jekyll only)
Buster NP
Change to Hyde
Increases Max HP (Hyde only) (3000~6000)
Increases own Buster performance (Hyde only) (40~80%, scalles with Overcharge)
Reduces all skills' cooldowns (1~5 turns, scales with Overcharge)
Recovers 100% of own HP
Dangerous Game - Rank C+ (Hyde only)
Buster NP, 1 hit
Deals damage to one enemy that scales with the number of Mark of Sin on self (max. 10)
1000% chance to remove all "Hyde only" buffs from self (demerit)
Change to Jekyll
Apply 2 Mark of SIn traits to self (permanent, unremovable)
Decreases own Max HP (permanent, unremovable, demerit) (2000~1000, scales with Overcharge)
Apply Evade to self (1 turn)
Charges own NP Gauge by 20%
Reduces the cooldown of Skill 3 by 5 turns.
Writer Notes
Decided to do something different for once, so, instead of an original fanServant, here's a full revamp for a canon Servant! Probably not the most original idea, but hey, I was inspired, might as well post it anyway! This will likely be a one-off, but we'll see.
For the most part, I've left the base stats and passive skills as they were, so we're still dealing with a 3-star Servant. About the only change is that the passives are exclusive for each character, kinda like FGO is already doing with Aoko and her Super self. I did however change the Append skills as a reference to the characters: Jekyll has an Anti-Berserker append because of his dislike for Hyde, while Hyde has an Anti-Ruler append because of Jekyll's friendship with Holmes and his desire to hurt Jekyll by hurting those dear to him. Ironically, this would have worked with the original's Anti-Saber affinity and Mordred, if only the one with that skill was Hyde and not Jekyll...
The new original passive for Hyde, and kinda the theme for the character as a whole, is the growth of sin over time. A theme of many Jekyll & Hyde stories is the escalation, how the released evil seems small and petty at first, but eventually becomes strong enough to overpower the other half. The passive represents this with the Mark of Sin trait: the more Hyde hurts others, the more he grows bigger and stronger. The restriction on the face cards is mostly a balance patch for his low rarity: once you're reached max strength, you're pretty much forced to use the Noble Phantasm.
As for the active skills, Hyde kept most of the originals with a few buffs here and there, such as a anti-Stun power mod and some tools to facilitate high critical damage. Of course, like canon Hyde barely bothered to hide his vices and crimes, Hyde's skills are entirely focused on causing damage, without any form of protection aside from his natural HP.
Jekyll, on the other hand, ended up more as a support. He kept the original's battery (with a star bomb to facilitate early crits), but the rest of the kit focuses more on cleaning up after Hyde: from a small heal as if he was attempting to fix the damage Hyde caused, to his Information Erasure representing his attempts to cover Hyde's tracks, Jekyll is the only one of the team who attempts to look after himself.
Jekyll's Noble Phantasm is pretty much unchanged, with the only addition being the cooldown reduction: once again, Jekyll is the only one trying to think about the future. Hyde, on the other hand, has his own Noble Phantasm, a single powerful strike with the same damage scaling mechanic as Super Bunyan. Like in the original novel, once the violence is done Hyde goes into hyding (no, I'm not apologizing for that pun), represented here by the temporary Evade on the newly returned Jekyll.
As mentioned before, when I designed this rework of Jekyll, I focused mostly on the idea of the slippery slope, and how easy it is to fall back into sin after the first time: this is represented by the final effects of Hyde's NP. Yes, reverting to Jekyll seems to erase Hyde's sins, but the unremovable traits only prove the sins never go away, just accumulate over time. Hyde also has a cooldown reduction effect, but it's only for the elixir, and the small battery from the NP would definitely encourage the player to immediately let Hyde loose again instead of wasting time with more strategic options; and with Jekyll growing weaker and weaker because of the HP demerit, that's just more reason to switch to the form with higher health. And the card seal effect only triggers when the tenth Mark of Sin is placed on Hyde, so, once he has enough permanent Marks, there's really nothing stopping him from staying as Hyde forever, isn't it?
Traits: Humanoid, Seven Class Servant, Male, Weak to Enuma Elish, Loved One, Keyblade Wielder, Light User, Darkness User
Passive Skills
Magic Resistance - Rank C
FGO Effect
Increase own Debuff resistance by 15%.
Riding - Rank A
FGO Effect
Increase own Quick performance by 10%.
Presence Concealment (Darkness) - Rank B
A variation of the standard "Presence Concealment" skill specialized for the Realm of Darkness. In exchange for the increased power in the dark, the effect of the skill is functionally reduced by two ranks outside of it.
FGO Effect
Increases own critical star generation rate by 4%.
Increases own critical star generation rate by 4% while on [Darkness Field].
Apply Evade with 20% chance to trigger on self while on [Darkness Field] (stacks with other Evasion buffs)
Guardian of the In-Between - Rank B
A standard skill among Keybearers who travel in the Lanes Between. Mere possession of a Keyblade grants its wielder a constant supply of magical energy, while the act of travelling across worlds marks them as alien to Proper Human History.
It's worth noting that, because of Riku's higher affinity for darkness, his version of this skill has a higher focus on critical star generation, most likely as a sign of how his powers are more "alien" compared to his peers.
FGO Effect
Charge own NP gauge by 3% each turn.
Gain 4 C.Stars each turn.
Custom Append Skills
Anti-Darkness Specialization
Replaces Append Skill 3
Deal extra Special ATK damage to [Darkness User] enemies. (20~30%)
Increase damage resistance against [Darkness User] enemies. (20~30%)
Bond Skill
Apply 30% Special ATK damage against enemies with [Dream Debuff] (Doze, Sleep, Blind, Terror, Stun, Confusion, Skill Seal, NP Seal) while on field for all allies (including sub-members)
Active Skills
Darkest Fears - Rank C
A Link Style Riku learned during his training in the Sleeping Realms, focused on using darkness to power up his strikes. As a Servant, RIku can use a variation of this style even outside of the Sleeping Realms, not dissimilar from the traditional Command Styles used by the students of the Land of Departure.
FGO Effect
Cooldown: 7~5 turns
Increases own Quick/Arts performance for 3 turns (20~30%).
Increases own critical star generation by 30% for 3 turns.
Increases own ATK while on [Darkness Field] for 3 turns. (20~30%)
Apply [Evade] to self (2 times)
Nightmare Eater - Rank A
A representation of Riku's affinity for darkness. Within the Sleeping Realms, this affinity allowed him to turn into a Dream Eater and protect Sora from his Nightmares: as a Servant, this skill allows him to intimidate and suppress his enemies witha variety of lingering status effects.
FGO Effect
Cooldown: 8~6 turns
Decreases all enemies' DEF for 1 turn. (20~30%)
Has a chance to inflict [Doze] to all enemies for 1 turn. (60~100% chance to apply the debuff, 50% chance to apply Sleep at the end of the turn)
Has a chance to inflict [Blind] to all enemies for 1 turn. (60~100% chance. All damage inflicted by affected enemies is reduced to 0, unless they're affected by [Sure Hit].)
Has a chance to inflict [Confusion] to all enemies for 1 turn. (60~100% chance to apply the debuff, 50% chance to apply Skill Seal at the end of the turn)
Apply a buff that triggers at the start of each turn for 2 turns, applying all above effects.
Pioneer of the Dawn - Rank EX
A variation of the "Pioneer of the Stars" skill. Riku's choice to reject the path of light or darkness in favor of the middle road to dawn led to his unique status as a Keyblade wielder, the first Master of the Realm of Light to successfully wield Darkness as a force for good.
FGO Effect
Cooldown: 9~7 turns
Apply [Sure Hit] to self for 3 turns.
Charges own NP Gauge (30~50%).
Increase own NP Strength for 3 turns (20~30%).
Noble Phantasm
Dark Aura - Rank A
Rank: A
Type: Anti-Team
Range: 1~10
Max Targets: 10
Riku's signature technique. After cloaking himself in darkness, Riku dashes through a set of portals and strikes his target repeatedly, followed with a dark explosion for further damage. While this technique is designed to be used against a single target, the damage from the rushes and the explosion can very easily cause collateral damage: as such, this Noble Phantasm is classified as Anti-Team instead of Anti-Unit.
FGO Effect
Arts Noble Phantasm, 9 hits
Apply [Darkness Field] to self for 5 turns.
500% chance to decrease one enemy's Arts Resistance by 50% for 1 turn.
Deals supereffective [Dream Debuff] damage to all enemies (Special Damage scales with Overcharge)
Reduces own skills cooldowns by 1.
Writer Notes
Finally, after so many weeks, the Destiny Trio is complete! Seriously, Sora and Kairi came together pretty easily, but I just couldn't figure out what to do for Riku!
For Riku's class, I was torn for a long time between Rider and Assassin. On one hand, Riku has a surprising number of vehicle sections in the games (the final battle in KH2, the light cycle race in 3D), and between him being a Keyblade Master and him acting as sort of a leader for the Guardians of Light at the end of KH3, he'd definitely count for the "commander" side of the Rider class; on the other hand, most of his arc in KH2 and KH3D was him acting as a support from the shadows (pun not intended), fitting for an Assassin. In the end I decided to go with the latter class, in no small part because of the lack of SSR Arts Assassins: figured I'd at least give him his own niche!
As for Riku's skillset, lorewise it's mostly inspired by his playable version in Dream Drop Distance: his Link Styles provide the standard steroids, while his status as a Dream Eater provide context for his debuffing abilities. His final skill, of course, refer to his unique situation as a Master of Darkness.
In terms of gameplay, Riku's kit focuses on two elements. The first, of course, is the Darkness Field: many of his buffs apply only while in the dark, and with his ability (inspired by Ozymandias) to apply the field on demand with his Noble Phantasm those buffs are easy to apply even without external support. Worth noting that, unlike Ozymandias, his buffs reliant on the field are still applied even if the field isn't set, they'll just be disabled until then (so, closer to Aesc's conditional ATK buffs).
The second element is "Dream Debuffs", debuffs based on the status effects available to Riku in Dream Drop Distance. Previous debuffs from FGO classified as such are Sleep, Terror and Stun (as an equivalent to Bind), Confusion, Skill Seal and NP Seal (as an equivalent to Silence). Additionally, Riku's skillset provides two additional debuffs: Doze is the equivalent of Terror and Confusion for the Sleep status, while Blind acts as sort of a reverse Evade, stopping the affected enemies from dealing damage. This can be avoided with Sure Hit, but not with Ignore Invincible, both to give it a bit of an identity and because, let's be honest, it makes no sense for Ignore Invincibility to bypass Evade in the first place. The attack can pierce through shields? Big deal, it still needs to hit the freaking target!
As for his Noble Phantasm, I knew I wanted it to be Dark Aura, it's too iconic for me to consider otherwise, but I was torn between making it ST or AOE. On one hand, the focused attacks make it clear it's intended to be a Single Target attack, but on the other, the collateral damage makes it perfect as an AOE attack as well. In the end, I decided to go with Option C and give the Noble Phantasm the Takeru treatment: AOE Noble Phantasm with a hefty precast debuff that ramps its damage to ST levels against a single enemy. This way, Riku can function as both a single target and AOE DPS, both category with very little representation in FGO for SSR Arts Assassins. Seriously, Li Shuwen is the only SSR ST Arts Assassin at the time of writing? What the heck, FGO?
First Stage: A mysterious woman wearing a futuristic white armor with light blue tron lines, whose head is completely encased in a helmet. There are no identifying traits on her, save for a very prominent, very familiar tuft of golden hair on her head...
Second Stage: The mysterious woman is now wearing a light blue bodysuit, heavily resembling the Chaldean battle uniform. Her face is still covered by a veil, but it's easy to see the woman is blonde. ...yeah, no points for guessing at this point.
Third Stage: As expected, the mysterious woman is revealed to look exactly like the original Altria Pendragon. The futuristic outfit is replaced with a white dress with silver leaves surrounding it and a prominent golden brooch shaped like an apple. Her very presence seems to exude divinity, to the point she's levitating.
A special skill representing Eve's status as a guide to humanity. In a sense, it can be considered as a nod to Eve's original class as Moon Cancer, currently overshadowed by the Pretender class due to the connection with the Servant Universe.
FGO Effect
Grants self attack advantage against Avenger class (Deals 1.5x damage to them).
Custom Append Skills
Anti-Chaos Specialization
Replaces Append Skill 3
Deal extra Special ATK damage to [Chaotic] enemies. (20~30%)
Increase damage resistance against [Chaotic] enemies. (20~30%)
Bond Skill
Increases the ATK of all [Servant Universe] or [Altria-Face] allies by 25% while on field (including sub-members)
Increases the ATK of all [Main Heroine] allies by 25% while on field (inclusing sub-members)
Active Skills
As Eve: The First Woman - Rank A
The pedigree of the original woman, Eve is granted multiple powerful buffs befitting her role as the progenitor of humanity, with increased power depending on the number of her descendants fielded alongside her. Of course, as this variant of Eve hails from the Servant Universe, the number of targets for this skill is severely limited.
As Altria Origin: The First Heroine - Rank A
As expected, the true version of this skill focuses more on her status as the original heroine, the female lead from who everyone else followed. Of course, given her self-proclaimed status as a kind and generous heroine, her magnificence will still affect those who followed her lead.
FGO Effect
Charges own NP Gauge (20~30%)
Charges own NP Gauge by 10% for each other [Servant Universe] or [Altria-Face] ally on the field.
Charges all other allies' NP Gauge by 20%.
Increases own ATK for 3 turns (10~20%)
Increases all [Servant Universe] or [Altria-Face] allies' ATK by 20% for 3 turns.
Gains C.Stars for each [Servant Universe] or [Altria-Face] ally on the field (5~10)
As Eve: Fate Driver - Rank A+
Someone who drives fate itself.
As the progenitor of mankind, her influence across human history has no bounds; the effects provided on her and those under her aegis are on a level on par with a primordial goddess.
As Altria Origin: Franchise Driver - Rank A+
The unquestioned authority of the face of an entire franchise. While there were admittedly other works before hers, she's the one whose influence led to the expansion of the universe in its current form: as such, the traditional rule of "older is better" is rendered null, and she can wield this skill at a level beyond everyone else.
…I mean, let's face it, when one can last as the face of the app for 10 years in spite of her counterparts getting more attention than her, she kinda deserves this skill!
FGO Effect
Increases all allies' NP Strength for 3 turns (20~30%)
Increases all [Main Heroine] allies' NP Strength by 20% for 3 turns.
Overcharges all allies' NP by 1 stage for 1 time, 3 turns.
Grants all allies Invincibility for 3 times, 3 turns.
Increases all allies' Buff Removal Resistance for 1 time, 3 turns (50~100%)
As Eve: To My Children - Rank EX
A special blessing that empowers those destined to come after Eve. As all who claim the title of "Mother of Humanity" know, the child surpassing the parent is an inevitable part of life: as such, this skill represents Eve's will to entrust the future to her descendants.
…of course, every mother has her favourites, and of course she deserves a little treat as well, but hey, who can blame her!
As Altria Origin: To The Next Protagonists - Rank EX
The blessing of the original protagonist to those who will come after. For all that her pedigree is immaculate, not even she can deny the fate of all heroines: one day, their light shall fade, and they'll have to give the stage to the next generation. In a sense, the purpose of this skill is two-fold, a last light flickering on her before she fades, and a spotlight shining on those who will become heroines.
FGO Effect
Increases all [Servant Universe] or [Altria-Face] allies' Quick/Buster/Arts performance for 3 turns (20~30%)
Increases all [Main Heroine] allies' Quick/Buster/Arts performance by 20% for 3 turns.
Increases all [Servant Universe] or [Altria-Face] allies' critical damage for 3 turns (30~50%)
Increases all [Main Heroine] allies' critical damage by 50% for 3 turns.
Reduces all allies' skill cooldowns by 1.
Reduces all [Main Heroine] allies' skill cooldowns by 1.
Noble Phantasm
As Eve: Eden's Bane - Rank EX
Rank: EX
Type: Anti-Evil
Range: 1~100
Maximum number of opponents: 100
[Bearer of the Original Sin]
The proof of the original sin. The apple that led to humanity's fall from Eden is summoned, causing immense damage to all who see it. As the apple is the archetypal representation of sin, the damage to sinners and threats to humanity is especially amplified.
This, of course, is how this Noble Phantasm would work in Proper Human History. As this is the Servant Universe, the symbolic representation of sin is replaced with an Anti-Starship multi-form mechanical weapon capable of obliterating any enemy with concentrated mana bursts.
Incidentally, there are some on Servantgram who question the similarities between this weapon and the legendary C.I.E.L's Seventh Space Holy Scriptures. The legal staff from the Garden of Avaleden has so far refused to comment.
As Altria Origin: Excalibur Genesis - Rank EX
Rank: EX
Type: Anti-Planet
Range: 1~1000
Maximum number of opponents: 25000
[In The Beginning, There Was Saber]
The light of creation, originated during one of the universe's previous reboots. While there are many beings capable of wielding particles of this light (for instance, X's weaponry is powered by small traces of it), only Altria, as the original heroine, can channel its full might, creating concentrated blasts capable of annihilating an entire planet. In a way, this isn't a mere Noble Phantasm, but a crystallization of Altria's status as the heroine who carries the hopes and wishes of the universe.
FGO Effect
Buster Noble Phantasm, 3 hits
Deals Special Damage to all [Evil] or [Threat to Humanity] enemies.
Charges all [Servant Universe] allies' NP Gauge (10~20%, scales with Overcharge)
Charges all [Altria-Face] allies' NP Gauge by 20%.
Writer Notes
What!? Me coming up with a Servant who's not from some work of modern fiction!? I guess it happens sometimes!
At its core, this Servant is a Servant Universe interpretation of Eve: not a direct version of her like with Calamity Jane, but more like the original Altria taking on the role of Eve with applied Servant Universe nonsense. Part of the reason for that is that I wanted to make an Altria for once of the few classes she's still missing, but there's also a more metatextual reason: with all the Saberfaces that came after her, isn't it logical to consider her "the mother of all Saberfaces"? And since Fate is the series that gave Type-Moon its international fame, doesn't it make sense to consider her "the ancestor of the franchise"? I swear, I joke about it, but I just know if they ever add Eve to the game she'll ve a Saberface...
(Yes, I'm aware there are works in the Nasuverse that came out before Fate, so she's not exactly the first heroine. But considering Lilith's existence shows that Eve wasn't the first woman either, I'd say this works even better on a meta level ;) )
For the class, I knew from the start I wanted to make her a Pretender, mostly for the "Altria pretending to be Eve" part: when writing the skillset, however, I noticed how much it would have fit for a Moon Cancer, especially the part in her third skill about entrausting the future to the next generation. In the end I kept her as a Pretender, but I left a nod to the other possibility in her passive giving her Moon Cancer offensive affinities.
As for the skillset, the effects mix together the two sides, focusing on buffing Servant Universe or Altria-face Servants. In addition, there's a third category of buffs with the [Main Heroine] trait, focused on those who Altria Origin would consider true heroines. For a few examples:
- The original Altria (summer version included) and Aoko would have the trait at all Ascensions. The alternate Altrias wouldn't have the trait, as they're not truly protagonists.
- Shiki would have the trait as an Assassin and in her Summer form's first two Ascensions. Void Shiki, by contrast, would be considered a different character, so no trait.
- Archetype:Earth would get the trait only as Arcueid (Phantasmoon form included). Ciel, on the other hand, would lack the trait in her Star Ciel form, as canonically that's a sort of reincarnation and so wouldn't count for her (ironically, her Star Ciel form would be the only one with the Servant Universe trait)
- Illya would get the trait, since she's the star of her own spinoff: Miyu would also have the trait, as the other main protagonist.
- Pseudo-Servants using the FSN cast as vessel are considered separate characters, so they don't have the trait.
- Altria Origin herself does not have the trait. While she is a variant of the original Altria, she would consider herself past the point of being a heroine, so she wouldn't buff herself.