Bring your ideas to life faster using prototyping services designed for quick iterations, functional testing, and reduced development time.
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Bring your ideas to life faster using prototyping services designed for quick iterations, functional testing, and reduced development time.
Fast Prototyping
This adventuring method can be fearsome at first. Especially fresh out from adventuring school. The faster you can get your prototype ready and start iterating on it the better.
Fellow adventurer, there is no magical process to finish a prototype fast without spilling some blood and sweat first. What I have found to be helpful to fast prototype something is as follows:
START DOING SOMETHING anything will do, I can assure you the idea you started with will mutate during this process. Sometimes it will have some semblance of the first idea, but most of the time it will be a completely different creature to what you thought of at the start.
Back at my adventurer's guild, we have a process to generate random game ideas from wich we choose one by voting. This one becomes the game to prototype in the lapse of 7 days.
At first, it will feel overwhelming. Where do I start? Am I doing the right thing? Does the idea I´m following is possible?
Don´t be afraid to completely ignore de game idea you started with if you find a fun mechanic during your travel. The game idea is for a jump start.
What I have found to be helpful is to start with the main movement mechanic of the character. Then I go with one of my fellow adventurers and ask them to test it.
Knowing what questions to ask without influencing them is the trickiest part, especially if I don't know yet where I want to go with this mechanic. Do not fret, watch without intervening much, explain how the controls work then let your test driver explore.
The feedback you need will normally appear during the first minutes. Sometimes not even a full minute will pass. The longer you see them toying with your mechanic is the best way to know you are going the right way. Nothing is more exciting than seeing them play with your prototype for ten or more minutes. And you haven't even added a way to win or lose!
Yo got movement nice. Now whatever you choose to add, be it a way to lose, a way to win or and even more awesome movement make sure to make it once at a time. Same with the changes you decide to make to whatever mechanic you already have implemented in the prototype. You don't want to play the guessing game when you change the movement of the player, plus the enemy´s AI, plus the score counter to see which one was the right choice and which wasn´t.
The idea is to have a playable level with the core mechanic of your game after those 7 days have passed, art and sound most be good enough to not distract your players from the important part (core mechanic) but simple enough that they won't take you time.
Good luck young grasshopper and happy prototyping.
Amazing video that shows you the benefit of cross functional teams, fast prototyping and user testing!
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Link to a presentation exploring the threats and opportunities that the emergence of 3D printing presents SMEs.