seen from United States
seen from United States
seen from Russia
seen from United States
seen from United States
seen from United States
seen from Paraguay
seen from United States
seen from Philippines

seen from United States

seen from Spain
seen from United States

seen from United States

seen from Malaysia

seen from United States

seen from United States

seen from Türkiye
seen from Italy

seen from Yemen

seen from United States
I started playing FATE (2005) again for the first time in nearly thirteen years, and oh, it’s aged like fine wine.
Where is the love for Fate (2005) on this horrendous site? That game had such good fishing and as we know that's the most important thing.
I played Fate today for the first time in damn near twenty years.
I can definitely see why I liked this game as a kid! Simple, but fun hack-and-slash gameplay, magic that isn't mutually-exclusive with armor and weapons, and an underrated soundtrack!
The sidequests are a bit generic, but it makes sense. They're randomized for each playthrough. They generally amount to some combination of "Kill X number of Y enemy type on Z level of the dungeon," "Retrieve X item from Y level of the dungeon," or "Kill the boss of X level of the dungeon."
It's just too bad that your character's hair is inevitably covered up by their hat/helmet.
So I've discovered why Baldur's Gate felt so nostalgic for me despite me not playing it until I was an adult.
So there was a fantasy RPG that I remembered playing as a kid that I only had vague memories of. I went to Reddit recently to post about it and see if anyone could figure it out.
As it turned out, the game in question was Fate. It actually has more in common with Diablo than Baldur's Gate, but the UI is vaguely similar to Baldur's Gate, mostly in the form of the bar at the bottom of the screen (including a quickbar for items), spell scrolls, potions, and the inventory screen. You also move your character with the mouse rather than WASD or the arrow keys.
To be fair, there's only so many basic UI layouts that make sense for an RPG.