
seen from Kyrgyzstan
seen from Netherlands
seen from United States

seen from Türkiye
seen from China

seen from Argentina
seen from United States
seen from Russia
seen from United States
seen from Japan
seen from China

seen from United States
seen from Japan
seen from Indonesia
seen from Kazakhstan

seen from Germany
seen from Türkiye

seen from Malaysia

seen from United States

seen from United States
Day 2 of the mogtome grind/ work-a-long--! but first: organizing my Pokemon TCG Fates Collide collection.
🦑⭐ https://www.twitch.tv/yuriathames 👁️🦑
Whatever our souls are made of, his and mine are the same.
illus. Hasuno "Omastar" from Fates Collide
Pokemon Card of the Day #2293: Team Rocket’s Handiwork (Fates Collide)
Team Rocket’s Handwork was a Supporter that relied on coin flips to work, which was already a problem for trying to see use. The good news? Its effect was tailored to work best with stall decks, which could afford this missing much more easily. When played, you had 2 coin flips, and each heads had you discard 2 cards from the top of your opponent’s deck. Using this was an attempt to force the opponent closer to running out of cards, with that being the deck’s main chance of victory if you were actually thinking of running this.
While locking decks did see a bit of success with things like Vileplume, most of those did try to chip the opponent down with various attackers and win that way. These harder stall decks were much less common while this was in any Standard format, though this card did see a bit of use in decks based around Shining Legends Hoopa. Team Rocket’s Handiwork saw its best chance in Expanded later on, being used in hard control decks that used things like Zoroark-GX, Seismitoad-EX, or stalling behind Lillie’s Poke Doll and Robo Substitute depending on the details of the deck. Team Rocket’s Handiwork had a better role there to help get rid of cards more quickly.
Pokemon Card of the Day #2291: N (Fates Collide)
N made a return in the Fates Collide set after being out of the game for a while. It was the same as it always was, and also basically the same as Rocket’s Admin. from the Team Rocket Returns set. When played, each player shuffled their hand into their deck. Then, they drew a card for each of their remaining Prizes.
N had a couple of uses. In the early part of the game, N could be used to refresh a hand for 6 new cards, which was useful if that was the only way to get a chance at some important cards in your hand. This did give the same to the opponent, which could help them but occasionally made their hand worse instead. There was also the late-game play, where N was used to force the opponent into a tiny hand, making it harder for them to make a game-winning play. This was best used when the N player was in a good position but hadn’t quite locked up the win. Due to these effects, N was a very common sight in decks, and you’d see more high-level decks with N than without. There was a ton of utility in multiple stages of a game.