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why do I get the feeling of being hunted for sport by a serial killer whenever I have to check my emails and messages
WIP ANNOUNCEMENT
Today marks the 10 year anniversary of F.E.A.R. 2, the second in a series of horror games I played to death in my formative years. I recently replayed this particular entry in the series and while I still adore the games and their stories, I found some of the outdated ideas of what constitutes "scary" to be frustrating, namely the theme of sexuality and assault that the game revolves around.
In honour of that, I thought there was no better time than today to announce a new project I'm working on, nicknamed Monolith in honour of the story that inspired it. This will be darker than my usual writing, focusing still on found family but also adding a twist to the "vengeful female spirit" trope in horror. At the moment it's still in planning stages, but I'll be updating everyone as it develops!
PROJECT MONOLITH
Genre | Paranormal Thriller
POV | tbd, most likely 1st Person
Target Audience | Adult
Themes | Feminine rage, reclaiming power Warnings | Violence, child abuse, medical abuse, death
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MY SPIDEY-SENSE IS TINGLING
Whumptober 2021 No. 7 - MY SPIDEY-SENSE IS TINGLING helplessness | numbness
Fandom: F.E.A.R. (Video Games) POV Character: Alma Wade Whumpee: Alma Wade
Warnings: Child abuse, human experimentation, sedation, impregnation (nonconsentual)
She was only a child.
Read on AO3
F.E.A.R. Horror Games
F.E.A.R. First Encounter Assault Recon is a survival horror first-person shooter developed by Monolith Productions and published by Vivendi. It was released on October 17, 2005, for Windows, and ported by Day 1 Studios to the Xbox 360 and PlayStation 3. Timegate Studios has released two expansion packs, F.E.A.R. Extraction Point in October 2006, and F.E.A.R. Perseus Mandate in November 2007. A…
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