Do you have any advice on how to build Fee? I like her a lot, and I tried to bs a build with what I had lying around but it's far from ideal... I can't really afford to pull Marth (the new Lyon is taking all my orbs how foul), but I'm grinding codices to give her vital astra, probably? I sometimes run her with regular astra instead of galeforce
Last time I tried to properly read what skills do in heroes was years ago and the wall of text genuinely hurt my eyes, so I'd really appreciate the help!
hello ! thank you for your ask
i'd like to let you know that vital astra is only inheritable by /infantry/ axe lance and sword units.
here is a pretty premium build but i will give some other options for skills
the +atk iv isn't so important to bother using trait fruit for it
arcane devourer is infinitely better for her than arcane eljudnir but it is not the end of the world if you cannot get it. eljudnir is good enough for the cooldown acceleration alone
Question for you. Is Rearmed Lif’s or Rearmed Fallen Chrom weapon better for inheritance? Reason I’m asking is because I have only one Lif a
please refer to this post for a more in depth explanation of the difference between the two arcane swords : )
no quarter as a special is the definitive best choice for any melee unit that 1) cannot access damage reduction pierce (i.e. flier/cav without dr pierce in prf weapon) and 2) is not running a gambit build
it is however extremely contested fodder and incredibly hard to acquire currently due to it being locked to winter dimitri. iceberg is a good option in the meantime as well as moonbow, glimmer, and ruptured sky (scores high in arena).
i cannot recommend running galeforce on her without arcane devourer's special charges as she will have an extremely difficult time having more atk than her opponent to get the extra cooldown charges from heavy blade 4. this mostly locks her options for extra special charges to legendary hinoka. as a flier she is unable to get the effects of infantry pulse or run a skill like flash sparrow (outspeeding would be far easier for her) or atk spd pledge or a tempo skill. this makes it extremely difficult to precharge her galeforce without the usage of like . velouria or askr combined with the quickened pulse sacred seal.
atk/spd unity allows her to boost her most important stats in both enemy phase and player phase as well as turning debuffs into buffs. this can be stacked with legendary robin's grand strategy effect. you can inherit atk/spd unity from a few units but i would recommend inheriting from rearmed tana as you can get guidance 4 at the same time (probably a better option than rein snap for her c slot).
atk/spd unity is also available on attuned peony (allowing you to inherit atk oath echo attuned skill), fallen maria who is in the standard pool, and on some other limited units.
a cheaper option for her a slot would be atk/spd catch as it is available in the divine codes.
atk/spd catch 4 is available on the summer dimitri combat manual in divine codes 4.
guard bearing 4 is fee's best damage reduction b slot option as it doesn't rely on a difference in stats and it allows her to run low cd specials. guard bearing 4 is unfortunately locked to rearmed ingrid (arguably a waste of her fodder due to just how Good arcane luin is) and nabata juno, neither of which are in the standard pool.
until you can acquire guard bearing 4 feel free to stick with flow feather 3.
fliers have a lot of c slot skills they can run currently and her best options are guidance 4, soaring guidance, and s/d rein snap (not in any particular order). the guidance skills allow for warping for allies and s/d rein snap both debuffs foe's spd and defense and combat and grants +1 movement to some allies.
other options she can run in her c slot are: pretty much any tier 4 smoke skill (i.e panic smoke or fatal smoke), def/res or atk/spd ploy (ONLY WITH STILL WATER SACRED SEAL), and atk/spd oath 4 (available in divine codes.
atk/spd oath 4 can be inherited from the m!shez combat manual in divine codes 4.
she should run either distant counter sacred seal or atk/spd catch if on the same team as a far save armor. still water 3 should only be used with ploy and it will hurt her already middling defense.