Dungeon: Grave Portent
Tormented by nightmares of a darkened sarcophagus in the depths of an infamous cavern tomb, a nobleman sends the party to investigate the source of these visions fearing one of his rivals is using dark magic in an attempt to ruin him, possibly from beyond the grave.
Once known as the graven sepulcher the necropolis was dedicated to Illmater and Located in a cavern thought to be the final resting place of one of his saints. For more than a century it was the go-to place to be interred if you were a pious elder of the temple or someone wealthy who wanted their lifetime of sins forgotten beneath a sacred slab. Then a war and ensuing famine broke out, and the temple of Illmater took it upon themselves to house the swelling ranks of the dead. Once the paupers outnumbered the proud and the pious the cavern tomb lost much of it's prestige, coming to be known in the common day as "the bone pit"
Adventure Hooks:
Given it's remote location few venture to the old necropolis anymore, with the few countryfolk leaving their swaddled dead on the interior stairs for fear of braving its darkened depths. The party may be asked to carry one of these bodies in return for asking for directions, sworn to see it to its destination less they suffer the curse of the bereaved and recently dead. Along their way they'll be pestered by a Yeth hound who wants nothing more than to eat and despoil the body, simply for the wrongness of it all.
With its many hiding places and forboding reputation the necropolis is a great place to lay low, which explains the gang of outlaws currently hiding from the law in its upper reaches after robbing a tax wagon. If the party encounter them they'll pretend to be peaceful pilgrims, but they're intent on not sharing their takings and won't hesitate to add a few more bodies to the bonepit if necessary.
Apart from the usual shades and skeleton warriors, the necropolis is haunted by a Mohrg spawned from the corpse of a wealthy noblewoman who thought it a delicious irony that she could pay to be buried among saints and holyfolk despite her secret history of serial murder. Only awakening after the tomb's consecration decayed and with hazy recollections of who she was, the Mohrg will observe the party from the shadows, following them back to town if it can to become an enduring thorn in their side.
In the depths of the necropolis the party will find the sarcophagus open and waiting, just as the nobleman described it. Beside they will encounter a death priest of Nerull, god of unnamed graves, who will council them about the vision's meaning: The sarcophogus is the nobleman's destined end, and should he not come to rest within it soon a great peril will befall the land. Its up to them to deliver the bad news and convince the nobleman to make a selfless sacrifice, or perhaps contrive an unfortunate accident and make off with his corpse.
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