Down in the dungeon, where hunger resides 🩸
I wanted to make a dungeon meshi fanart for a while, and man, I love Falin, so here we go
I hope you like it :)
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Down in the dungeon, where hunger resides 🩸
I wanted to make a dungeon meshi fanart for a while, and man, I love Falin, so here we go
I hope you like it :)
It still really sucks that the past 20 or so years of mainstream published TTRPG adventure modules have been so bad that to the average TTRPG player today "adventure module" is almost synonymous with "bad." Like, the entire CONCEPT of a non-bespoke TTRPG adventure/dungeon/whatever has been tainted.
If anyone is thinking "well i avoid adventure modules because they're all just linear railroading scripts and take more work from the GM to fix them than it would take to prep new material" - the fact that you think that is the case IS the phenomenon I'm talking about.
Akalabeth: World of Doom (California Pacific, 1980)
A lovely commission request from Bodsterr on Twitch - an animated day & night cycle! In the middle of a verdant jungle, a group of stray cats embarks on an adventure that leads them to an ancient forested temple. Cat animations and sprites assisted by the great Andrea Asperges.
Gnoll on patrol (Kevin Siembieda, Field Guide to Encounters, Judges Guild, 1982)
The Long Walk
Vermis