3D visualisation in Blender
I scanned the objects in Polycam and then imported the 3D scan into Blender. There I made them rotate, added lights and a camera and screen recorded the movement since it would take too long to render the whole thing. To look really professional, they should not stop in between and have a better camera view. But since I am not very familiar with Blender yet, it took me a long time to let them rotate already. If I want to use this in the final presentation, I could ask my friend who is really good at Blender to help me.
Analysis: The light, surroundings and way it moves make it feel unreal and a little unsettling. Since the objects themselves look quite 'innocent' in real life, I tried to give them another angle or context to see them in a different light. The music was a song I made earlier in the process as an experiment. Since the atmosphere of the song is quite positive, it either adds to the weirdness of the visuals or makes them more harmless.
Insights: I am not sure yet if this COS since it has a different aesthetic than what they usually do. This could be an opportunity or a pitfall. Same for the song, which might be too experimental for COS. Another option would be to use wind as a soundtrack for the objects.
Conclusion: I will see what the feedback is for this, since I am not sure myself if this fits the rest of my project.